Warlords of Draenor Changes for F2P

Hey guys, sorry I didn't have time to read thru the whole thread so don't worry bout it if this has already been covered but....I'm seeing an impressive lack of concern for the upcoming change of basically everything in WoD. I mean what about the item squish?? Are we gonna be frikkin runnin round wit 600 health?? That ain't cool with me. Also, I ain't into the "gear changes to your spec" stuff. I don't know bout everyone else, but I'm not exciting bout regearing all my max-twinked characters because the bracers of Ser'rakis now give +5 stam and +5 INT for my balance druid. (one of many future BiS potential changes) Anyway, shooting off some steam, hope I'm not the only one who doesn't like this.
 
Hey guys, sorry I didn't have time to read thru the whole thread so don't worry bout it if this has already been covered but....I'm seeing an impressive lack of concern for the upcoming change of basically everything in WoD. I mean what about the item squish?? Are we gonna be frikkin runnin round wit 600 health?? That ain't cool with me. Also, I ain't into the "gear changes to your spec" stuff. I don't know bout everyone else, but I'm not exciting bout regearing all my max-twinked characters because the bracers of Ser'rakis now give +5 stam and +5 INT for my balance druid. (one of many future BiS potential changes) Anyway, shooting off some steam, hope I'm not the only one who doesn't like this.

Maybe I can help here a little bit. On the subject of item squish: If we're running around with 600 health, who cares? It wouldn't matter, because everything is scaled accordingly. If the actual number of your health is 1/10th what it used to be, and the damage people do is 1/10th of what it used to be, and mobs health is 1/10th of what it used to be, then you haven't changed anything but the ruler. Absolutely nothing is actually changing.

On the subject of gearing: I understand your concern, and it's possible that gear that used to be BiS will be surpassed by something else. Generally speaking, the overall power of a given iLevel will be unchanged. So we might have to re-gear a little bit, but that happens every time there's a new stat introduced or taken away, or even when a given class's abilities change. This seems like a big upheaval but in practice, it isn't going to be. Plus a number of people have given good arguments as to why the gear changes may not even apply to low level gear.

There may still yet be a time in the future when panic and dismay are warranted, but now is not that time.
 
I'm really worried about the item squish. Why? Because it makes damage king again over healing, which is what made cata hunters so scary (you couldn't heal through them). Although it can be annoying to fight healers 1v1, keeping healing so outrageously OP somewhat helps balance the ridiculous burst of hunters and rogues. Even if healings scaling stays as OP as it has been, we will all have less health. If we go back to cata healthpools, I feel like hunters and rogues could be killing people before anyone even has a chance to heal. Just my worries about it.

Maybe I can help here a little bit. On the subject of item squish: If we're running around with 600 health, who cares? It wouldn't matter, because everything is scaled accordingly. If the actual number of your health is 1/10th what it used to be, and the damage people do is 1/10th of what it used to be, and mobs health is 1/10th of what it used to be, then you haven't changed anything but the ruler. Absolutely nothing is actually changing.
I don't trust blizzard with this. It will be balanced around level 90, and we've all seen blizzard screw up mana regen in MoP for just the low levels, why will they suddenly care about proper scaling in low levels now?
 
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Hey guys, sorry I didn't have time to read thru the whole thread so don't worry bout it if this has already been covered but....I'm seeing an impressive lack of concern for the upcoming change of basically everything in WoD. I mean what about the item squish?? Are we gonna be frikkin runnin round wit 600 health?? That ain't cool with me. Also, I ain't into the "gear changes to your spec" stuff. I don't know bout everyone else, but I'm not exciting bout regearing all my max-twinked characters because the bracers of Ser'rakis now give +5 stam and +5 INT for my balance druid. (one of many future BiS potential changes) Anyway, shooting off some steam, hope I'm not the only one who doesn't like this.

look on the bright side, if you're going for a crit build, Black Wolf Bracers will be your BiS choice. :p
 
I'm really worried about the item squish. Why? Because it makes damage king again over healing

Why? I think some of y'all still don't quite follow how item squish works. If everything is, say, 50% what it is today, then we have 1/2 the health, damage hits 1/2 as hard, healing heals 1/2 as much... nothing changes at all, relative to each other. The only thing that changes is the scale you're using. So it's like trying to measure the Statue of Liberty in feet instead of inches. The statue isn't going to actually change height.
 
As has been said before, the reason for the item squish is to combat the inflation that has happened with each xpac. Outland greens replacing vanilla purples etc. Vanilla items and mobs most likely will not be squished much if any at all.

Also I highly doubt the primary stat switching applies to anything but new gear added in WoD. Just like you can't reforge low level gear, they didn't add gem slots to vanilla gear. Blizzard rarely goes back and reworks old stuff even when it is game-breaking.
 
As has been said before, the reason for the item squish is to combat the inflation that has happened with each xpac. Outland greens replacing vanilla purples etc. Vanilla items and mobs most likely will not be squished much if any at all.

Also I highly doubt the primary stat switching applies to anything but new gear added in WoD. Just like you can't reforge low level gear, they didn't add gem slots to vanilla gear. Blizzard rarely goes back and reworks old stuff even when it is game-breaking.

As far as I know every number just gets cut down by some amount. No replacing and crap. I may be mistaken though
 
Seems like a lot of people are needlessly worrying about some of these changes. Like I said in the original post, a lot of this is based in speculation. We still don't know many of the details about how these features will be implemented, or if they will even end up affecting F2P at all. Until we know more, there's no reason to get too concerned about any of this. The expansion's still a long way away and a lot of things will change between now and then. For now,


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Maybe I can help here a little bit. On the subject of item squish: If we're running around with 600 health, who cares? It wouldn't matter, because everything is scaled accordingly. If the actual number of your health is 1/10th what it used to be, and the damage people do is 1/10th of what it used to be, and mobs health is 1/10th of what it used to be, then you haven't changed anything but the ruler. Absolutely nothing is actually changing.

