Just came back to check in on any news regarding 10.0 and boy am I informed now. I had actually just resubbed this summer and leveled jewelcrafting and farmed enchanting materials for my level 20 warrior, paladin, and deathknight, along with catching up on end-game, as I do for at least one sub during every summer and winter since the end of legion. I allow my sub to run out because I wont pay to play a few battlegrounds a month while work, life, and university all take up so much of my time,m but I've always loved the game and was very excited for Dragonflight. This all changed with this horrible idea of dropping vets and f2ps into a dead queue.
The "power creep" of end-game is in such a horrendous state that our iLvl ceiling at the end of an expansion is nearly double that of when it began, which makes it feel like you're fighting or competing with someone who is double your level. In PvE content, someone of the same class with the same spec and rotation but with twice your item level is doing nearly an order of magnitude more damage than you, and in PvP that person is nearly one-shotting you. The graduated growth experiment of 5% power gain for every "tier" of content difficulty was already killing this game, considering there's over 10 difficulties to choose from, but compounding the problem are the expansion-unique power systems that truly break the game. Sure, walking around and killing npcs feels ok, but it certainly isn't ok when you're made to feel as though you're on the level of an npc compared to someone else. There should be NO amount of effort that rewards THAT MUCH advantage.
You might be able to infer that the one thing that kept me even sporadically interested in the game was playing battlegrounds in a bracket that doesn't have that much of a power gap, excluding those ridiculous broken grandfathered items that certain people attained during the level and stat squishes. This change, however, merely takes the one refuge I had and stuck me back into the same disgusting state of end-game pvp I'm trying to avoid, with the main difference being that I can NEVER close THIS power gap.
I'd lately been of the mind that joining parties outside of matchmaking should also be restricted to subscribers, just as a stopgap solution to the awful premades we've been experiencing and to level the playing field, since most players aren't party syncing to game the legacy loot systems of all the content we got from shadowlands, but this change has highlighted something important to me: this game is no longer worth any thought, and nor is it worth paying any more of my money into. Classic is just going to end up becoming the shit game I took a break from over 10 years ago and the game in general is growing a higher proportion of the types of know-it-all yet know-nothing players I never have and never will want to play with.
And I've been dying to get this off my chest to those assholes I don't like:
By the way, those skeletons in Auchenai Crypts drop threat, so you died because you know nothing about the dungeon: my tanking ain't the problem, your pulling the room is.
Those rogues and casters are silencing me. I know how to heal and I know the dungeon: You are the one who doesn't know shit.
Finally, thanks for all the resources I've used from this forum. Maybe I'll return if they take xp gain out of battlegrounds and put them back to how they were when they worked "best."