QUESTIONS & ANSWERS - The place for any question about F2P

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Just curiosity mostly, I've been doing a little testing and with this gear I'm not missing at all on 24s (though I still need to test a lot more).
 
Just curiosity mostly, I've been doing a little testing and with this gear I'm not missing at all on 24s (though I still need to test a lot more).

While being one shot by a rogue opener :p

On a serious note, I think that you're only hit capped against 23s as 17% is the amount of hit needed to hit cap for a 23. Also, Joanna's Sash has the same stats as your current belt except that it has 3 more armor, just FYI.

I'm interested to see what you find with that amount of hit! This reminds me of Solvo's thread a while ago... it seemed the general conclusion that spell hit was just poorly designed against higher levels but I'd love to see you find a practical way to hit higher level mobs/players.
 
The hit cap thing is something I've thought a lot about but haven't gotten around to testing yet. According to the table found here (far right in the Calculation section), these are the spell miss chances based on level difference:

Δlevel PvE PvP Mists PvE
-4 100% 100% 100%
-3 99% 99% 99%
-2 98% 98% 98%
-1 97% 97% 97%
0 96% 96% 94%
+1 95% 95% 91%
+2 94% 94% 88%
+3 83% 87% 85%
+4 72% 80% ?
+5 61% 73% ?

So based on that, you've just been lucky to not miss against 24s with your current hit set (17.87%, for when you go back to normal gear).

However, this thread/ calls currently known PvP hit numbers into question. You may actually be hit capped against 24s at 17%, it doesn't seem like there's been any official word recently on the exact numbers.

I'll test out my mage's hit set a bit on 24s at some point soon and get back to you with any updates, may be best to wait a week to put work into this though with 5.0 on the horizon.
 
the formulas for level>2 on wowwiki and wowpedia have been wrong for quite some time, but its not much of a mystery. Once upon a time someone at max level looked at what hit formula fit into the values for a boss level mob and assumed that would keep scaling without looking any farther. While the formula DOES work at level+3, it doesn't work at level+4. My formula works at every level I've sampled. BOTH formulas give the same value at level+3, but the wowpedia/wiki formulas don't work beyond that.

Look here for a formula that currently works (can't seem to find the old thread where I talked about this). This page summarizes the different stats.

I plan on updating everything once MoP hits and I have a chance to do plenty of sampling.
 
Afaik(from GC)
You gain 1.5% chance to be missed per lvl above your enemy
1.5% dodge/parry

You should not miss(scept spells) against a = lvl player/mob
 
the formulas for level>2 on wowwiki and wowpedia have been wrong for quite some time, but its not much of a mystery. Once upon a time someone at max level looked at what hit formula fit into the values for a boss level mob and assumed that would keep scaling without looking any farther. While the formula DOES work at level+3, it doesn't work at level+4. My formula works at every level I've sampled. BOTH formulas give the same value at level+3, but the wowpedia/wiki formulas don't work beyond that.

Look here for a formula that currently works (can't seem to find the old thread where I talked about this). This page summarizes the different stats.

I plan on updating everything once MoP hits and I have a chance to do plenty of sampling.

How did you do your testing exactly? Was it on both players and npcs? Since there's at least some evidence that they potentially scale differently, testing both would be worthwhile.

Sorry, science/engineering/research background kicking in...
 
Ummm, kind of a trivial question, but how do you pronounce your name yde?
 
does demoralizing roar get rogues out of stealth ?
 
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