Discussion in '19s Q&A' started by Sibelius, Apr 29, 2019.
Is there a list of the best consumables for Arcane mage in BGs, at level 19?
In my opinion and alot of others, it's best to not use them. You'll earn greater respect from veteran players if you don't, and using them frequently creates bad habits. You'll begin to rely on them, and as a result will turn into a worse player because of it.
I see "veteran players" using exploits on their pants and shoulders, which I wouldn't do. I wouldn't think an elixir would be frowned upon...
In the eyes of many, elixirs aren't that bad. They give a minuscule amount of stats that don't really have an overall impact on a game, just like the shoulder/pants enchants. Consumables such as Speedpots, Gliders, Third Wind pots, and Saltwater pots can have severe effect on the outcome of the game, which are the ones you should avoid using. I for one will use the Alchemist Flask on some of my 19s, but that's the extent.
Its really up to you. Theres various camps of "practice like the real thing, so dont use anything that can be used in wargames" to folks who just dont like consumables in general to people who want every advantage that they can. Some prefer not to, but have speed pots and the like that they only use when the opponent starts conumsables. And everything in between (same for who approves of and/or uses shoulder/leg exploits).
The Alchemist flask will be your go-to flask at 19 (outside of wargames). Its not really a consumable, but requires 300 alch. Any various level 15 food will give 2stam/2verse. There are a few holiday items that are better. I don't know if theres any better food since I don't use it.
Wizard oil (and the equivalent sharpening/weight stones) are fairly common. Same with bandages. Regular health pots have mostly been replaced with the heirloom neck, but mana pots might be an option for certain specs.
Gliders are very convenient and powerful in AB/EotS. They still can be in WSG for top of tunnel, or gaining some distance on any slight incline. Zandalari trolls also now have racial that is basically a glider. I don't know if that should make gliders more common (use it to counter the racial) or less common (no reason to be zandalari if their racial is replacable by gliders).
I don't know much of anything about saltwater or second wind pots. I put them with drums in the category of too game-changing and mostly use to "pwn noobs".
lesser mana potion
I think, personally, the buck stops at stat based consumables. Pretty much everyone uses the alch flask in randoms if they have it, wizard oil is less common (And less potent) but still fine for most people. Same with sharpening stones. But that's pretty much it, maybe counter speed potting as an FC if the enemy team speed pots your cross, but that's a really big grey area.
Drums, speed pots, saltwater, gliders etc end up often creating situations where the only answer was to have them again yourself. Some people find gliders pretty innocuous, especially those who just use them to get back into the fray after rezzing, or for mobility with no particular goal, but used properly they make creating a crossing opportunity, even as a skilled FC, pretty futile.
I know it seems hypocritical for a bracket, and a community, that already focus on creating the best possible characters, to find consumables like these to be a no go zone, but people aren't saying "It's not fair if you use X because I don't have it". I'd assume everyone is more than capable of stocking up on whatever's available if it were to become the norm, it's that we can envision a 19 bracket where consumables are widespread, and the gameplay is worse as a result.
Oh boy, here we go with the consumable talk again.
1) No one can stop you from using consumables.
2) You can't stop anyone from forming a negative opinion of you if you use them.
Either you don't care and consume, or you care and don't consume.
One of the reasons for consumables being frowned upon is that you can't use them in wargames (which are used for competitive games with team vs team, guild vs guild and tournaments if that ever becomes an interest to you)
Another reason (which I think is rather huge), is that XYZ consumables aren't linear in effect. Their effectiveness vary from class to class, spec to spec, and so it becomes impossible to have balanced games in an already seemingly imbalanced game/bracket. Why add further imbalance to the mix? It's just gonna be a complete shitfest, and not enjoyable at all. Unless you like clown fiestas I guess.
Lets be honest here, the REAL reason Consumables became aids was because of shit Players who were too in Game poor to be able to purchase them constantly or didn't have the patience to farm them continuously. The Wargame excuse is too recent an addition to WoW to be using as the definitive reason, we've been having this conversation for 10 years.
