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19 Quick Start Gearing Guide [BfA]

Discussion in 'Level 10-19' started by necroaqua, Jul 28, 2018.

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  1. necroaqua

    necroaqua Dedicated Guide Author

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    Latest updates:
    • [January 2019] - New year, new guide updates for 8.1. BoA Trinkets, Survival Hunter stat priority, and new bandages. Details.
    • [November 2018] - Lots of updates. See here for notes.
    • [September 2018] - Added couple of high weapon staves as options for mw monk.
    • [September 2018] - Replacing "Any" with links to the best dungeon options where stat priorities are known.
    • [30 August 2018] - Added BfA enchants. Split hunter into its 3 specs.
    • [15 August 2018] - Added nicely formatted enchants sections to show all variations of the BiS enchants.
    • [13 August 2018] - BfA Release. Possible new enchants/items, but waiting til after BfA has settled a bit.
    • [12 August 2018] - PvP power nerfed. Switch to alternate cloak enchants.
    • [August 2018] - Several minor edits. Adding a section on secondaries.
    • [28 July 2018] - First version ready. Still need lots of stat priorities and special BoEs.
    • [17 July 2018] - Oh boy. Here we go.
    • [July 2018] - Guide created. Setting up formatting and basic gear prior to BfA pre-patch.
    Another expac, another quick start gearing guide. As always, this guide is for gearing NEW twinks and will not include grandfathered gear (invasion gear, AGM). Generally I’ll be suggesting a generalist set for newer twinks - and trying to include some “almost as good” pieces that can be easily obtained instead of RNG or engineering pieces. With stats mattering again, theres a lot more variability in what is “BiS”. Some people will prefer glass cannon. Some prefer stacking stam/verse to live. Some might prefer haste or crit as the stat priorities are often not set in stone. I’m also only playing maybe a few classes, so I may not know the best gear or stat priorities - please comment with any additions or changes you have!

    Previous 19 quick guides for Legion and WoD.

    Table of Contents:
    • Introduction
    • Druid - Balance, Feral, Resto
    • Hunter - Beast Mastery, Marksman, Survival
    • Mage - All Specs
    • Monk - Brewmaster, Mistweaver, Windwalker
    • Paladin - Holy, Ret
    • Priest - All Specs
    • Rogue - Assassination, Outlaw, Subtlety
    • Shaman - Elemental, Enhance, Resto
    • Warlock - All Specs
    • Warrior - Arms, Fury
    • Assumptions
    • Sources
    • Secondaries
    • Enchants
    • Movespeed
    Introduction

    If you haven’t seen my quick start guides before, they are aimed at gearing up new players. My goal is to include currently available gear, including BiS and cheaper/easier to get alternatives. This guide won’t teach you how to play, as there are many people who play these classes better than me and many existing class guides that have amazing content, as well as good generalist guides for things like WSG jumps or binding flag clicks to your scroll wheel.

    If you already have a twink from previous expansions, be sure to check for grandfathered gear! I’m not going to mention the AGM in this guide, as its no longer possible to get, but its still going to be very useful! Likewise, check for any other interesting items on your character like warforged invasion gear, high ilvl argus rings, emil’s brand (ilvl 32), grandfathered dungeon satchel gear that are still ilvl 25, or any other interesting pieces of gear. Use your general class knowledge, the rough stat priorities, and the assumptions list at the end of the guide to see if it will be useful.

    I’ll often include “Any” in these guides. Any means to use any Heirloom or Dungeon Drop or even Green BoE with the same primary stats as an heirloom/dungeon blue. These all have the same primary stat, stam, and some amount of secondaries. The exact piece is up to you and which secondaries you prefer. If the stat priority for a class/spec is known, I'll put the best dungeon drop or heirloom to use. You'll often see that these are after a '>' - so it follows that these are good options until you get something to the left of that greater than sign.

    Before you start! A few notes.

    • Some 19s are going to want Glove Reinforcements on their gloves. It requires level 60 to apply, and cannot be applied through the trade window, which means that BoE gloves need to be reinforced before you equip them. DO NOT EQUIP YOUR BoE GLOVES BEFORE THEY ARE REINFORCED.
    • For Professions, look at Engineering and Alchemy. Engineering headpieces are basically almost always BiS. It also gives bombs, shrink rays, and other fun toys (and lets you use the AH in Dal/Shrine). Alchemy has lots of consumables and increased effect/duration on elixirs/flasks that you know how to make. It also has Alchemist's Flask - which is usable at 300 (despite tooltip) and adds 8 to your primary stat.
    • First Aid has been rolled into tailoring, but bandages don't require first aid to use. Have a toon somewhere with 210 tailoring that can make Mageweave Bandages. Thats right, scaling is so weird that mageweave at 19 heals the most.
    • Movespeed. There are two boot enchant options, Minor Speed, and any "hybrid" boot enchant with speed and 2 of a stat (blurred speed, boar's speed, etc). The hybrid enchants do NOT stack with any other movespeed options. This includes the Gift of X enchant to cloak, but also things like cat form, travel form, ghost wolf, war machine, pathfinder, etc.
    • Who should use a hybrid boot enchant? Classes with no movespeed abilities and slows are great classes to use a hybrid boot enchant and to switch away from a gift enchant to cloak (outlaw rogue, hunters using the leech pets). Players who find themselves carrying the flag with 6+ stacks get no movespeed increases at all, so any boot enchant that offers stam is a good option for a second pair of boots.
    • Who should use Minor Speed + Gift of X? It depends, but every class can benefit from a set with max movespeed. For outlaw rogues, this is a stealth set to cross mid as fast as possible. For many classes, they want the high mobility and want both enchants. For druids and shamans, minor speed gives a 10% speed boost to cat/travel/ghost wolf forms where a hybrid enchant does nothing. The 2% movespeed from Gift of X is less of a requirement, but still an option.
     
    Last edited: Jan 7, 2019
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    necroaqua

    necroaqua Dedicated Guide Author

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    Druid - Balance
    Balance druids remain very versatile characters. With high consistent damage through DoTs and good burst damage, they are very strong in team fights. Like all druids, they have great flag running capabilities with travel/cat form and flag holding with bear form. Add in stealth and some minor off healing and you have a very strong class that brings a lot to any team. This list will focus on a general damage set, grabbing all of the fang pieces for the large amounts of int from the set bonus. Picking up a few FC pieces (see resto druid) is highly recommended.

