Swoops
Legend
Oneshotting stuff is not a "small improvement" but flat out broken. Let's see 1v1 Prot Warrior-
Paladin- Prot warriors kill hpals unless the Hpal is extremely good. Prot warriors kill Ret paladins with ease and Prot Paladins if they don't use a CD
Mage- No Brainer here. Shield slam kills mage instantly if it crits. Warrior kills the mage before the mage kills the warrior.
Shaman- Resto might stand a chance but if the Warrior Crits and Charge stuns, it's over.
Hunters- A good BM hunter might beat a Prot warrior assuming the warrior doesn't use LOS.
Warlocks- No brainer here
Priests- Warrior kills the priest with charge stun + SS+ execute
Monk- Warrior kills all 3 specs
Druids- If the druid is resto and amazingly good, he might stand a chance. If not the warrior can just SS, charge stun and finish the druid off with another SS
Rogue- Warrior beats the rogue. Evasion won't save the rogue forever
QQ against prot warriors is justified. They are OP.
It would take a terrible paladin or an extremely lucky warrior for the fight to work out that way, regardless of pally spec. I didn't see a solo prot warrior as even the slightest threat playing an Hpal. Same thing with druids. The only way a prot warrior solos a resto druid is a huge shield slam into execute range while they're stunned. If the warrior needs to use a second shield slam, chances are the druid isn't dying.
2 prot warriors can be a problem for mages. One, not so much.
6 seconds may seem like a short CD, but that's a pretty significant window for healing. Warriors are still easy to counter.
4. SS > Avenger shield. Way shorter CD, twice the damage > silence.
no no no no no no no!
http://www.youtube.com/watch?v=k-ARuoSFflc#t=3m51s
However, its damage is split between 3 people, so in a 1v1, it deals 1/3 the damage of shield slam. Of course, it silences, so that's an added bonus. [...] Self healing? The smart ones. Don't underestimate the number of paladins that don't cast a single heal on themselves, let alone their teammates (denounce spammers, anyone?). Never running out of mana??? This one really confused me. Flash of Light cost 37.8% of your base mana
Avenger's shield does full damage to single targets. It'll hit harder against people with armor, shield slam will hit harder against clothies. Also, classes shouldn't be balanced around people who legitimately don't remotely know how to play them, the overwhelming number of Quel'thalas/Gallywix Paladins that can't heal doesn't make paladins any less OP. Prot requires some mana management and spacing out heals, maybe a mana potion here or there if you really need it. You don't need to spam FoL in a fight against a warrior though.
Anywho, Shield Slam is too strong - it's a tad broken at this level (as opposed to being totally broken at slightly higher levels where Charred Glyph come into play). But it didn't magically turn warriors into this godly 1v1 class people are making it out to be. They're still nowhere near as good as a prot pally. A lot of times their only chance of getting a kill is two consecutive shield slam crits. Say they're running 15% crit (which is pretty much a full crit stack right now). You know what the chance is of that happening? Like 2%.
All this means is you actually need to be wary of Prot Warriors now. Tbh, I still find Arms to be a much bigger threat most of the time, especially if I'm healing.