Shft
Legend
My opinion on FC Rdruid:
chardev 9
..contains no faction specific gear, 2,1k hp unbuffed, 2660 with kings fort and whiskey, more with a standard down.
The gear choices were all picked for a reason.
-Sentinel's/Scout's Medallion gives druids almost a full percent of dodge, and I have valued it over the 10hp from thick bronze necklace
-The math done my golden suggests to me that Magician's Mantle outclasses resil boas
-Grand Staff obviously for the hit stam and resil
-Sandals of Sacrifice over Wrangler's Boots of Stamina because 2 stam < 4 in 4 spi
-Ghamoo-Ra's Bind over Moss Cinch because of its generally better stats vs negligible armor loss
-Bands of Serra'kis because they simply have more armor and stamina than cuffs, while also giving dodge from agility
-If you are alliance, you have the choice of eyepatch, 4 stamina loss(more in bear) for 1% mitigation from armor and 1.1% dodge
-People might propose that dodge is useless and the goal of druid fcs is not get get hit. Let's be honest, rogues are rampant and you WILL get attacked by them. Your success as a flag carrier depends of your ability to kill these rogues, and you can kill them with a deadly combination of rejuv, thorns, bear, and backstrafing.
-People might also say that the trinket is a better option, I disagree. You cannot be human, so you get one trinket every 5 minutes. If you play this bracket, it's most likely going to be used for HoJ. Thus, my reasoning is that since your trinket is really only useful for hoj, as an fc rdruid, it's not really that useful at all except in niche situations. Rdruid is not a prot warrior and you will not survive well planned assaults whether you are solo or not because you simply cannot depend on pugs, of course except a select few, in this bracket. HoJ has a short range, do not get HoJ'd. You have the speed, it is important not to be in range of HoJ.
chardev 9
..contains no faction specific gear, 2,1k hp unbuffed, 2660 with kings fort and whiskey, more with a standard down.
The gear choices were all picked for a reason.
-Sentinel's/Scout's Medallion gives druids almost a full percent of dodge, and I have valued it over the 10hp from thick bronze necklace
-The math done my golden suggests to me that Magician's Mantle outclasses resil boas
-Grand Staff obviously for the hit stam and resil
-Sandals of Sacrifice over Wrangler's Boots of Stamina because 2 stam < 4 in 4 spi
-Ghamoo-Ra's Bind over Moss Cinch because of its generally better stats vs negligible armor loss
-Bands of Serra'kis because they simply have more armor and stamina than cuffs, while also giving dodge from agility
-If you are alliance, you have the choice of eyepatch, 4 stamina loss(more in bear) for 1% mitigation from armor and 1.1% dodge
-People might propose that dodge is useless and the goal of druid fcs is not get get hit. Let's be honest, rogues are rampant and you WILL get attacked by them. Your success as a flag carrier depends of your ability to kill these rogues, and you can kill them with a deadly combination of rejuv, thorns, bear, and backstrafing.
-People might also say that the trinket is a better option, I disagree. You cannot be human, so you get one trinket every 5 minutes. If you play this bracket, it's most likely going to be used for HoJ. Thus, my reasoning is that since your trinket is really only useful for hoj, as an fc rdruid, it's not really that useful at all except in niche situations. Rdruid is not a prot warrior and you will not survive well planned assaults whether you are solo or not because you simply cannot depend on pugs, of course except a select few, in this bracket. HoJ has a short range, do not get HoJ'd. You have the speed, it is important not to be in range of HoJ.