    Stats: Int > Verse >= Haste > Crit

    Gear
    Head: Green Lens, Spellpower Goggles Xtreme Plus > Heirloom
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Cape of the Brotherhood, Sporid Cape
    Chest: Armor of the Fang
    Bracers: BG Crate, Wrangler's Wristbands > Any
    Gloves: Gloves of the Fang (scaled to 19)
    Belt: Belt of the Fang
    Legs: Leggings of the Fang
    Boots: Footpads of the Fang
    Rings: Advisor/Lorekeeper’s Ring, BG Crate, Dungeon Satchel, Signet of the Third Fleet
    Trinkets: Returning/Defending Champion, Discerning Eye of the Beast, Battle Hymnal, Inherited Insignia
    Weapon: BG Crate > Any
    Offhand: BG Crate > Any

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 int/spellpower shoulder enchant
    Back: Any +2 Int enchant, Gift of X
    Chest: Glorious Stats
    Bracers: Any +3 Spellpower enchant, Stats
    Gloves: Glove Reinforcements (only BoEs), Any +3 Spellpower
    Legs: +1 Armor Kit
    Boots: Minor Speed
    Rings: Any +1 Secondary enchant
    Weapon: Elemental Force
    Offhand: Int
    Druid - Feral
    Feral druids are mediocre damage, but still versatile characters. They generally shine at building up combo points from a distance using moonfire and bleeds while hopping in and out of range, followed by a big finisher. Like all druids, they have the tools to be great flag runners and carriers. Some stam pieces are recommended for FCing, as well as some glass cannon pieces for opening on an enemy FC with stacks. You may want Minor Speed, as hybrid boot enchants like Blurred Speed do not give any speed to cat form. If you're ok with cat's default +30%, then get something with +2 agi.

    Stats: Agi > Verse > Crit

    Gear
    Head: Master Engineer’s Goggles > Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Parachute Cloak, Sporid Cape
    Chest: BG Crate, Gloomshroud Armor, Prospector's Chestpiece > Any
    Bracers: BG Crate, Forest Leather Bracers, Wrangler's Wristbands > Black Wolf Bracers
    Gloves: Gloves of the Fang, Scouting Gloves > Serpentis' Gloves
    Belt: Dungeon Satchel, Girdle of the Blindwatcher
    Legs: Dark Leather Pants, Prospector’s Woolies, Any 6agi/9stam BoE
    Boots: BG Crate, Agile Boots, Dark Leather Boots, Scorched Blazehound Boots, Feet of the Lynx
    Rings: BG Crate, Dungeon Satchel, Admiral Taylor's Loyalty Ring > Any
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia, Any
    Weapon: BG Crate > Impaling Harpoon

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 agi/1 crit shoulder enchant
    Back: Shadow Armor, Gift of X
    Chest: Gl
    Bracers: Greater Assault
    Gloves: Major Agility
    Legs: Shadowleather Armor
    Boots: Minor Speed, Any hybrid 2agi+speed enchant
    Rings: Any +1 Secondary enchant
    Weapon: Elemental Force
    Druid - Resto (FC)
    Resto druids have consistently been the best flag carriers since vanilla. Add some instant cast heals to the usual druid kit of travel form, cat form, and bear form and you’ve got an FC who can be fast, tanky, and can keep healing themselves on the run. Damage output with elemental force/hidden satyr is really good, but a defensive enchant set can be run as well for FCing. Minor Speed and Gift of verse is the standard cloak/boot enchant set - however consider a second set with different enchants for holding the flag with high stacks (where movespeed bonuses do not apply). For a healing set, see Boomkin gear.

    Stats: Movespeed, Stam > Verse > Int > Haste > Crit

    Gear
    Head: Master Engineer’s Goggles
    Neck: Verse Heirloom
    Shoulders: Forest Leather Mantle (scaled to ilvl 24), Heirloom
    Back: Sylvan Cloak
    Chest: BG Crate, Starsight Tunic, Greater Adept's Robe
    Bracers: BG Crate, Wrangler's Wristbands > Any
    Gloves: BoE (with verse)
    Belt: Gnomish Harm Prevention Belt, Dungeon Satchel
    Legs: Any 9stam BoE with verse
    Boots: BG Crate, Scorched Blazehound Boots
    Rings: Advisor/Lorekeeper’s Ring, BG Crate, Deep Fathom Ring, Dungeon Satchel
    Trinkets: Returning/Defending Champion, Inherited Insignia, Inherited Mark of Tyranny, Inherited Insignia, Bolstering War Horn
    Weapon: BG Crate, Jagged Star > Any
    Offhand: BG Crate, Mystic's Sphere > Any


    Enchants - See here for specific enchants.
    Neck: Hidden Satyr, Heavy Hide, Ancient Priestess
    Shoulders: Any 2 stam/1 dodge enchant (on BoAs), Any +2 Stam Armor Kit (on BoEs)
    Back: Gift of versatility, Shadow Armor, Protection
    Chest: Glorious Stats
    Bracers: Major Stam
    Gloves: Glove Reinforcements
    Legs: Ironscale Leg Armor (BoE/BoA)
    Boots: Minor Speed, Any +3 Stam enchant (6+ stacks set)
    Rings: Any +1 Versatility enchants
    Weapon: Elemental Force, Heartsong, Coastal Surge
    Offhand: Int
    Hunter - Beast Mastery
    All Hunters tend to bring solid damage and mid control with their range, damage, mobility, slow, trap, and pet. BM focuses a bit more on the pet aspect of things. Most of the gear is going to be the same for each hunter spec, however for BM hunters, 1agi isn't quite the same as 1 attack power. Your pet shares your agility, but not your attack power. So when possible, prefer agility over attack power. Most notably, Flintlocke's is definitely better than Gnomish X-Ray scope for BM.

    I don't know too much about BM hunters at 19, but it looks like they're missing some powerful moves that show up in the 20-29 bracket. BM hunters can't tame exotic beasts until way higher level, so they tend to be a little behind marksman and survival.

    Hunter Pets currently fall into 3 families, which each give a buff. Ferocity gives 10% passive leech to make for a self-sufficient solo player. Cunning gives a passive 8% movespeed buff, which does not stack with hybrid boot enchants - so use Minor Speed and Gift of X to get to 120% movespeed. And finally Tenacity, which gives a passive 5% HP bonus, as well as an active that reduces damage by 20% for 6 seconds. Note that if you choose the talent that gives you a second pet, it will use kill command, but will NOT give you pet abilities. So you only get one buff. You can only keep 2 pets with you at a time, so you'll need to choose two pets to keep with you. I'd recommend a Cunning pet for the movespeed (which only stacks with Minor Speed, not the hybrid boot enchants) and then the GFd carrion bird if you have it. If not, then you get to choose between leech or health. I would lean towards health in case you end up carrying the flag.

    Stats: Agility > Verse > Crit

    Gear
    Head: Master Engineer’s Goggles > Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Parachute Cloak > Sporid Cape
    Chest: Rough Bronze Cuirass, BG Crate > Any
    Bracers: BG Crate, Forest Leather Bracers, Fortified Bracers > Any
    Gloves: Thorbia’s Gauntlets > Any
    Belt: Runechain Girdle, Hulking Belt, Slither-Scale Cord, Dungeon Satchel
    Legs: Chain Leggings, Any 6agi/9stam BoE
    Boots: BG Crate, Chain Boots, Any
    Rings: BG Crate, Dungeon Satchel, Admiral Taylor's Loyalty Ring, Any
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia, Any
    Ranged Weapon: Heirloom

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2agi/1crit enchant
    Back: Shadow Armor, Gift of X
    Chest: Glorious Stats
    Bracrs: Stats
    Gloves: Glove reinforcements (BoEs), 4agi
    Legs: Shadowleather Armor
    Boots: Minor Speed, Any hybrid 2agi+Speed enchant
    Rings: Any +1 Secondary enchant
    Ranged Weapon: Flintlocke’s Woodchucker, Incendiary Ammo
    Hunter - Marksman
    All Hunters tend to bring solid damage and mid control with their range, damage, mobility, slow, and trap pet. Marksman focuses on the ranged weapon aspect. Aimed Shot provides them with some very significant burst at the cost of mobility to cast it.