Wargames were introduced in what...2010? 2011? Its been a part of the conversation for a long time.
Granted, consumables have been a point of contention since twinks were a thing - but vanilla consumables were fairly tame in camparison to gliders and drums and saltwater and arcane bombs, etc.
I currently have 86 twinks divided between my 2 accounts. Quite a few have ran me between 500k-1.000.000.
I have provided funding services to other players over the years, that included maxed professions, gear, enchants, gems, etc...
I am fully capable of both farming/purchasing consumables. As are many others.
Being "poor" has nothing to do with it. Consumables compensate for being terrible at the game. That is why a great deal of players cant respect those who depend on them.
Do you not remember all the Threads of people crying how expensive Consumables were or how time consuming it was to get so-and-so consumable? There was a shift in opinion of Consumables iirc after WotLK. I'm confident the shift came due to newer Twinks who weren't as dedicated as the older ones and either didn't have the time, the Gold or the patience to obtain Consumables and they were plenty vocal about it. As the years went on, Consumables became aids within this community (as a collective whole).
Twinking is being the BEST you can be with a Character that is too low of Level to obtain/acquire said items but still has them. Today, ppl just toss on full Looms and call themselves a Twink. They have no concept for what many of us went through to carefully level our Characters to maintain a certain Level and still get most of the BiS Gear. The literal hundreds-thousands of hours to obtain stupidly rare items, or farming Blade's Edge for what is still nearly an insta-heal. Having items on you that you can only have (3) 'Unique' so you have to continuously farm.
There's nothing necessarily wrong with people today not wanting to use Consumables, but MANY of those very same individuals are the ones using Game exploits and even as far as Hacks to Win... But hey, as long as they don't use Speed Pots, amiright.
Gold has never been easier to obtain. I dont think anybody is too broke to purchase consumables.
I personally, never use the "consumables aren't allowed in wargames" argument, because wargames and battlegrounds are completely different PVP environments. However, this doesn't change the fact that consumables are a way to compensate for terrible choice making.
discombobulator rays ftw
Twinking is a lot of different things to a lot of different people. Anyone who claims that twinking is X is only covering part of the story. Some people twink for competitive games. Others twink so they don't have to grind new gear every season to stay relevant. Others twink because they want to pvp as a relaxing experience - which helps if you don't need to grind and if you are geared. And some people just want to one-shot levelers. Theres all kinds.
Same thing goes for opinions on consumables. And opinions on exploited gear. And exploiting to get into xp-on queues. And there are twinks who agree with some, but not others.
One thing twinks have never been is a homogeneous mass that all agree and follow the same standards.
Couldn’t agree more. We as a community have been using consumables for both pugs and premades since before this website was created. It just so happens you can no longer use them in premades (wargames).
I personally think there is a bold line between consumables that everyone has access to (elixirs, flasks, gliders) and things that give a massive boost to stats which are not obtainable by all players (horde int buff in legion). If someone else uses a speed pot, and you lose a game because you refuse to use consumables, that’s on you.
I really don’t see some of us are 100% for exploiting shoulder and leg enchants, but are against using gliders. To each his own I guess. The most important thing is that you can choose how YOU want to play- but can’t control the actions of others.
I think this thread is getting pretty derailed from what the OP asked. There are too many consumables to list @OP- but @necroaqua listed some of the more popular ones.
People argue against consumables because they see them as a way to remove skill from the equation. What you have in your bag becomes as important as how you counter certain abilities.
Which... ok, I suppose. But they are a part of the game, most are accessible to everyone (even F2Ps) and both teams typically have people that use them.
Sure, I'll laugh at a tryhard that blow drums and saltwater to take LM and then gliders down to BS... all to win in a pug. But hey man, to each their own. I've been known to use discombobulators just because they're funny.
It's not as huge a deal as people make it out to be.
Not a consumable, but Alliance/Horde battle standard is all you need.
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