Allybeboba
Legend
Many tweaks to follow
If new weapon damage benefit from AP (agility) goes live hunters will be even more horrible:B..... hunters getting nerfed thats all that matters
People keep bringing up enh shamans and increased damage. Can somebody point me to that part in the notes? Because all I see is a searing totem buff (read: useless) and the removal of water shield (read: my primary shield). While I definitely think a damage buff is in order I don't see it in the notes.
Don't forget that heals are being buffed, health pools are being buffed and aspect is being removed.I
So before changes it was 42 DPS, after it's 55 DPS. With aspect turned on it will be 68 DPS.
People keep bringing up enh shamans and increased damage. Can somebody point me to that part in the notes? Because all I see is a searing totem buff (read: useless) and the removal of water shield (read: my primary shield). While I definitely think a damage buff is in order I don't see it in the notes.
From my POV heals are being nerfed since no more instahealing and pushback from hunter+pet is huge, those who rolled BE will be able to even interrupt once. Health pool is not being buffed, at least once again from my POV time to bring someone down will be more or less the same, they're changing numbers only. Aspect is being removed but will be included as a passive to other abilities (plain damage increase or passive like +30% RAP), so aspect is not being removed but geting reworked.Don't forget that heals are being buffed, health pools are being buffed and aspect is being removed.
but no more battle fatigueFrom my POV heals are being nerfed since no more instahealing and pushback from hunter+pet is huge, those who rolled BE will be able to even interrupt once. Health pool is not being buffed, at least once again from my POV time to bring someone down will be more or less the same, they're changing numbers only. Aspect is being removed but will be included as a passive to other abilities (plain damage increase or passive like +30% RAP), so aspect is not being removed but geting reworked.
From my POV heals are being nerfed since no more instahealing and pushback from hunter+pet is huge, those who rolled BE will be able to even interrupt once. Health pool is not being buffed, at least once again from my POV time to bring someone down will be more or less the same, they're changing numbers only. Aspect is being removed but will be included as a passive to other abilities (plain damage increase or passive like +30% RAP), so aspect is not being removed but geting reworked.
The effect from stamina relative to how it is now is being increased by 200%.
And no more, or close to 0 resilence. If 40% res wast here I would put 2k aimed and 1shotiing clothies and 1shotting+few pet attacks leather classes.but no more battle fatigue
And level based base health is gone.The effect from stamina relative to how it is now is being increased by 200%.
Because they appeal to me?? But seriously, I didn't think much about what losing resilience and increasing stamina will do. Then there's the weapon damage and different relationships between primary stats/weapons and output. We mere mortals must simply beg for crumbs from the mighty god Blizzard. Thrall save us!Why do you guys only see/read notes which appeal to you?
And no more, or close to 0 resilence. If 40% res wast here I would put 2k aimed and 1shotiing clothies and 1shotting+few pet attacks leather classes.
And level based base health is gone.
Why do you guys only see/read notes which appeal to you?
We still have to wait and see if they follow up on actually converting hit/expertise to different secondary stats (unlike "removing" resistances).All players now have a 100% chance to hit, 0% chance to be dodged, 3% chance to be parried, and 0% chance to glance, when fighting creatures up to 3 levels higher (bosses included).
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Creatures 4+ levels higher than you still have a chance to avoid your attacks in various ways, so as to discourage you from attempting to fight enemies that are much stronger than you.
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Hit and Expertise bonuses on all items and item enhancements (gems, enchants, etc.) have been converted into Critical Strike, Haste, or Mastery.
From experience, I've learned never to trust Blizzard's patch notes until they're actually implemented.
Especially with something like Alpha Notes... By releasing those notes, they're essentially just tossing an outline out for people to dissect. Very, very non-committal.
It is extremely likely that the things they've been talking about for months will come to pass, though. Like Experise/Hit changes, skirmishes, removal of resil/BFat.
Even then, don't get hopes up reading something into "Alpha" notes. Lawl.