    Hunter Pets currently fall into 3 families, which each give a buff. Ferocity gives 10% passive leech to make for a self-sufficient solo player. Cunning gives a passive 8% movespeed buff, which does not stack with hybrid boot enchants - so use Minor Speed and Gift of X to get to 120% movespeed. And finally Tenacity, which gives a passive 5% HP bonus, as well as an active that reduces damage by 20% for 6 seconds. You can go Lone Wolf with no pet as well for a passive 10% bonus damage. Currently, pets tamed after the BfA pre-patch have NO special moves. Carrion birds from before bfa prepatch DO have a mortal wounds ability, while current carrion birds do not. This appears to be a bug - consider reporting a bug that low level pets do not have their level 1 abilities.

    For marksman, Lone Wolf provides the most damage. You can also have two pets with you on call. Calling a Cunning Pet to get 8% movespeed is highly recommended for walking anywhere, chasing down an enemy, or providing you a wide range of movement in mid. Remember to use Minor Speed instead of a hybrid boot enchant, as the hybrid enchant does NOT stack with this. Minor Speed + Cunning Pet + Gift of Verse combine for a total of 120% movespeed. If you have a GFd carrion bird with mortal strike, then that should be your second pet when the anti-healing will come in handy for focusing an enemy healer or flag carrier. Otherwise, you can choose between leech and stam depending on your playstyle (I would take a Tenacity pet in case I needed to FC).

    Stats: Agility > Verse > Crit

    Gear
    Head: Master Engineer’s Goggles > Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Parachute Cloak > Sporid Cape
    Chest: Rough Bronze Cuirass, BG Crate > Any
    Bracers: BG Crate, Forest Leather Bracers, Fortified Bracers > Any
    Gloves: Thorbia’s Gauntlets > Any
    Belt: Runechain Girdle, Hulking Belt, Slither-Scale Cord, Dungeon Satchel
    Legs: Chain Leggings, Any 6agi/9stam BoE
    Boots: BG Crate, Chain Boots, Any
    Rings: BG Crate, Dungeon Satchel, Admiral Taylor's Loyalty Ring, Any
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia, Any
    Ranged Weapon: Heirloom

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2agi/1crit enchant
    Back: Shadow Armor, Gift of X
    Chest: Glorious Stats
    Bracrs: Stats
    Gloves: Glove reinforcements (BoEs), 4agi
    Legs: Shadowleather Armor
    Boots: Minor Speed, Any hybrid 2agi+Speed enchant
    Rings: Any +1 Secondary enchant
    Ranged Weapon: Flintlocke’s Woodchucker, Gnomish X-Ray Scope, Incendiary Ammo
    Hunter - Survival
    Hunters tend to bring solid damage and mid control with their range, mobility, damage, slow, and pet. Survival switches that up a bit to focus on melee with a 2H weapon. Survival hunters also rely on their pet with Kill Command.

    Hunter Pets currently fall into 3 families, which each give a buff. Ferocity gives 10% passive leech to make for a self-sufficient solo player. Cunning gives a passive 8% movespeed buff, which does not stack with hybrid boot enchants - so use Minor Speed and Gift of X to get to 120% movespeed. And finally Tenacity, which gives a passive 5% HP bonus, as well as an active that reduces damage by 20% for 6 seconds. Currently, pets tamed after the BfA pre-patch have NO special moves. Carrion birds from before bfa prepatch DO have a mortal wounds ability, while current carrion birds do not. This appears to be a bug - consider reporting a bug that low level pets do not have their level 1 abilities.

    You can only keep two pets with you. I'd recommend a Cunning pet for the movespeed for your first option. And then if you have the GFd carrion bird with mortal strike, that would be the second. Otherwise you get to choose between leech and health. I would lean towards health in case you need to FC.

    Survival can actually weapon swap to a duel wield setup at 19. Harpoon and Raptor Strike require a 2H weapon, so jumping in and doing melee damage uses a 2h like normal. In a mid situation however, you can kill command and serpent sting from afar - neither of which consider weapon damage, so you can switch to 1h weapons with lots of damage and double elemental force. Switch back to the 2h when you need to get back into melee. This is a rather advanced playstyle - so cheap bronze shortswords are recommended to try it out before possibly committing more resources. If you do this build, VERSE, crit, and haste (but mostly verse) become more important relative to agility due to elemental force. Consider dropping glass cannon pure agi options for verse/crit gear. Thief's Blade and Butcher's Cleaver are good verse/crit options, however you will need a 19 rogue/monk/(shammy) to trade them to you.

    Stats: Agility > Verse

    Gear
    Head: Master Engineer’s Goggles > Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Parachute Cloak > Sporid Cape
    Chest: Rough Bronze Cuirass, BG Crate > Any
    Bracers: BG Crate, Forest Leather Bracers, Fortified Bracers > Any
    Gloves: Thorbia’s Gauntlets > Any
    Belt: Runechain Girdle, Hulking Belt, Slither-Scale Cord, Dungeon Satchel
    Legs: Chain Leggings, Any 6agi/9stam BoE
    Boots: BG Crate, Chain Boots, Any
    Rings: BG Crate, Dungeon Satchel, Admiral Taylor's Loyalty Ring, Any
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia, Any
    2H Melee Weapon: BG Crate > Any
    1H Melee Weapons: Thief's Blade, Butcher's Cleaver, Shadowfang, Bronze Shortsword, Blackwater Cutlass (scaled), Any

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2agi/1crit enchant
    Back: Shadow Armor, Gift of X
    Chest: Glorious Stats
    Bracers: 3AP, Stats
    Gloves: Glove reinforcements (BoEs), 4agi
    Legs: Shadowleather Armor
    Boots: Minor Speed, Any hybrid 2agi+Speed enchant
    Rings: Any +1 Secondary enchant
    Melee Weapon: Elemental Force
    Mage - All specs
    Mages are high damage classes with a good bit of CC control. Arcane is very strong right now. Blink and frost nova make all mages decent kiters and decent flag runners in a pinch. Polymorph can be great at removing healers from a fight. The gear is going to be the same, with maybe some slight stat priority changes. Crit will provide more bursty, but unreliable damage. Haste will provide more reliable damage, but may lack the burst to get through heals (and will run you out of mana a little faster).

