QUESTIONS & ANSWERS - The place for any question about F2P

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Going for a pet with a disarm is rather pointless since most melee classes aren't really an issue.

Spec a bird or scorpion into cunning. Make a Roar of sac mouseover macro. Stop those pesky rogues from ganging up on fc or healer or even you. Getting a disarm off on a rogue (even if they then trinket it) you then have anotherchoice of 12s duration of no critting on whoever you want.

Edit: this is why I choose a defensive and offensive pet. 10% attack speed helps everytime I need help with offense. Disarming helps anytime I have any kind of melee or hunt when I need defense help
 
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Monkeys are ugly. Moths are beautiful.

As a BM hunter, to BG's I always bring Moth & Wolf, and keep out Moth pretty much 99% of the time. I've never been in an instance where I wish I had a monkey, bop, or bat in a bg, so giving my party a fat buff when I can then switching back to moth the rest of the time does just fine. Against match-ups moth isn't effective against intimidation, post-haste disengage, concussive shot, scatter shot... usually are effective. As for moths missing, if you really want an ez-mode stun, go with bat.

Spider would be a 2nd pet worth considering, I'd say... moreso than bops, possibly mores than monkey. Moth/Spider covers some good play. Spiders face roll melee classes, are great for peeling ppl off your flag carrier (2 at a time with intimidation!) and work great with the mobility you get from posthaste disengage. It's a good choice for hunters that find themselves in the position of flag carrier a lot, which is any objective player that pugs.

As BM, for BG's, I have to go with

Moth/Wolf
or
Moth/Spider

Bat/Wolf, Bat/Spider if you really need a universal stun on top of intimidation. Monkey, being that it's .5 sec cast and breaks on damage, is going to be even more situational than a moth when pugging.

edit: I think it really depends on what your spec is, too. If you're not BM, I would never recommend a moth. Then again, I wouldn't recommend monkey either... probably a bat if you really wanted a stun.

re: Lil's post on bops, I think as a purely anti-rogue fc-protection pet on MM bops seem good, but I usually see rogues struggle with spiders just as much, as it doesn't take the duration of a disarm to nullify the threat of rogues
 
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Q. Given that F2P can only hold 10g at a time.

What is the best vendor stack to invest in?
Obvious risks: Change in vendor price sends your stack value down, or up?

Example. I spend 54 gold to buy 1 stack of Eternium Thread. That stack has a sell price of 15g. The thread gets placed in my bank until needed to sell for the gold value.

Also. Hi.
 
Spec a bird or scorpion into cunning. Make a Roar of sac mouseover macro. Stop those pesky rogues from ganging up on fc or healer or even you. Getting a disarm off on a rogue (even if they then trinket it) you then have anotherchoice of 12s duration of no critting on whoever you want.

Edit: this is why I choose a defensive and offensive pet. 10% attack speed helps everytime I need help with offense. Disarming helps anytime I have any kind of melee or hunt when I need defense help
You can do the same thing with all your other abilities. I can keep 3 Rogues peeled of a FC if he's any good. Scatter and a 5s Conscussive Shot are just godly. Throw another Monkey stun in, which could be used in EVERY situation versus EVERY class, and an Intimidate as emergency button.
 
Q. Given that F2P can only hold 10g at a time.

What is the best vendor stack to invest in?
Obvious risks: Change in vendor price sends your stack value down, or up?

Example. I spend 54 gold to buy 1 stack of Eternium Thread. That stack has a sell price of 15g. The thread gets placed in my bank until needed to sell for the gold value.

Also. Hi.

Uhm if this is a question then I'll say you already answered it. Eternium Thread is the best item to stack for gold purposes as f2p. To your "change in vendor price" - blizzard didn't change the vendor price of buyable secondaries in 7years the only thing that changes is the buy price (through rep) whereas I think the lowest amount you have to pay is 2.40g
 
Guys Im an old school vanila/TBC guy so please explain to me how the crz works? Yesterday I was sitting in the arena at midday hoping for some duel but noone came about so I decided to sit and wait... aftter 7 minutes (I was sitting on the audience) the chest simply disappeared!

more surprisingly to me, I see ppl with (*) in Goldshire, so how does that really work? why not to just merge servers?
 
Guys Im an old school vanila/TBC guy so please explain to me how the crz works? Yesterday I was sitting in the arena at midday hoping for some duel but noone came about so I decided to sit and wait... aftter 7 minutes (I was sitting on the audience) the chest simply disappeared!

more surprisingly to me, I see ppl with (*) in Goldshire, so how does that really work? why not to just merge servers?

To answer your question on how CRZ in a somewhat flippant and very general way:

Q: How does CRZ work?
A: Not very well

That's why the had to disable the fishing tournaments. They simply didn't think it out very well. Especially when it comes to quest/mining/herb nodes and rare spawns. You're now sharing them with the other realms. A bummer if those other severs include Tich and Blackrock, or other such high pop servers.

Basically, one way to look at it is that the world that was once just populated by just the people on your server, is now shared amongst a few servers. So if you rolled on a low pop server for the reasons people roll on low pop servers, you may be SOL because Blizzard decided that they want you to share the experience with more players.

They instituted cross realm zones instead of merging servers because they decided that merging would be too hard.
 
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I have a question

in your opinion which class if mastered will have the greatest pay off other than druids, and paladins( too mainstream)
 
Shamans or rogues. Shamans can lock down healers. Purge spam EFC and ele get a great CC that when used right is a game changer. Rogues do a lot of damage and sap and kick are pretty useful too.
 
Id agree with shaman and lock would be a good one. Locks have enfeeblement and decent damage. Rogue i think just has too much burst, but i do like how they can get shit done.
 
I played ftp rogue back in cata and it was rly cool, but now when i logged on it... no ss, sprint, gouge, backstab... i can see rogues still doin a gj against efc but other than that they'r not what they used to be

a question of my own: which buff on weapon would you consider better for protadin: +3dmg or 7int (0,3% spell crit)?
 
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I actually just corrected it before reading your post lol

Thought about it ^^
 
I'm confused.

Anyway, aww billowqt. :eek:
 
Anyone want to RAF with a friend of mine? He wants a twink in every bracket / a main (level 80).

He's buying obviously.

PM me =)
 
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