On the subject of gearing: I understand your concern, and it's possible that gear that used to be BiS will be surpassed by something else. Generally speaking, the overall power of a given iLevel will be unchanged. So we might have to re-gear a little bit, but that happens every time there's a new stat introduced or taken away, or even when a given class's abilities change. This seems like a big upheaval but in practice, it isn't going to be. Plus a number of people have given good arguments as to why the gear changes may not even apply to low level gear.

There may still yet be a time in the future when panic and dismay are warranted, but now is not that time.

Hey, thanks for the response and a few of your points are pretty valid, but I still don't like it. I understand the item squish principal, that it's theoretically the same and stuff, but I still don't like it. I mean the 10-14 bracket sucks doesn't it? Yeah it does, and we basically gonna be in it if the item squish comes into being. Also, the gear changes still suck because alot of quests that make you pick items like 'The Embalmers Revenge' twinkers will have already done and now may have picked the wrong item....

Anyway, there all kinds of stuff to worry bout but in the end your last comment is really solid, I mean MoP's patch notes scared the hell outta me too, and it all turned out be okay, so...
 
Huh
Hey, thanks for the response and a few of your points are pretty valid, but I still don't like it. I understand the item squish principal, that it's theoretically the same and stuff, but I still don't like it. I mean the 10-14 bracket sucks doesn't it? Yeah it does, and we basically gonna be in it if the item squish comes into being. Also, the gear changes still suck because alot of quests that make you pick items like 'The Embalmers Revenge' twinkers will have already done and now may have picked the wrong item....

Anyway, there all kinds of stuff to worry bout but in the end your last comment is really solid, I mean MoP's patch notes scared the hell outta me too, and it all turned out be okay, so...


the thing is, rerolling won't matter, because we'll already have the BOAs.

Gearing up a new toon will take like one day, instead of the months it takes now to get all the heirlooms.

Look at the bright side, man. This change is absolutely GREAT for F2Ps.

:)
 
The people with linked accounts will have it made. No more farming Thistlenettle for days on end trying to get his stupid leggings. Now we can just use the BOA pants.
 
The people with linked accounts will have it made. No more farming Thistlenettle for days on end trying to get his stupid leggings. Now we can just use the BOA pants.

Don't You think it's the farming, gearing, all That Stuff making a special connection between you and your character? For me the most awesome part of F2P are restrictions that make us get everything by ourselves.
 
Yes. But only to a point. I put in a LOT of work on toons on realms that I never play on any more. It's not my fault that Blizz recommended Shattered Halls when I first started playing. That realm has maybe 90 active players, and I have a BUNCH of heirlooms gathering dust there.

I should be able to use them. All that work farming heirlooms on five different realms is FINALLY bring rewarded...

I'll never have the same attachment as I did with my first linked F2P, and that toon is sitting on lvl 85 right now...

Sent from my Nexus 4 using Tapatalk
 
/sigh Idk why people can't understand the item squish..
NOTHING changes except the numbers get smaller to stop this 1 million HP crap at endgame. It's honestly not even worth mentioning as it's not really even a change, it's moreso just a cosmetic change.

Now: 2k hp 500 dmg
Later: 500 hp 125 dmg

Also not surprised about the BoAs.. "F2Ps" getting excited and wanting to link their accounts to get guild boas to have an advantage on 50%+ of the bracket doesn't surprise me the least with the way the general F2P population has been going lately. Just another way of blizz making the game easier. You're supposed to put work into making characters. You're not supposed to have 10 FULLY geared characters as it's supposed to be tough to get just one to BiS. That's always been one of the best parts of F2P is working your way back up when you make a new toon and getting back to BiS. I guess people have either gotten lazy or just fed up but either way you're not supposed to be able to make a toon and already be 75% BiS from lv 1-80 without even doing a quest. This goes for F2P as well as P2P..Maybe it's just me I guess cause I like putting work into my character and not being handed a nearly completed toon in the name selection. :confused:
 
Has no one speculated that the loom page is p2p only and f2p get NO boa anymore? Lol

No because that's ridiculous.
[MENTION=20848]Eartho[/MENTION], so... grinding for hours and hours, in bgs with at least 3 24's every bg, 24/7 is something that separates the men from the boys is what you're saying? Losing bg after bg because one cannot be in a premade every day? you think it's wrong to get excited about not spending months on end to get full BIS, and thats WITH Doing DMF dailies and profession quest bi-monthly? Don't give me such bullshit. The bracket is worse than it has ever been, and a way to take the edge of is exactly what we needed. I rarely see Warlocks and mages anymore you know? Not just because they don't hit hard at all until they get their full BOA, but because even getting to that point, as a F2P is the worst out of all classes. On top of not having any magical resistance, every warrior, every Feral Druid, every Rogue can make you his bitch. Hell even an Ehancement Shaman, which is currently pretty horrible would have no problem beating a mage of equal skill and gear. That's pretty terrible. So telling us that we shouldn't be excited about this QoL change is hella wrong.

A P2P can and probably will link his accounts together, but for the rest of us, this couldn't be more helpful. Guess what? We can now be able to go play alts and shit on different servers, rather than being stuck on a single server because gearing another toon fucking sucks ass. I don't speak for other F2P, but this will surely revive my waning interest in F2P because it has hit rock bottom since enchant scaling, and the supposed exodus of the 19's into the 20-24 brackets.
 

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