    Arcane Stats: Int > Verse
    Frost Stats: Int > Verse > Haste
    Fire Stats: Int > Verse >= Crit > Haste

    Gear
    Head: Green Lens, Spellpower Goggles Xtreme Plus > Heirloom
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Cape of the Brotherhood, Sanguine Cape
    Chest: Mystic’s Wrap, BG Crate > Any
    Bracers: Mindthrust Bracers (scaled to 19), BG Crate, Bright Bracers > Any
    Gloves: Magefist Gloves (ilvl 23) > Any
    Belt: Keller’s Girdle, Any
    Legs: Heirloom, Colorful Kilt, Any 6int/9stam BoE
    Boots: BG Crate, Spidersilk Boots > Any
    Rings: Advisor/Lorekeeper’s Ring, BG Crate, Dungeon Satchel, Signet of the Third Fleet
    Trinkets: Battle Hymnal, Returning/Defending Champion, Discerning Eye of the Beast, Inherited Insignia, Enchanted Warscroll
    Weapon: BG Crate > Any
    Offhand: BG Crate, Mystic's Sphere > Any


    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 int/2spellpower shoulder enchant
    Back: Any +2 Int enchant,, Gift of X
    Chest: Glorious Stats
    Bracers: Any +3 Spellpower enchant, Stats
    Gloves: Glove Reinforcements (BoEs), Any +3 Spellpower enchant
    Legs: Ironscale (BoEs/BoAs), Any 2 int/2 spellpower based leg enchant (BoAs)
    Boots: Minor Speed, Any hybrid 2stam+Speed enchant
    Rings: Any +1 Secondary enchants
    Weapon: Elemental Force
    Offhand: Int
    Monk - Brewmaster
    Brewmaster is very lackluster currently. Tanks take extra damage in pvp. My best guess is that stam, verse, and agility are going to be the main stats.

    Stats: Stam, Agility > Verse

    Gear
    Head: Master Engineer’s Goggles > Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Parachute Cloak > Sporid Cape?
    Chest: BG Crate, Gloomshroud Armor, Prospector's Chestpiece > Any
    Bracers: BG Crate > Any
    Gloves: Gloves of the Fang, Serpentis' Gloves > Any
    Belt: Dungeon Satchel
    Legs: Prospector’s Woolies, Any 6agi/9stam BoE
    Boots: BG Crate, Feet of the Lynx, Scorched Blazehound Boots
    Rings: BG Crate, Dungeon Satchel, Admiral Taylor's Loyalty Ring, Any
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia, Any
    Weapon: BG Crate, Any

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 agi/1 crit shoulder enchant
    Back: Shadow Armor
    Chest: Glorious Stats
    Bracers: Greater Assault
    Gloves: Major Agility
    Legs: Shadowleather Armor
    Boots: Any hybrid 2stam/2agi and Speed enchant
    Rings: Any +1 Versatility enchants
    Weapon: Elemental Force
    Monk - Mistweaver
    Mistweavers are solid healers, and can actually turn around todo some convincing burst damage with a rising sun kick into a quad blackout kick with a chance to reset rising sun kick. Since they do melee damage, consider using one of the odd maces/staves that have high weapon damage for more burst. The monk HoT and main heal are instant cast while channeling on the target, which makes them very quick healers once channeling. Verse is always good. Haste helps the HoT and channel, as well as lowering the GCD to actually cast your instant heal after your channel.

    Stats: Int > Verse > Haste > Crit

    Gear
    Head: Green Lens, Spellpower Goggles Xtreme Plus > Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Cape of the Brotherhood, Sporid Cape
    Chest: Armor of the Fang
    Bracers: BG Crate, Wrangler's Wristbands > Any
    Gloves: Gloves of the Fang (scaled to 19)
    Belt: Belt of the Fang
    Legs: Leggings of the Fang
    Boots: Footpads of the Fang
    Rings: Advisor/Lorekeeper’s Ring, BG Crate, Dungeon Satchel, Signet of the Third Fleet
    Trinkets: Returning/Defending Champion, Inherited Insignia, Battle Hymnal, Discerning Eye of the Beast
    Weapon: BG Crate, Jagged Star* > Any
    Offhand: BG Crate, Mystic's Sphere > Any
    2h Weapon: Medicine Staff*, Sturdy Quarterstaff*
    * Monks can do solid melee damage. These weapons have int, yet also have the weapon damage of agi/str weapons. The staves sacrifice the offhand enchant (4 int) for a significant melee damage upgrade.

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 int/spellpower shoulder enchant
    Back: Any +2 Int enchant, Gift of X
    Chest: Glorious Stats
    Bracers: Any +3 Spellpower enchant, Stats
    Gloves: Glove Reinforcements (only BoEs), Any +3 Spellpower enchant
    Legs: +1 Armor Kit
    Boots: Minor Speed, Any hybrid 2stam+speed enchant
    Rings: Any +1 Secondary enchants
    Weapon: Elemental Force, Coastal Surge
    Offhand: Int
    Monk - Windwalker
    WW is viable, but not amazing currently. Supposedly has good control, some burst and off heals. Guessing Crit over Haste for the burst potential.

    Stats: Agi > Verse > Crit > Haste?

    Gear
    Head: Master Engineer’s Goggles > Heirloom
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Parachute Cloak, Sporid Cape
    Chest: BG Crate, Gloomshroud Armor, Prospector's Chestpiece > Any
    Bracers: BG Crate, Forest Leather Bracers, Wrangler's Wristbands > Any
    Gloves: Gloves of the Fang, Scouting Gloves > Serpentis' Gloves
    Belt: Dungeon Satchel, Girdle of the Blindwatcher
    Legs: Dark Leather Pants, Prospector’s Woolies, Any 6agi/9stam BoE
    Boots: BG Crate, Agile Boots, Dark Leather Boots, Scorched Blazehound Boots, Feet of the Lynx
    Rings: BG Crate, Dungeon Satchel, Admiral Taylor's Loyalty Ring
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia
    Mainhand: BG Crate > Shadowfang, Bronze Shortsword > Any
    Offhand: Shadowfang, Bronze Shortsword > Any

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 agi/1 crit shoulder enchant
    Back: Shadow Armor
    Chest: Glorious Stats
    Bracers: Greater Assault
    Gloves: Major Agility
    Legs: Shadowleather Armor
    Boots: Any hybrid 2agi+speed enchant
    Rings: Any +1 Secondary enchants
    Weapon: Elemental Force
    Paladin - Holy
    I don’t know too much about holy pallies. They have the most gearing options since they can wear any armor type with int. Because of that, don’t pass up on the int that comes from the Slither-Scale set (if you can get it). Any other high-int cloth/leather/mail pieces are also an option. You won't get anything but plate drops in dungeons, so you need to bring a 19 friend of the right armor type who can get the drops and trade them to you.

