Brilliant, thanks for looking at it
I'm doing 15-16k dps on dummy with current gear i have on my 80 warrior, should i be able do more as fury? I can see you mentioned fury is stronger on first post?
edit: tested fury today with double whitefin, i was doing 10k dps on dummy w/o cds...i know right rotations etc but fury just seems shit with only 10k bloodthirst crits etc..
maybe its better pre death wish on boss fights, dunno.
Double post
I don't understand fury mastery, in boss fight it feels death wish is not giving me anykind of damage boost, i did 40k raging blow without deathwish and i did like 43k with deathwish?
When i test it on dummy it does like 90k?
so how are feral druids in this bracket, pvp wise
This is my take on a boomkin set for pve: chardev 9
Not entirely sure if it's worth going for 4set and meta instead of Willowly Crown though
High damage, and high pressure. However, like most melee they are soft. My rogue can kill one in bear form, but the damage with ferocious bite is rather insane (mainly due to the specs ridiculous mastery, which is a problem in basically all brackets)
Shaman
-Restoration 4/5 PVP High resilience combined with cata gear. Resilience > Mastery = Haste > Crit - By Me
Splosion;440103[U said:Paladin
Holy - This set is basically geared for as much crit and resilience (crit>resilience) you can go for in PvP gear. Crit is by far the most important stat, as holy paladins can die if they get locked, so more instant casts is always better than less. Haste isn't a useful stat at all, so it's ignored (even going down to the cloak enchant). If you want a set for running bgs that doesn't need the survival, swap some enchants and gems, or use 2pc t10 (helm and legs are the best pieces)
As far as I know, given that you'll struggle to cap even Wrath at gcd, haste will be stronger until you can do at least that (although it always has value, and much like the discussion on restoration a while ago mastery is a static scaling stat, and haste tends provide increasing returns)ferals can die in bear sure, but when in bear and with CDs up there are far softer classes
cat mastery doesnt increase FB. and mastery only affects two brackets currently, ours and the 85s; tho i assume you were referencing FB damage, which is indeed high in low brackets (i find rogues a lot more op still)
just theorizing here, but as for moonkin haste: if you can get wrath/ss to gcd, or if thats not possible then the highest reachable haste plateau, mastery should be better instead of infinitely prioritizing haste. this is pve, youre not just spamming mf/suf, so why stack haste past the point they're not getting additional ticks, and also why clip two thirds of you direct casts just to lower ones. i realize crit still scales very well at 80 but with the devaluation of crit (b/c no longer needing to stack it to consistently proc eclipes), it may be better to ditch 4 set - since languish works off crits (and remember the magic of it is in the "banking" of the damage....meaning you want to get crits within 4sec consistently to build the damage up to stupid amounts, not just a crit here and there) - in favor of more cata pieces to reach for the highest haste/mastery possible. all depends on the lvls of crit and its relative value against the others tho i suppose
@ Splosion, i mean i was doing wotlk hcs and i hitted 40k raging blows without death wish and with it, it felt like it was giving me no damage bonus at all :S ( it should give 57% or so)
Sry but this chardev isnt good.. (offhand? lol)..
i play with this "setup" ..chardev 9 (or click shaman in my signature)
2x heal and 2x ele .. gives extra resilence.. (jeah trust me, it works :x)..
x) greetz
Hadn't got around to it yet. But I wouldn't suggest using that meta, mana is near infinite at this level, even in PvP (very, very short games)
@ Splosion, i mean i was doing wotlk hcs and i hitted 40k raging blows without death wish and with it, it felt like it was giving me no damage bonus at all :S ( it should give 57% or so)
Don't roll fury mate, it is a waste. Even though I stuck with it for a while at the start of Cata and tested it out later with Shadowmourne, it didn't have the sheer numbers that Arms had. I haven't been online in a few days but I'll be more than happy to make a guide for anyone interested on how to gear/spec and the rotation for the arms warrior in the 80 bracket. If you want to have a look at what I'm running with here is my Armory, if you play in the US bracket you should know me Spar @ Kargath - Game Guide - World of Warcraft
I'm still messing around with some stuff, just trying to find that sweet spot of what gear combo works and what doesn't but for now this spec and gear set seems to work well for me.
When my guild was running full 80 ICC25 HM, I was the workhorse on DPS. Even though the Arcane Mages were doing more dps, they only used one button.
For a standard fight you should be pulling a MINIMUM or 17-20k
For fights such as Saurfang, Marrowgar, Blood Queen, Lich King, you should be pulling well over 28k +
With the way mastery works for arms its extremely beneficial, the extra swings from memory have done more than 15% of my damage (note, I am sitting at 70% mastery). The other benefit to Arms is that you're not rage starved all the time. You always have enough rage to get off your full rotation and the damage is constant and sustained for whole fights.
Slam spec is a must at this point. it is your biggest filler attack, and when glyphed it is a big bonus. On AOE fights, such as Lich King phase 1, you would obviously replace Slam with Cleave on Inner Rage spams of course.
Rotation is as follows
Rend > Mortal Strike > Overpower > Slam to fill > repeat > Once Execute procs > Deadly Calm (it means no rage cost and = max damage) > After every full rotation replace Slam with Execute.
This is how your rotation should look on a normal fight without using Bladestorm
For bladestorm however, only use it when its at its most beneficial.
On single target fights, use it straight away. On add fights, wait until the adds spawn to use it.
Add fight rotation
Rend (main target) > Thunder Clap (to spread rend) > Golemblood Potion + Sweeping Strikes + Recklessness + Bladestorm = gg
This AOE rotation is hard hitting. On trash packs like SIndy I hit over 130k dps just from using a simple macro
I'll get into this more when I write up my guide. But hope this helped.
High damage, and high pressure. However, like most melee they are soft. My rogue can kill one in bear form, but the damage with ferocious bite is rather insane (mainly due to the specs ridiculous mastery, which is a problem in basically all brackets)
so does ferocious bite like do more than the health pool like at 70? lol