Severe said:
1. Skull Bash is now learned at level 18 – too much, do not keep
3. Nature's Grasp is now learned at level 14 – 3 charges now, without dispels it might be too much unless mobility is heavily buffed
Mage
10. Pyroblast is no longer the specialisation ability of the fire talent tree, it is replaced by blastwave. Pyroblast will take its place in the talent tree – fire, who cares
11. Scorch is now learned at level 10 – decent, could go bad, depends how mana consuming it will be
Paladin
13. Hand of Freedom is now learned at level 8 – if shamans became viable this would be fine
16. The healing done by Flash of Light has been decreased by 33% at level 19 (so that it heals for roughly 350 on a fully BiS Holy twink) – you need to specify this more, I doubt blizzard wants to see BiS holy twink, nor bother checking what it is
Priest
19. The damage of Mind Blast has been increased by 60% (disregarding any 4.0.6 changes) at level 19 – then disregard this as mind blast is being buffed in 4.0.6
20. The damage of Shadow Word: Pain has been increased by 20% at level 19 – no, while it would be good for shadow, it is too much for disc
23. The mana cost and effectiveness of Power Word: Shield have both been increased by 30% (regardless of any changes at endgame) can't disregard the first major pvp balance patch, instead wait for it to hit and then come with a suggestion, or ask for it not to apply to lower levels
Rogue
24. Sinister Strike Damage has been increased by 30% at level 19 – more to eviscerate so rogues will have to get pts up and choose between recup and evisc
25. Eviscerate damage has been increased by 20% at level 19
Then ambush coefficient should also be lowered.
Shaman
27. Frost Shock is now learned at level 16 – no, it would hit for too much and without dispels enh shams will have 100% uptime
Warrior
31. Intercept is now learned at level 14 – what’s the point? Charge and intercept will share cd in 4.0.6
32. Mortal strike now hits for 100% weapon damage at level 19 – too much if you want overpower
Everything I left out could stay. Did it rather fast, so might've missed/rushed something. Some very unrealistic changes should just be removed in order to save credibility in Blizzard's eyes.
"its unrealistic" - Thats a risk I'm willing to take. Without many of those changes the bracket will remain unbalanced.
1- Skull bash has a very lengthy cooldown, it could not be used with impunity. As it is now feral has very little utility and simply feels like you are playing a glorifed pet. With this one long CD it will give more utility without being over powered
3- Mobility is being buffed heavily. Grasp wasn't a huge problem in 3.3.5 and with improved trinkets and increased mobility it wont be a problem again.
10- Fire is the best spec, yo!
13- All paladins are in dire need of a mobility buff. The class is indisputably gimped without it
16- The BiS twink part was for the benefit of TI members. I have investigated FoL at lower levels of gear and have concluded that 33% reduction is a good solution at all levels of gear
19- Blizz'z changes to mind blast have been all over the shop, i wanted to be clear how it should be with regards to 4.0.3
20- Disc is an offensive healer, however its problems were in its burst. Giving Disc an improved dot will compensate for that somewhat. I don't think it will be overpowered
23- Leaving the PW:S changes to go ahead would be
extremely unbalanced
24&25- I dont know where you have got those numbers from, they are not the same as the OP. I have stated what i think of this in previous posts.
27- Enhance have no gap closing cooldowns. If they get shaken off by a trinket, defensive CD, root etc then they have to regain distance with ghostwolf. The discussions i have had with other members have concluded that this is a viable change.
31- Charge and intercept will only share CD if you spec into juggernaut deep into arms tree. This point is irrelevant.
32- Too much damage? This is a damage nerf...