    Stats: Int > Verse > Haste

    Gear
    Head: Green Lens, Spellpower Goggles Xtreme Plus > Heirloom
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Cape of the Brotherhood
    Chest: Slither-Scale Hauberk, BG Crate > Any
    Bracers: BG Crate > Any
    Gloves: Slither-Scale Gauntlets (scaled to 19), Any int BoE (like Thorbia's), Any
    Belt: Slither-Scale Cord, Any
    Legs: Slither-Scale Britches, Heirloom, BoE
    Boots: Slither-Scale Boots, BG Crate > Any
    Rings: Advisor/Lorekeeper’s Ring, BG Crate, Dungeon Satchel, Signet of the Third Fleet
    Trinkets: Returning/Defending Champion, Inherited Insignia, Battle Hymnal, Discerning Eye of the Beast
    Weapon: BG Crate, Jagged Star > Heirloom
    Shield: BG Crate > Any

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 int/spellpower shoulder enchant
    Back: Any +2 Int, Gift of X
    Chest: Glorious Stats
    Bracers: Any +3 Spellpower enchant, Stats
    Gloves: Glove Reinforcements (only BoEs), Any +3 Spellpower enchant
    Legs: Ironscale (BoEs/BoAs), Any 2 int/2 spellpower based leg enchant (BoAs)
    Boots: Minor Speed, Any hybrid 2stam+speed enchant
    Rings: Any +1 Secondary enchants
    Weapon: Elemental Force, Coastal Surge
    Shield: Int, Vitality
    Paladin - Protection
    No
    Paladin - Retribution
    No clue how ret works. But heres some basic gear. I assume advanced players will want a main weapon with crusader, and then a second weapon with elemental force while crusader is up.

    Stats: Str > Verse

    Gear
    Head: Master Engineer’s Goggles > Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Cape of the Brotherhood, Sporid Cape
    Chest: BG Crate > Any
    Bracers: BG Crate > Any
    Gloves: Any
    Belt: Dungeon Satchel
    Legs: Heirloom
    Boots: BG Crate > Any
    Rings: Demon Band x2, BG Crate, Dungeon Satchel
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia
    Weapon: Executioner’s Sword, BG Crate > Any


    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 Str shoulder enchant
    Back: Gift of X, Any +1 Str enchant, +3 Stam
    Chest: Glorious Stats
    Bracers: Any +3 str enchant, stats
    Gloves: Glove Reinforcements, Any +4 Str enchant
    Legs: Angerhide Leg Armor
    Boots: Minor Speed, Any hybrid 2stam+speed enchant
    Rings: Any +1 Secondary enchants
    Weapon: Crusader
    Priest - All specs
    Disc priests have been super strong at 19 for a long time. Shields provide a unique ability to instantly react to burst damage and buy enough time for other heals to get to the target. Add in good healing and good damage, and theres no wonder disc priests are one of the strongest specs. Holy tends to be inferior to disc at 19. Shadow has seen some play in the past expac or two - we’ll see if they remain decent. Shadow may want a few more glass cannon pieces, while disc might want more stam/verse as they tend to be focused a lot. Or disc can go with high-int pieces to maximize healing as well.

    Stats: Int > Verse > Haste > Crit

    Gear
    Head: Green Lens, Spellpower Goggles Xtreme Plus > Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Cape of the Brotherhood, Sporid Cape
    Chest: Mystic’s Wrap, BG Crate > Any
    Bracers: Mindthrust Bracers (scaled to 19), BG Crate, Bright Bracers > Any
    Gloves: Magefist Gloves (ilvl 23) > Any
    Belt: Keller’s Girdle, Any
    Legs: Heirloom, Colorful Kilt, Any 6int/9stam BoE
    Boots: BG Crate, Spidersilk Boots > Any
    Rings: Advisor/Lorekeeper’s Ring, BG Crate, Dungeon Satchel, Signet of the Third Fleet
    Trinkets: Returning/Defending Champion, Inherited Insignia, Battle Hymnal, Discerning Eye of the Beast
    Weapon: BG Crate > Any
    Offhand: BG Crate, Mystic's Sphere > Any

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 int/spellpower shoulder enchant
    Back: Any +2 Int enchant, Gift of X
    Chest: Glorious Stats
    Bracers: Any +3 Spellpower enchant, Stats
    Gloves: Glove Reinforcements (only BoEs), Any +3 Spellpower enchant
    Legs: Ironscale (BoEs/BoAs), Any 2 int/2 spellpower based leg enchant (BoAs)
    Boots: Minor Speed, Any hybrid 2stam+speed enchant
    Rings: Any +1 Secondary enchants
    Weapon: Elemental Force, Coastal Surge
    Offhand: Int
    Rogue - Assassination
    We don’t actually get mutilate until level 40, so assassination doesn’t need (and really shouldn’t use) daggers at this level (unless you take the talent that requires it). Garrote and poison do work with hidden satyr and elemental force, but its a slow burn and the dots are harder to spread around than say a boomkin or lock. Add in the lack of a slow, so kiting is real concern. Definitely inferior to outlaw.

    Stats: Agi > Verse > Haste > Crit?

    Gear
    Head: Master Engineer’s Goggles, Dokebi Hat > Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Parachute Cloak > Any
    Chest: BG Crate, Gloomshroud Armor, Prospector's Chestpiece, Dark Leather Tunic > Any
    Bracers: BG Crate, Forest Leather Bracers, Wrangler's Wristbands > Any
    Gloves: Gloves of the Fang, Scouting Gloves > Serpentis' Gloves
    Belt: Dungeon Satchel, Girdle of the Blindwatcher
    Legs: Dark Leather Pants, Prospector’s Woolies, Any 6agi/9stam BoE
    Boots: BG Crate, Agile Boots, Dark Leather Boots, Scorched Blazehound Boots, Feet of the Lynx
    Rings: BG Crate, Dungeon Satchel, Admiral Taylor's Loyalty Ring
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia
    Mainhand: BG Crate > Shadowfang, Bronze Shortsword > Any
    Offhand: Shadowfang, Bronze Shortsword > Any


    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 agi/1 crit shoulder enchant
    Back: Shadow Armor, Gift of verse
    Chest: Glorious Stats
    Bracers: Greater Assault, Stats
    Gloves: Major Agility
    Legs: Shadowleather Armor
    Boots: Any hybrid 2agi+Speed enchant, Minor Speed
    Rings: Gift/Breath of Versatility
    Weapons: Elemental Force
    Rogue - Outlaw
    Rogues that shine in straight up fights with high damage and a ranged slow. Add in the usual advantages of stealth and sap, and you get fearsome all around good fighters with solid team utility. Gear can be tweaked between pure agi glass cannon set and a more general mixed set with stam and secondaries to adjust to your playstyle and current needs.

