80-89 80 Best in slot (PvE and PvP)

Just looking it over, looks pretty decent. I don't usually put a second profession down, given that there is quite a bit of variance (and LW/Inscription usually is the best choice).

I would use DFO instead of witching hourglass, as it's ~270 average SP, and the secondary is reforgable (although it's haste, so you won't.) Also, The halion heroic ring provides more int than the 308 ones, which makes it very slightly better than them.

It sucks that the leather ICC gear has so much spirit on it though, you're wasting around 140 secondary stats just from that. I've got a slightly improved one incoming.
 
I'm doing 15-16k dps on dummy with current gear i have on my 80 warrior, should i be able do more as fury? I can see you mentioned fury is stronger on first post?


edit: tested fury today with double whitefin, i was doing 10k dps on dummy w/o cds...i know right rotations etc but fury just seems shit with only 10k bloodthirst crits etc..
maybe its better pre death wish on boss fights, dunno.
 
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Double post

I don't understand fury mastery, in boss fight it feels death wish is not giving me anykind of damage boost, i did 40k raging blow without deathwish and i did like 43k with deathwish?
When i test it on dummy it does like 90k?
 
Ok, I've been extremely lazy with this thread. I've got a couple extra sets I'm going to throw up, expect a (rather) large update in the next day or two.


Brilliant, thanks for looking at it


chardev 9

My take, managed to get the hit down to only ~30 wasted rating. I'd also consider the socket bonus on the legs, because 10 haste is worth around 5 int, and you drop 4 SP for it, so +win.


I'm doing 15-16k dps on dummy with current gear i have on my 80 warrior, should i be able do more as fury? I can see you mentioned fury is stronger on first post?




edit: tested fury today with double whitefin, i was doing 10k dps on dummy w/o cds...i know right rotations etc but fury just seems shit with only 10k bloodthirst crits etc..
maybe its better pre death wish on boss fights, dunno.


16k vs 10k seems a little off. Warriors don't get an arms-buffing set bonus in t10 content, so the damage should be next to the same, perhaps higher because of all the haste on gear (as fury, since arms hates the stat)


Double post


I don't understand fury mastery, in boss fight it feels death wish is not giving me anykind of damage boost, i did 40k raging blow without deathwish and i did like 43k with deathwish?
When i test it on dummy it does like 90k?


Might be boss armor, which dummy are you hitting? Death wish with massive mastery should push RB damage (and well, anything) up sky-high.


so how are feral druids in this bracket, pvp wise


High damage, and high pressure. However, like most melee they are soft. My rogue can kill one in bear form, but the damage with ferocious bite is rather insane (mainly due to the specs ridiculous mastery, which is a problem in basically all brackets)

Arms PvE, Shadow priest PvE and a couple other specs inc.
 
This is my take on a boomkin set for pve: chardev 9

Not entirely sure if it's worth going for 4set and meta instead of Willowly Crown though :confused:


4 set is a waste of time with boomkin. I would make a chardev of the gear and gems but really cbf. I'll just list out what my set is (or what it will be when I get around to finishing my boomy off) It has been one of my characters since wrath. I raided ICC on it back in the day and know the class inside out.

Head - Willowly Crown
Neck - Pipefish Cord
Shoulders - 277 set shoulders
Back - Periwinkle Cloak
Chest - Acid-Eaten Vest
Wrist - Armbands of Change
Hands - 277 set Hands
Belt - Beauty's Silken Ribbon
Legs - Plaguebringers Stained Pants
Feet - Decaped Slippers (the throne of the tides ones)
Ring1 - Anthia's Ring
Ring2 - Jasper Ring of the Feverflare
Trinket1 - Alchemy Trinket (301 intellect)
Trinket2 - Witching Hourglass
Main Hand - Tortures Mercy
Off Hand - Bioluminescent Lamp
Idol - Fine-Tooth Comb

Before anyone says anything, yes there are two cloth pieces in there and yes I am aware of that. Boomy doesn't need to focus on the Leather set bonus as its pointless when the stats gained from the two cloth pieces out weigh the armor bonus.

Through this gear you will be hit capped, hence why you go for spirit gear. Having base hit on items is pointless when you can have spirit gear that does the same trick.

As for the reasoning behind not using the 4 set. The 7% dot it gives really isn't that critical to boomkins damage at 80. The more mastery/haste you have the better. Just in mediocre gear on my boomy (Sparxo <Doesnt Like You> US Kargath) I am running high 30's sustained dps with 50k + burst in the set I currently have equipped (70k + burst on H LK during phase 1).

1 tip for reforging.
Mastery > Haste > Crit
Reforge any excess spirit into either Mastery or Haste
Reforge any excess crit into Mastery or Haste
so on so forth.

I'll write up a warrior one of these soon as no one has posted any valuable information regarding warriors..... tisk tisk
 
Stop neglecting the 3% crit effect meta. It's worth dropping a 308 helm for.

The armour bonus is worth a whole extra piece of gear's int (150 or so if I recall at 80), which is WAY more than worth it. Don't kid yourself. Haste is also better than mastery, til a point that doesn't exist, even in this gear.

