Zatox
OG
What is better against hunters now? Warbringer or Double time? I think Double time,right?
In a 1v1, yes. But in the gulch, warbringer. More times then not trinket will be on CD and you can easily kill a hunter in warbringer.
What is better against hunters now? Warbringer or Double time? I think Double time,right?
what skills do you need to play a warrior then? you have no interrupt, no cc, no offensive/ defensive dispel. all you need to do is charge and hit stuff, with the odd focus charge on a healer. i'm seriously not trolling, am i missing something here?
Still, nothing on what they used to be
? What does this even mean?
I really hate agreeing with artix but he's right.. Don't really see how anyone can say they aren't OP..
1.4k+ crits where half the bracket have 1.3k-1.6k is OP imo but maybe I'm missing something cause no mobility or cc I guess makes up for those one shots.
Edit: If you think rogues are OP then you should think wars are OP
Going to possibly make a warrior strategy guide considered the increased interest in this patch. Charging into attacks to me is a very unskilled tactic, vs ranged as well as melee (unless fighting another warrior). For healers you want to run up to them with a mount first and the first thing you should use is a shield slam for the high damage and also for the rage, then follow that up with a sunder, after this you want to run away and use your charge; by doing this you are starting the healer off at low health, with a sunder up, and in a stun while your next shield slam, which gives you a great opener and allows a lot of room for you to sunder to 3 stacks and possibly execute if you get a lucky crit. If you are going up against a hutner or any other ranged you dont want to charge to start because that is a MASSIVE waste of your charge. if you charge a hunter that opens the hunter up to a disengage, and then a kite feast, if it is a mage you wont even get the stun latitude because they will blink it. Vs rogue it depends entirely on the situation. If you are on a mount, do not dismount and try to thunderclap them out like most warriors do, stay mounted and try to find them, if they open up on you try and run away (while sapped be holding down a move key), if they did not get a crippling poison up on you then you are free to charge them, which is a HUGE advantage vs a rogue, because then you can go behind them to shield slam and bypass all that dodge. If they did apply the crippling dont open with a shield slam you need to open with thunderclap because rogue damage is alot even for a warrior, and if you can... wait a second or two before shield slamming to try and get behind the rogue, because dodging a shield slam is a massive disadvantage. Vs warrior it depends on the spec, but most warriors make the mistake of either sundering up to 3 stacks immediatly or not sundering at all. First thing that you want to do is charge if you can, then shield slam for some opening rage which is what a fight vs a warrior is all about, a rage contest, after your slam go thunder clap, followed by 1 sunder. dont sunder any more after that but save up rage until you hit about 80, at which point apply one more sunder and shield block, and that is a great way to start vs warrior. Vs palladin is the hardest fight for a warrior, you do not want to open up with a charge unless they are a holy paladin. Reason being that if they are prot they will most likely be casting avengers shield as their opener, and after charging you will be unable to cast thunderclap for a few seconds, reducing your burst damage and making the stun useless, you also in general want to save your charge for later in the fight, so you can interupt their heal. During the fight in general you want to try and get as much rage as possible, if you can LoS them then go for it to gain rage in defensive, because you want to not only have enough rage to get 3 sunders up, but to heroic strike them when they are getting low enough to allow you to get of a execute. (its a art and is very hard to master, but you want to hover around 60 rage if you can). in general heroic strike is worthless and situational unless you are fighting a hunter or a mage, in which case it is really the only thing you should spend rage on, you want to use it in moderation however (keeping enough for an execute when it is available) throughout the fight when you get rage.
ie there is plenty of skill involved in playing a warrior.
Oh cmon,lot of QQ around here.I've been playing my warr like almost 2 years,when every BG was like 7 hunters there.I know many warriors of by that time already played before me and I can say that skill was needed then and now.Warriors arent better after 5.2,there is only a small improvement.
Cheers
prot warrs...op...at this level....
its either you guys dont know how to play or i am a
if they had some kind of armor bypass at this level they would be op
just to contradict what you just said
prot paladins and holy shit on warriors
avengers ignores armor,(holy damage), denounce auto makes them unable to crit....thats what makes holy paladins so dangerous, you can "tag" ,say hunters or other classes and they simply cannot crit.Stack all the crit you want, but you got that 5 second debuff. Then ,both have about as much armor, and at this level you dont have any armor-bypassing capablilities
rogue- not sure if you are new but no rogue is gonna allow you to charge them once they ambush you got to deny warr his charge(reason they put heroic leap rogues could kite warrs with 70% slow), and now with deadly poison you are getting 150~ticks, no brainer just wear him down
hunter if you cant kill him in 20 seconds(charge cd) then you got a problem...id say re-roll,or you are a cata huntard and you have not achived that necesarry skill floor.Arcane/concussive is now a FORTY yd range vs 35 and 30yrds it was before.Not to mention no deadzone one can stay at 6-7 yrds and it will spam the warrior "target is too close" for charge, yet "too far away" for a basic melee/shield slam
druid-lolshift out of slow, 1 rejuv takes care of any dmg recieved
You guys are posting if like you played against a high level warr were he has all his cds up...yea he is somewhat lethal,at this level there is no threat. trial Druids crit upward to 1000 starsurges
tldr shield slam is a SIX SECOND cd, in 6 seconds many things can happen
I have a simple question for ANYONE trying to say they aren't OP.. I think anyone who has been in this bracket for 2+ months knows its mainly fotm based and all the new OP classes. So why am I all of a sudden seeing 2-3 wars on avg in EVERY single bg?
I saw a bg with 6 before and 5 a couple times as well as 4 more then a few times. So if prot wars aren't OP why is everyone rerolling them all of a sudden or why is everyone hopping on their alt war? Same thing that's happened with Spriests in MoP, went from a REALLY underplayed class in cata to seeing 1-2 every bg. People play the fotm OP class and people are starting to play more and more wars but why if they aren't OP?
Blink the Warbringer Stun? Only way to kill a Mage would be if you're using Double Time. Warbringer doesn't have the slightest chance against a semi-decent Mage.Mage- No Brainer here. Shield slam kills mage instantly if it crits. Warrior kills the mage before the mage kills the warrior
Nothing is more ironic than the fact that a paladin, of all people, should be the one barking the loudest about how OP warriors have become. And a hunter is second in line. Do either of you even play a warrior in this bracket? Have you tried to global anyone on a warrior?