    Stats: Agi > Verse > Crit

    Gear
    Head: Master Engineer’s Goggles, Dokebi Hat > Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Parachute Cloak > Any
    Chest: BG Crate, Gloomshroud Armor, Prospector's Chestpiece, Dark Leather Tunic > Any
    Bracers: BG Crate, Forest Leather Bracers, Wrangler's Wristbands > Any
    Gloves: Gloves of the Fang, Scouting Gloves (Quickblade with 4 verse/3 crit) > Serpentis' Gloves
    Belt: Dungeon Satchel, Girdle of the Blindwatcher
    Legs: Dark Leather Pants, Prospector’s Woolies, Any 6agi/9stam BoE
    Boots: BG Crate, Agile Boots, Dark Leather Boots, Scorched Blazehound Boots, Feet of the Lynx > Any
    Rings: BG Crate, Dungeon Satchel, Admiral Taylor's Loyalty Ring
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia
    Mainhand: BG Crate > Shadowfang, Bronze Shortsword > Any
    Offhand: Shadowfang, Bronze Shortsword > Any


    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 agi/1 crit shoulder enchant
    Back: Shadow Armor, Gift of verse
    Chest: Glorious Stats
    Bracers: Greater Assault, Stats
    Gloves: Major Agility
    Legs: Shadowleather Armor
    Boots: Any hybrid 2agi+Speed enchant, Minor Speed
    Rings: Any +1 Secondary enchants
    Weapons: Elemental Force
    Rogue - Subtlety
    Sub isn’t going to outclass combat. But thats ok, go have some fun with daggers. The lack of a slow is a real downfall.

    Stats: Agi > Verse > Crit

    Gear
    Head: Master Engineer’s Goggles, Dokebi Hat < Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Parachute Cloak > Any
    Chest: BG Crate, Gloomshroud Armor, Prospector's Chestpiece, Dark Leather Tunic > Any
    Bracers: BG Crate, Forest Leather Bracers, Wrangler's Wristbands > Any
    Gloves: Gloves of the Fang, Scouting Gloves > Serpentis' Gloves
    Belt: Dungeon Satchel, Girdle of the Blindwatcher
    Legs: Dark Leather Pants, Prospector’s Woolies, Any 6agi/9stam BoE
    Boots: BG Crate, Agile Boots, Dark Leather Boots, Scorched Blazehound Boots, Feet of the Lynx, Any
    Rings: BG Crate, Dungeon Satchel, Admiral Taylor's Loyalty Ring
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia
    Mainhand: BG Crate > Talon of Vultros (scaled), Assassin’s Blade (scaled), WSG Dagger > Any dagger
    Offhand: Talon of Vultros (scaled), Assassin’s Blade (scaled), WSG Dagger > Any dagger

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 agi/1 crit shoulder enchant
    Back: Shadow Armor, Gift of verse
    Chest: Glorious Stats
    Bracers: Greater Assault, Stats
    Gloves: Major Agility
    Legs: Shadowleather Armor
    Boots: Any hybrid 2agi+speed enchant, Minor Speed
    Rings: Any +1 Secondary enchants
    Weapons: Elemental Force
    Shaman - Elemental
    Elemental shaman is in a spot where its good, but resto shaman is just amazing. In solo que, a resto will do similar damage as well as healing extremely well. That being said, ele is definitely viable with solid burst damage output on top of the usual ghost wolf, and interrupt, and off-heals. We may see it in wargames where there are player enforced healer/class limits. I'm not sure on the secondaries, but crit may be important for burst. Or haste for more casts.

    Stats: Int > Verse > ?

    Gear
    Head: Green Lens, Spellpower Goggles Xtreme Plus > Heirloom
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Cape of the Brotherhood, Sporid Cape
    Chest: Slither-Scale Hauberk
    Bracers: BG Crate, Fortified Bracers > Any
    Gloves: Slither-Scale Gauntlets (scaled to 19)
    Belt: Slither-Scale Cord
    Legs: Slither-Scale Britches
    Boots: Slither-Scale Boots
    Rings: Advisor/Lorekeeper’s Ring, BG Crate, Dungeon Satchel, Signet of the Third Fleet
    Trinkets: Returning/Defending Champion, Battle Hymnal, Discerning Eye of the Beast, Inherited Insignia
    Weapon: BG Crate, Jagged Star > Any
    Shield: BG Crate > Any

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 int/spellpower shoulder enchant
    Back: Any +2 Int enchant, Gift of X
    Chest: Glorious Stats
    Bracers: Any +3 Spellpower Enchant, Stats
    Gloves: Glove Reinforcements (only BoEs), Any +3 Spellpower
    Legs: +1 Armor Kit
    Boots: Minor Speed
    Rings: Any +1 Secondary enchants
    Weapon: Elemental Force
    Shield: Int, Vitality
    Shaman - Enhance
    Enhance has been traditionally missing some key moves at 19. No clue how it is currently. No matter what is a team player with ghostwolf, earthbind, and off-heals.

    Stats: Agi > Verse

    Gear
    Head: Master Engineer’s Goggles > Heirloom
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Parachute Cloak, Cape of the Brotherhood, Sporid Cape
    Chest: Rough Bronze Cuirass, BG Crate, Any
    Bracers: BG Crate, Forest Leather Bracers, Fortified Bracers > Any
    Gloves: Thorbia’s Gauntlets > Any
    Belt: Runechain Girdle, Hulking Belt, Slither-Scale Cord, Dungeon Satchel
    Legs: Any 6agi/9stam BoE, Chain Leggings, Heirloom
    Boots: BG Crate, Chain Boots
    Rings: BG Crate, Dungeon Satchel, Admiral Taylor's Loyalty Ring
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia
    Weapon: BG Crate > Any

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2agi/1crit enchant
    Back: Shadow Armor, Gift of X
    Chest: Glorious Stats
    Bracers: 3AP, Stats
    Gloves: Glove reinforcements or 4agi
    Legs: Shadowleather Armor
    Boots: Minor Speed, Any hybrid 2agi+speed enchant
    Rings: Any +1 Secondary enchants
    Weapons: Elemental Force
    Shaman - Resto
    A great healing with a lot of utility. Ghost wolf makes for decent flag running (note that only Minor Speed stacks with ghost wolf). And with enchants back, it does very solid damage. Grab the full Slither-Scale set for the int from set bonuses.

    Stats: Int > Verse > Haste

    Gear
    Head: Green Lens, Spellpower Goggles Xtreme Plus > Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Cape of the Brotherhood
    Chest: Slither-Scale Hauberk
    Bracers: BG Crate, Fortified Bracers > Any
    Gloves: Slither-Scale Gauntlets (scaled to 19)
    Belt: Slither-Scale Cord
    Legs: Slither-Scale Britches
    Boots: Slither-Scale Boots
    Rings: Advisor/Lorekeeper’s Ring, BG Crate, Dungeon Satchel, Signet of the Third Fleet
    Trinkets: Returning/Defending Champion, Inherited Insignia, Battle Hymnal, Discerning Eye of the Beast
    Weapon: BG Crate, Jagged Star > Any
    Shield: BG Crate > Any


    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 int/spellpower shoulder enchant
    Back: Any +2 Int enchant, Gift of X
    Chest: Glorious Stats
    Bracers: Any +3 Spellpower enchant, Stats
    Gloves: Glove Reinforcements (only BoEs), Any +3 Spellpower enchant
    Legs: +1 Armor Kit
    Boots: Minor Speed
    Rings: Any +1 Secondary enchants
    Weapon: Elemental Force, Coastal Surge
    Shield: Int, Vitality
    Warlock - All Specs
    Affliction locks typically have lots of DoTs for spread damage, but are outclassed by boomkins. Destro can take verse/crit for a build that scales well with chaos bolt. However since people often don't let you cast, destro can also focus verse/haste for faster fears and better dueling capability. Demonology is weird and I have no clue. The secondary stats change by spec, and I don’t know them that well, so the stat priorities are approximate.