Given that there isn't exactly any decently-itemised pieces of non-set leather in ICC, 4pc is best, because it's simply free damage.

Oh, and Witching hourglass < DFO/CTS.
 
High damage, and high pressure. However, like most melee they are soft. My rogue can kill one in bear form, but the damage with ferocious bite is rather insane (mainly due to the specs ridiculous mastery, which is a problem in basically all brackets)

ferals can die in bear sure, but when in bear and with CDs up there are far softer classes
cat mastery doesnt increase FB. and mastery only affects two brackets currently, ours and the 85s; tho i assume you were referencing FB damage, which is indeed high in low brackets (i find rogues a lot more op still)

just theorizing here, but as for moonkin haste: if you can get wrath/ss to gcd, or if thats not possible then the highest reachable haste plateau, mastery should be better instead of infinitely prioritizing haste. this is pve, youre not just spamming mf/suf, so why stack haste past the point they're not getting additional ticks, and also why clip two thirds of you direct casts just to lower ones. i realize crit still scales very well at 80 but with the devaluation of crit (b/c no longer needing to stack it to consistently proc eclipes), it may be better to ditch 4 set - since languish works off crits (and remember the magic of it is in the "banking" of the damage....meaning you want to get crits within 4sec consistently to build the damage up to stupid amounts, not just a crit here and there) - in favor of more cata pieces to reach for the highest haste/mastery possible. all depends on the lvls of crit and its relative value against the others tho i suppose
 
@ Splosion, i mean i was doing wotlk hcs and i hitted 40k raging blows without death wish and with it, it felt like it was giving me no damage bonus at all :S ( it should give 57% or so)
 
Shaman
-Restoration 4/5 PVP High resilience combined with cata gear. Resilience > Mastery = Haste > Crit - By Me

Sry but this chardev isnt good.. (offhand? lol)..

i play with this "setup" ..http://chardev.org/profile/397942-Milka.html (or click shaman in my signature)

2x heal and 2x ele .. gives extra resilence.. (jeah trust me, it works :x)..


Splosion;440103[U said:
Paladin
Holy - This set is basically geared for as much crit and resilience (crit>resilience) you can go for in PvP gear. Crit is by far the most important stat, as holy paladins can die if they get locked, so more instant casts is always better than less. Haste isn't a useful stat at all, so it's ignored (even going down to the cloak enchant). If you want a set for running bgs that doesn't need the survival, swap some enchants and gems, or use 2pc t10 (helm and legs are the best pieces)

Seems good, i would change the Cloak to http://eu.battle.net/wow/en/item/55202 and the Icc 277 ring to http://eu.battle.net/wow/en/item/66890.

x) greetz​
 
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ferals can die in bear sure, but when in bear and with CDs up there are far softer classes
cat mastery doesnt increase FB. and mastery only affects two brackets currently, ours and the 85s; tho i assume you were referencing FB damage, which is indeed high in low brackets (i find rogues a lot more op still)

just theorizing here, but as for moonkin haste: if you can get wrath/ss to gcd, or if thats not possible then the highest reachable haste plateau, mastery should be better instead of infinitely prioritizing haste. this is pve, youre not just spamming mf/suf, so why stack haste past the point they're not getting additional ticks, and also why clip two thirds of you direct casts just to lower ones. i realize crit still scales very well at 80 but with the devaluation of crit (b/c no longer needing to stack it to consistently proc eclipes), it may be better to ditch 4 set - since languish works off crits (and remember the magic of it is in the "banking" of the damage....meaning you want to get crits within 4sec consistently to build the damage up to stupid amounts, not just a crit here and there) - in favor of more cata pieces to reach for the highest haste/mastery possible. all depends on the lvls of crit and its relative value against the others tho i suppose
As far as I know, given that you'll struggle to cap even Wrath at gcd, haste will be stronger until you can do at least that (although it always has value, and much like the discussion on restoration a while ago mastery is a static scaling stat, and haste tends provide increasing returns)

Thing with the 4set, is that there really isn't that much that fits the slots. The set pieces are rather well itemised, and you end up getting more crit and hit from the offset pieces, it isn't worth it at all (And it sure isn't worth dropping the armor spec). It's essentially free at this point, and given just how much crit you get from int, its likely to be quite a reasonable amount of damage.

@ Splosion, i mean i was doing wotlk hcs and i hitted 40k raging blows without death wish and with it, it felt like it was giving me no damage bonus at all :S ( it should give 57% or so)

Strange. I'm still not 100% sure on how fury mastery affects DW's interaction with RB, but I'll look it up.


