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pwner
Glad someone agrees.
I really don't
Glad someone agrees.
Yes, effects haste instant cast spells. Including holy shock and dispel.
How does it effect them you ask... It effects them indirectly by lowering the global cooldown and by allowing you to use that next non-instant ability with less down time. In effect, you can get three heals in 2 seconds as opposed to three heals in three seconds. As we all know, BGs are all about burst. And seconds do matter.
Have a great evening.
/cheers
Sweetsidney
Was this a reply to something or?
Yes, effects haste instant cast spells
Was this an example or are you basing this on actual calculations?In effect, you can get three heals in 2 seconds as opposed to three heals in three seconds.
lmfaoBut you have to cast holy shock every 6 seconds or you're silly. There's no BiS anymore. Everyone gears how they want and according to their playstyle. Cookiecutter gearsets are stupid. I stack stamina and play resto shaman and like to get into peoples faces and have them attack me while I heal. SP doesn't affect dispel.
Have an amazing evening
/cheers
sweetcutiemesicat
I always gear according to what math tells me, and this is what I found
denounce does 431 damage with my 261 SP in BG. 1 SP adds 1.652 damage to my denounce or 0.383% damage increase 1 crit is 0.178% or 0.089% damage increase and 1 haste is 0.22% speed or 0.22% damage increase
flash of light heals for 980 with my 261 SP in BG. 1 SP adds 3.75 extra heal or 0.382% healing increase. 1 crit is 0.178% or 0.089% healing increase. 1 haste is 0.22% speed or 0.22% healing increase.
Holy Shock (damage) does 452 damage with my 261 SP in BG. 1 SP adds 1.632 extra damage or 0.361% extra damage. 1 crit is doubled so 0.356% crit or 0.178% damage increase. 1 haste is 0.22% speed or 0% increase since holy shock is not effected by haste.
Holy Shock (heal) does 377 heal with my 261 SP in BG. 1 SP adds 1.363 extra heal or 0.362% extra healing. 1 crit is doubled so 0.356% crit or 0.178% healing increase. 1 haste is 0.22% speed or 0% increase since holy shock is not effected by haste.
So SP is way better than crit or haste even when you consider the fact that crit is doubled for holy shock.
According to these numbers:
Denounce 1 SP = 1.74 haste = 4.30 crit
Flash of Light 1 SP = 1.736 haste = 4.29 crit
Holy Shock (damage) 1 SP = 2.03 crit
Holy Shock (heal) 1 SP = 2.03 crit
I took the setup I have in my sig on my vet paladian. With even lower SP like 200 SP, spell power would be even better.
P.S. If anyone is wondering how I calculated the numbers, I can explain in more detail
Mmmm idk... How are you calculating healing increase?
Last time I looked at Flash Heal for Priest haste was BiS, and that was before Borrowed Time.
Even with shatters on Mage haste is still better than crit. Don't make me break out mai maths.
Okay so I will give the example of flash of light, I heal 980 normally
1 SP adds 3.75 extra heal (I calculate this by taking off all gear and checking SP)
983.75 / 980 will give you the increase in healing 1 SP gives
it comes out to 0.382653% but I just round it to 0.38%
1 haste is 0.22% at 29
1 crit is 0.178% at 29 so its 0.089% healing increase
From this you can clearly see that SP is the best out of the 3
I can't say anything about priest since I dont know how SP scales, you have to manually check that
Also as a priest, you already should have 1.3k-1.4k heals, so there is such a thing as overheal which would be wasted heal so haste may be better in that perspective
As a holy paladin your heals are low so I dont think overheal is a problem in that case
If you see anything flawed with the way I calculate, please let me know
So just super quick math yields:
At cast 229 with 0.22% haste you would have saved enough time to get an extra cast.
Spell Power: 229*3.75 = 858.75 extra healing (for all those casts)
Haste: 980 extra healing (the extra cast)
I think the haste thing is confusing; just because 1 haste gives 0.22% haste doesn't mean it increases your healing by that amount.
If you want to give me stats for a crit set, a sp set, a haste set, and maybe a mixed set I can do official simulated numbers; my hpally is horribly geared.
I thought the distinction btwn haste and other stats was that it was multiplicative (vs additive) but that after the breakpoint for a particular class was reached it became less useful.
Have to agree that stat choices are highly situational in pvp making multiple gear sets more useful than a generic emphasis on a particular stat. pve (boss fights specifically) is fairly static and therefore comes closer to achieving a mathematical ideal.
also glad to see everyone ignoring the rating thing and entering into a more interesting discussion of stat benefits.
Ok so if you are starting from 0 haste and you add one it's 229. If we do it with your gear we are starting with an arbitrary amount of haste and you are half way up the bell curve... The only way to do this correctly is to have gear sets and do an actual simulation.0.22% haste saves about 0.0033 seconds from flash heal which would be 455 heals before you save enough time for 1 extra heal.
Does nobody use versatility?
Does nobody use versatility?
I use vers on both dpriest and gdruid. It's more of a "how much of stat x" is used. As mentioned in other threads, there's a sweet spot. When flash of light is around 1.1 sec's with bubble I don't feel the need for more haste.
On other classes it would probably be different. priests don't have HoTs, rdruids do, etc.