    Affliction Stats: Int > Verse > Haste > Crit
    Demonology Stats: Int > Verse > ???
    Destruction Stats: Int > Verse > Crit > Haste

    Gear
    Head: Green Lens, Spellpower Goggles Xtreme Plus > Heirloom
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Cape of the Brotherhood, Sporid Cape, Sanguine Cape
    Chest: Mystic’s Wrap, BG Crate > Any
    Bracers: Mindthrust Bracers (scaled to 19), BG Crate, Bright Bracers > Any
    Gloves: Magefist Gloves (ilvl 23) > Any
    Belt: Keller’s Girdle, Dungeon Satchel > Any
    Legs: Heirloom, Colorful Kilt, Any 6int/9stam BoE
    Boots:BG Crate, Spidersilk Boots, Any
    Rings: Advisor/Lorekeeper’s Ring, BG Crate, Dungeon Satchel, Signet of the Third Fleet
    Trinkets: Returning/Defending Champion, Battle Hymnal, Discerning Eye of the Beast, Inherited Insignia, Enchanted Warscroll
    Weapon: BG Crate > Any
    Offhand: BG Crate, Mystic's Sphere > Any

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 int/spellpower shoulder enchant
    Back: Any +2 Int enchant, Gift of X
    Chest: Glorious Stats
    Bracers: Any +3 Spellpower enchant, Stats
    Gloves: Glove Reinforcements (only BoEs), Any +3 Spellpower enchant
    Legs: Ironscale (BoEs/BoAs), Any 2 int/2 spellpower based leg enchant (BoAs)
    Boots: Minor Speed, Any hybrid 2stam+speed enchant
    Rings: Any +1 Secondary enchants
    Weapon: Elemental Force
    Offhand: Int
    Warrior - Arms
    Arms warriors have almost always been strong pvpers. Decent mobility with charge. Victory rush and plate armor makes you naturally tanky. Mortal strike is great for getting through heals. Reliant on crusader procs. Skullsplitter into Mortal Strike into Slam provides some solid burst with execute to finish off opponents. Its possible to get unlucky with crusader procs and get rage starved and kited. Pair with a pocket healer or someone with a slow. Advanced players can weapon swap to a second weapon with elemental force when crusader procs to maximize damage.

    Stats: Stam, Str > Verse > Crit

    Gear
    Head: Master Engineer’s Goggles > Any
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Sporid Cape
    Chest: BG Crate > Any
    Bracers: BG Crate > Any
    Gloves: Any
    Belt: Dungeon Satchel, Any
    Legs: Heirloom
    Boots: BG Crate > Any
    Rings: Demon Band x2, BG Crate, Dungeon Satchel
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia
    Weapon: Executioner’s Sword, BG Crate > Any

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 str shoulder enchant
    Back: Gift of X, Any +1 Str enchant, +3 Stam
    Chest: Glorious Stats
    Bracers: Any +3 Str enchant, stats
    Gloves: Glove Reinforcements, Any +4 Str enchant
    Legs: Angerhide Leg Armor
    Boots: Minor Speed, Any hybrid 2stam+speed enchant
    Rings: Any +1 Secondary enchants
    Weapon: Crusader
    Warrior - Fury
    Why use a single 2h weapon when you can use TWO GIANT 2H WEAPONS. Fury tends to be a little less reliable than arms in terms of damage - but double crusader and enrage procs can lead to some serious, if unreliable, burst. Its easy to be kited, so pair with someone with a slow or try to fight where you can use LoS to force closer encounters. Paired with a pocket healer, fury warriors are quite scary. People have been experimenting with stacking each of the secondaries to varying levels of success. Verse is all around solid damage and solid damage reduction for solo play (works well with elemental force force for a less bursty build). Haste works really well since it stacks multiplicative with enrage, meaning fast attacks, reduced CDs on bloodthirst/execute, and more crusader procs. Crit, despite being 150% dmg in pvp, works well with crusader procs to get enemies into execute range and burst even harder. Experiment and play around with it. With crusader, you can also afford to give up some str/weapon damage for more secondaries. If stacking a specific secondary, consider the heirloom weapons.

    Haste Build: Stam, Str > Haste >= Verse
    Crit Build: Stam, Str > Verse > Crit

    Gear
    Head: Master Engineer’s Goggles > Heirloom
    Neck: Heirloom
    Shoulders: Heirloom
    Back: Cape of the Brotherhood, Sporid Cape, Lambent Scale Cloak
    Chest: BG Crate > Any
    Bracers: BG Crate > Any
    Gloves: Any
    Belt: Dungeon Satchel, Any
    Legs: Heirloom
    Boots: BG Crate > Any
    Rings: Demon Band x2, BG Crate, Dungeon Satchel, Silverlaine's Family Seal
    Trinkets: Dusk Powder, Returning/Defending Champion, Touch of the Void, Inherited Insignia, Swift Hand of Justice
    Weapons: Executioner’s Sword, BG Crate, Reforged Truesilver Champion > Any

    Enchants - See here for specific enchants.
    Neck: Mark of the Hidden Satyr
    Shoulders: Any 2 str shoulder enchant
    Back: Gift of X, Any +1 Str enchant, +3 Stam
    Chest: Glorious Stats
    Bracers: Any +3 Str enchant, stats
    Gloves: Glove Reinforcements, Any +4 Str enchant
    Legs: Angerhide Leg Armor
    Boots: Minor Speed
    Rings: Any +1 Secondary enchants
    Weapons: Crusader

    Assumptions
    These are a bunch of facts, tidbits, and assumptions that are used when trying to figure out the best gear. Use these when determining if you want to use a piece of gear that isn't covered in the guide.