Sry but this chardev isnt good.. (offhand? lol)..

i play with this "setup" ..chardev 9 (or click shaman in my signature)

2x heal and 2x ele .. gives extra resilence.. (jeah trust me, it works :x)..

x) greetz​

Hadn't got around to it yet. But I wouldn't suggest using that meta, mana is near infinite at this level, even in PvP (very, very short games)
 
@ Splosion, i mean i was doing wotlk hcs and i hitted 40k raging blows without death wish and with it, it felt like it was giving me no damage bonus at all :S ( it should give 57% or so)

Don't roll fury mate, it is a waste. Even though I stuck with it for a while at the start of Cata and tested it out later with Shadowmourne, it didn't have the sheer numbers that Arms had. I haven't been online in a few days but I'll be more than happy to make a guide for anyone interested on how to gear/spec and the rotation for the arms warrior in the 80 bracket. If you want to have a look at what I'm running with here is my Armory, if you play in the US bracket you should know me Spar @ Kargath - Game Guide - World of Warcraft

I'm still messing around with some stuff, just trying to find that sweet spot of what gear combo works and what doesn't but for now this spec and gear set seems to work well for me.

When my guild was running full 80 ICC25 HM, I was the workhorse on DPS. Even though the Arcane Mages were doing more dps, they only used one button.

For a standard fight you should be pulling a MINIMUM or 17-20k
For fights such as Saurfang, Marrowgar, Blood Queen, Lich King, you should be pulling well over 28k +

With the way mastery works for arms its extremely beneficial, the extra swings from memory have done more than 15% of my damage (note, I am sitting at 70% mastery). The other benefit to Arms is that you're not rage starved all the time. You always have enough rage to get off your full rotation and the damage is constant and sustained for whole fights.

Slam spec is a must at this point. it is your biggest filler attack, and when glyphed it is a big bonus. On AOE fights, such as Lich King phase 1, you would obviously replace Slam with Cleave on Inner Rage spams of course.

Rotation is as follows

Rend > Mortal Strike > Overpower > Slam to fill > repeat > Once Execute procs > Deadly Calm (it means no rage cost and = max damage) > After every full rotation replace Slam with Execute.

This is how your rotation should look on a normal fight without using Bladestorm

For bladestorm however, only use it when its at its most beneficial.

On single target fights, use it straight away. On add fights, wait until the adds spawn to use it.

Add fight rotation

Rend (main target) > Thunder Clap (to spread rend) > Golemblood Potion + Sweeping Strikes + Recklessness + Bladestorm = gg

This AOE rotation is hard hitting. On trash packs like SIndy I hit over 130k dps just from using a simple macro

I'll get into this more when I write up my guide. But hope this helped.
 
Don't roll fury mate, it is a waste. Even though I stuck with it for a while at the start of Cata and tested it out later with Shadowmourne, it didn't have the sheer numbers that Arms had. I haven't been online in a few days but I'll be more than happy to make a guide for anyone interested on how to gear/spec and the rotation for the arms warrior in the 80 bracket. If you want to have a look at what I'm running with here is my Armory, if you play in the US bracket you should know me Spar @ Kargath - Game Guide - World of Warcraft

I'm still messing around with some stuff, just trying to find that sweet spot of what gear combo works and what doesn't but for now this spec and gear set seems to work well for me.

When my guild was running full 80 ICC25 HM, I was the workhorse on DPS. Even though the Arcane Mages were doing more dps, they only used one button.

For a standard fight you should be pulling a MINIMUM or 17-20k
For fights such as Saurfang, Marrowgar, Blood Queen, Lich King, you should be pulling well over 28k +

With the way mastery works for arms its extremely beneficial, the extra swings from memory have done more than 15% of my damage (note, I am sitting at 70% mastery). The other benefit to Arms is that you're not rage starved all the time. You always have enough rage to get off your full rotation and the damage is constant and sustained for whole fights.

Slam spec is a must at this point. it is your biggest filler attack, and when glyphed it is a big bonus. On AOE fights, such as Lich King phase 1, you would obviously replace Slam with Cleave on Inner Rage spams of course.

Rotation is as follows

Rend > Mortal Strike > Overpower > Slam to fill > repeat > Once Execute procs > Deadly Calm (it means no rage cost and = max damage) > After every full rotation replace Slam with Execute.

This is how your rotation should look on a normal fight without using Bladestorm

For bladestorm however, only use it when its at its most beneficial.

On single target fights, use it straight away. On add fights, wait until the adds spawn to use it.

Add fight rotation

Rend (main target) > Thunder Clap (to spread rend) > Golemblood Potion + Sweeping Strikes + Recklessness + Bladestorm = gg

This AOE rotation is hard hitting. On trash packs like SIndy I hit over 130k dps just from using a simple macro

I'll get into this more when I write up my guide. But hope this helped.

My mainspec wasn't fury, i was just testing it ^^

I play in EU but i knew u before because i'm lurking alot of US forums.
Thanks for the tips.
 
Do you even stance dance spar, because if you don't, you're missing out on some free damage.

Oh wait, bladestorm on single targets.

Stunggix, I'll get Kayer to make something better than this. Arms relies very heavily on Colossus smash (it isn't balanced without it), and chances are, this guy is lying, a lot. The best sims we could put out were around 18-20k dps, 28k is just too high, even given some of the fight lengths.
 
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High damage, and high pressure. However, like most melee they are soft. My rogue can kill one in bear form, but the damage with ferocious bite is rather insane (mainly due to the specs ridiculous mastery, which is a problem in basically all brackets)

so does ferocious bite do more than the health pool like at 70? lol
 
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