Yde
Worg
Not dumb at all.
Reset means go back to the start of the sequence. You tell the macro when to reset by adding the information:
/castsequence X,Y,Z
will reset to X after you have cast Z
/castsequence reset=10 X,Y,Z
will reset to X after you have cast Z or after 10 seconds
/castsequence reset=combat X,Y,Z
will reset to X after you have cast Z or when you leave combat
/castsequence reset=target X,Y,Z
will reset to X after you have cast Z or when you switch targets
Moving interrupts spellcasting, castsequence or no. The sequence will not reset by moving.
That said, I agree that castsequences can be dangerous. A disrupt can make you unable to use it, even if you were theoretically able to cast the next spell in the sequence.
One situations that I find one useful is:
/castsequence reset=x Arena Grand Master,PotionY,BandageZ
Reset means go back to the start of the sequence. You tell the macro when to reset by adding the information:
/castsequence X,Y,Z
will reset to X after you have cast Z
/castsequence reset=10 X,Y,Z
will reset to X after you have cast Z or after 10 seconds
/castsequence reset=combat X,Y,Z
will reset to X after you have cast Z or when you leave combat
/castsequence reset=target X,Y,Z
will reset to X after you have cast Z or when you switch targets
Moving interrupts spellcasting, castsequence or no. The sequence will not reset by moving.
That said, I agree that castsequences can be dangerous. A disrupt can make you unable to use it, even if you were theoretically able to cast the next spell in the sequence.
One situations that I find one useful is:
/castsequence reset=x Arena Grand Master,PotionY,BandageZ