roll worgen/goblin. problem solved.
I agree that hunters need a nerf but removing CC is not my answer. My issue with hunter is that the dmg is too high. I think the way hunters were nerfed in MoP was better than the way they intend to nerf them now.The class is not neutered, they just nerfed the 20s version of it unpurposely. They adjust the cc situation at 90. Our twink bracket has to take what it gets and I dont think that will change in wod.
All I hear out of your points, is the complain of an overpowered class (big dmg AND good cc AND good movement) fearing to be nerfed to the same level of other classes. In my opinion it was about time to do that.
Looking at warriors now, you can say that they are in the situation of having almost no cc and just dealing dmg, that hunters might be in in wod, but with worse movement.
Everyone should be free to roll an op class, I am doing it myself, but complaining about it being less strong than before is ridiculous.
I know rogues and palas are not the weakest classes either, but do you hear me complaining about rogues loosing shadowstep in mop or hpalas getting 1.5s cast time on word of glory? No.
Also I feel like ambush without any facing requirement is not the biggest buff there ever was.
Anyway, I wouldn't compare the loss of scatter shot to some dinky cooldown. I said it myself: It's like losing your left arm. It's kind of essential hunter tool.
Will there be any point to backstrafe anymore with position requirements removed?
Didnt see this part:sounded like they buffed all dmg then remove aspect making aspect passive and serpent sting getting applied from arc shot.
Catching a hunter and Druid is gonna be a prob for warriors D:
Here's the scenario:
Warrior: charge-roots hunter for 1.5 sec
Hunter/Druid: Disengage in .75 sec of duration/ Shapeshift (same duration)
Warrior: Uses 2nd charge of Charge (lol charge of charge)
Hunter: is already too far for 2nd root
Druid: Shapeshift
Warrior: gets kites and dies
well we get hamstring with MS apparently
i thought they said they were making it a passive ability. which means it could be learned at a higher level.
you can't dodge, block or parry unless you're facing the enemy.
if they're removing the positional requirements for amush, can it now be dodged or parried?