This bracket in a Nutshell

Lecavalier

Legend
1. Healing in an amount is overwhelming. I could go further, but I'll just say It's laughable that my Paladin, with 77 spell power gets 1.3K Holy Shock crits.

2. Being conscious about how much mana you're spending is not a relevant skill anymore -- it's made PvP very dull.

3. The only ability which reduces healing received on a target is Mortal Wounds, however, Warriors aren't especially common and it's understandable why you might not want to play one.

4. The only offensive dispell is Purge, and it isn't fun removing blankets of multiple Rejuvinations and Regrowths among other buffs even on a single target.

What say you?
 
1)druids OP
2) rogues OP
3)hpal OP

this bracket in a nutshell. 24s/p2ps crutching gear to beat on 20s and you dont even realize it and allow yourselves to get farmed/abused/killed
 
Blizz has supposedly been trying to make it so you aren't in a cookie cutter talent point and spec build. To do this, they took away our cookie.
 
1. Yes
2. Yes
3. Yes
4. Yes

If heals weren't so ridiculous or mana was actually used to cast them then maybe this bracket could be actually fun/balanced. Otherwise, roll something with heals or die.
 
90 pvp is fun. Working as intended imo. Obviously I agree with your points and I think theres a plethora of other retarded things, but yeah.
 
I don't know what a Mage or a Warrior is. Is that something on beta?

Anyway, this is the bracket in a nutshell....

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Well... It is the bracket you choose to play in. I admit that healing is pretty skill-less along with 24s facerolling everything and rogues and resto druids but hey...


That's the World of Warcraft that you play!
 
They were ridiculous in Cataclysm, but they're definitely still a good class although most out there are horrible.
The facerolling is less frustrating now, before it was kill @ 41 yd range, now it's heal heal heal. FC kills are possible with the debuffs
 
there could honestly be nothing gayer than when hunters were comically broken in this bracket

yes, "gayer" is the appropriate adjective here
 
1. Healing in an amount is overwhelming. I could go further, but I'll just say It's laughable that my Paladin, with 77 spell power gets 1.3K Holy Shock crits.

2. Being conscious about how much mana you're spending is not a relevant skill anymore -- it's made PvP very dull.

3. The only ability which reduces healing received on a target is Mortal Wounds, however, Warriors aren't especially common and it's understandable why you might not want to play one.

4. The only offensive dispell is Purge, and it isn't fun removing blankets of multiple Rejuvinations and Regrowths among other buffs even on a single target.

What say you?

I mostly like the current state of the bracket. Gone are the days of hunters globaling you from 30-40 yds away.

Yes healing is OP but it forces people to work together (gasp) and adapt. R druids bug the shit out of me but it's rewarding catching and killing them.

H pallies are eazy mode and /snore to play now. Stealthed rogues are actually a threat now with a double ambush of 1k each. I like it.

Purge is amazing and should never get boring!

I always admire the locks and warriors out there - kudos.
 

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