This just in. Trinket which removes CC is useless because there is CC in the game and someone will use them.
i've already responded to this logical fallacy...normally i like your posts, but this one is not only dumb, it's also unoriginal.
now, i've already said twice that in 1v1, the argument can be made that insignia is best in slot. somehow this keeps being missed and everyone is responding emotionally as if i used the 'n' word at the apollo. however, i've also pointed out that in battlegrounds, you're dealing with 10 opponents, most of them will have crowd control abilities, many will even have multiple CCs. someone please show me (because i'm obviously ignorant of this pvp secret you've all been hoarding) how it's smart for 1 guy with a trinket that has a 5 min cooldown compared to 10 guys, all using their CC's, which effectively makes the opposing teams ability to CC you virtually without any cooldown.
so, you've been CC'd, you pop your trinket, feel empowered and get a small endorphin rush from your brain for being so clever, then you're a sheep 2 seconds later. i can't help but wonder if at least some of the sarcasm (come on, a little bit maybe, big enough to admit it?) being thrown my way is because this has happened to you and you're questioning your staunch religious belief in this artifact you place so much stock in.
but hey, i concede...go on clinging to your woobie, when i see you in the battleground and force you to use it, i'll immediately CC you again (yeh, i'm one of those guys with multiple CCs) letting you believe that you're BiS while i dangle you like a marionette from my bow strings.