Rogues need a nerf. Send Shadowstep to level 60, remove the stealth speed boost, make rogues actually useful OUT of combat instead of only really used for the Ambush crit. This same idea has been applied to many classes involving combat duration, mobility, and range on target.
-Classes now are played either at a distance or behind too much burst to create actual face to face Combat.
-Imo reduce damage done by about 87% (if not a bit more)
-Priests need to have their heals reduced by a good percent.
-Most "Talent specific moves" (Arcane Barrage, Shadowstep, etc.) are too powerful for a level 10 to handle, even too powerful for a level 40 to handle. All of these make the problems all way worse.
-Warriors are SUPPOSED to have shields, make shields on a warrior actually playable.
-Remove blink, travel, ghost wolf, etc., <-- This fuqd the bracket pretty hard....
This would prevent many cases of class fotm and crutching on class mechanics vs another class as opposed to skill...
Back in the day of backstraffing, fakeheals, fakejumps, strategic saps, bandaging between ticks, eluding combat, priest dispells from frost nova, r1 frostbolt kiting etc, skill played a huge part... ask Salt, Vegan, Anarcan, Deathsstone, Cirran, Dray, carrot, sheep (rip) Chuck, Arnao, Patton, etc,
(way more skill was NEEDED back then, way more than what is "rarely used today" which includes shadowstep ambush repeat, autoshot/auto bat stun repeat, druid kitty burst repeat etc)
What am I saying? Back in the day, Skill actually played a part, today any idiot UD rogue with a defias bandana can shadowstep-ambush his boa dagger, and can still add up to 8-0 streak, even though we all know the most important stat is returns, not damage, and certainly not kbs.
Today no skill is required, and no bis gear is required (very little is actually acquired in most cases). If you have BOAS that's all you need to be on your way to a noob-crushing kill streak, and a mid-farming team of hunters and rogues.