    • Primary stats are usually important, so oldschool jewelry pieces are almost always better than the newschool stuff with only stam and secondaries.
    • Glove reinforcements can only be applied to BoE hands, so most classes should have a BoE option.
    • Most shoulder enchants can only be obtained on heirlooms. A few armor kits can be applied on BoE shoulders.
    • MoP LW Enchants can be applied on BoEs, but there are only agility, strength, and stam options.
    • All LW Leg Enchants can be applied on Heirloom legs. If your heirloom legs are upgraded and are too high ilvl to be enchanted by a high level toon - go purchase them from the vendor to get a single copy that doesn't scale above level 60.
    • This guide won't cover enchanting tradable legs/shoulders through an exploit. It is out there and not hard to find. I don't want to risk my twink. Use at your own risk.
    • Boot speed enchants other than Minor Speed do not stack with Gift of X cloak enchants. See Movespeed section for more details on various movespeed interactions.
      • For the full 12% speed, you want Minor Speed and Gift of X
      • If you prefer a different cloak enchant, consider switching from Minor Speed to a hybrid boot enchant to get +2 stats as well.
      • Hybrid boot enchants don't affect cat form, ghost wolf, or travel form either - so use Minor Speed if you use those forms.
    • For casters, a one hand + offhand is about the same amount of stats as a staff. However the offhand can be enchanted for +4 int, making the one hand + off hand combo better. The one exception might be MW monks using high weapon damage staves, which may be worth losing the 4int.
    • For weapon damage classes, basically all weapons (for 19s) have been normalized and will provide the same weapon damage at a similar ilvl/rarity. This makes BG crate weapons BiS as they are slightly higher ilvl and will have slightly better weapon damage. For some classes, offhand weapon damage aren’t as important and an ilvl 23 stat stick is probably better.
    • The good ranged weapon enchants need to be applied to the BoA bow/gun - so Venomstrike and the WSG bow will likely never be BiS. However they can be swapped in with a +1 scope for when the primary weapon proc is active and on its Internal Cooldown of ~40 seconds. But you could also swap between 2 heirloom weapons with better enchants, so its not a good idea.
    • Jagged Star maces have standard stats for a caster 1h, but also have the weapon damage of an agility/strength 1h weapon - which means better auto attacks. Is probably technically BiS for any healer who also occasionally melees things (monk, druid, pally). Medicine Staff and Sturdy Quarterstaff are similar staves with high weapon damage - however you lose the offhand 4 int enchant, so is probably only worth it for MW monk.
    • The “Stats” enchant to bracers says +1, but is actually giving +2.
    • The Inherited Insignia gives 7 stam and offers a 2min cooldown alternative to Honorable Medallion (3m cooldown). The cost is that you give up that trinket slot. Healers and FCs probably want to consider using it. It is optional for other classes based on how often you get targeted for CC and how devastating it is.
    • For BoP legs like Leggings of the Fang or Slither-scale Legs, you can only legally enchant it with a Medium Armor Kit (or light armor kit?) to add +1 armor for the true BiS.
    • There are a number of pieces of gear that appear to no longer drop in game (or drop at the right levels), but are BoE. I will not include these, though sometimes its hard to tell whether something is just extremely rare, or truly not dropping anymore.

    Item/Information Sources
    Most of the information on how to obtain a piece of gear should be found through the wowhead links. Here are a few ones that might not be as obvious.


    • Many enchants give the same stats, so look at the enchants section for wowhead links to all of the viable enchants. Its based on @Swoops' very useful enchant scaling spreadsheet. If you're looking for more enchant options, check it out.
    • Twinks can learn 300 engineering in vanilla cities, which opens a lot of gear and consumables.
    • The BoA shipyard rings can be obtained from rare missions in the WoD Shipyard. If you didn’t do all the garrison stuff in WoD, this might be quite a time investment…
    • The Manari neck heirloom is from a rare legion class hall mission. See the wowhead page for more details. It cannot be used in Battlegrounds, so its not included in the guide - however it still may be useful for wPvP (or bank alts).
    • BG crates are earned by winning random BGs. This guide is always referring to the rarer blue pieces rather than the more common green pieces.
    • Dungeon satchels are obtained by completing a random dungeon. These pieces are always ilvl 23 and have varying secondaries. If you have any old cloaks/belts, they may still be ilvl 25 (and may have slightly better secondaries? I’m not sure) - however the primary stats may be locked to int even on non-int classes.
    • To get gear that isn't your armor type (ex, holy pally looking for slither scale set) - you need to do the dungeons with a 19 of that armor type and have them trade you the drops.
    • The MoP LW leg enchants are Angerhide (3str/2crit), Shadowleather (3agi/2crit), and Ironscale (4stam/2dodge). They can be applied to BoE legs without binding them.
    • Some 19s are going to want Glove Reinforcements on their gloves. It requires level 60 to apply, and cannot be applied through the trade window, which means that BoE gloves need to be reinforced before you equip them. DO NOT EQUIP YOUR BoE GLOVES BEFORE THEY ARE REINFORCED.
    • Defending/Returning Champion is done by completing the respective STV/DMF arena trinket, and then looting the chest once more on the same character. This means you have to complete these on a main unless your twink already has a grandfathered AGM. Note that you can have and equip one of each.
    • WSG pieces can be bought from the actual location of WSG in the Northern Barrens (Horde) or Ashenvale (Alliance). They cost marks of honor, which will sometimes drop from BG Crates. These marks are BoA, so they can be sent from high level characters who can earn them more reliably.
    • Flintlocke’s Woodchucker can be bought, but needs to be applied by a high level hunter on a BoA bow/gun.
    • If your BoA is too high ilvl (may no longer be an issue), you can buy a lvl 1-60 version directly from the heirloom vendor.
    • You can do this on a class trial hunter, so you don't need to level a hunter. The trial can be on whichever server helps you get the scope, as the BoA can be mailed across servers.
    • If you can't get flintlocke's, consider a Gnomish X-Ray Scope. Gnomish doesn't do damage on hit, but procs for more AP. You can also use one of each and switch them during the ~40 second internal cooldown.
    • Also consider the new BfA scope, Incendiary Ammunition. Will occasionally proc for ~350 damage (which can crit).
    • Gloves of the fang, slither scale gauntlets, defias gloves and defias legs all scale based on who loots them. If you cannot find level 19 versions on the AH, you’ll need to farm them on your twink.
     
    Last edited: Jan 7, 2019
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  3. Tonkks

    Tonkks Tônks

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    FANTASTIC guide. As far as I’m concerned, this post coupled with the 19s directory are the most important threads for new and returning twinks coming to the site. I noticed a few things- you have “Magefist Gloves-scaled??” This would be correct. They drop for a level 19 as item level 23 requires level 15 with better stats than the old ones. I just had a pair drop for me the other day. I believe the stats are exactly what you linked them to be.

    You touched on Grandfathered gear at the beginning but I think it is worth noting a little more, with returning thinks representing a good portion of users for guides like this. If anyone is reading this and is curious about any specific item that may be Gfd you can PM me. Some are really powerful.

    Gloves and belt have strong options from dungeon satchels/dungeon drops. BoEs can be good as well. Guardsman belt (Gfd BoE) is only missing 1 stat from my scaled defias belt (Gfd). Ruffian belt (gfd BoE) is BiS max agility. Scaled defias gloves and scaled gloves of the fang have decent stats too.

    You also only listed PvP power as I recall under rogue enchants. I am not entirely sure how this enchant scales and I don’t know if anyone has done any testing on this. I currently use shadow armor which I think is a fantastic combination of stats/armor. +2 stats to bracers may actually be better than 3 AP as well. This is another one that is really close, but you figure 1 agi > 1 AP coupled with the extra stamina provided by +2 stats. I just thought of this, but I wonder if any stats enchants also give + spirit like they used to, in turn converting to agility. But I’m just rambling now. Nice guide!!
     
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  4. kkaabb

    kkaabb Member

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    great guide , you could include black widow band for mages caus it's still showing on AH in some realms
     
  5. Swoops

    Swoops Grandfathered

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    Wow, this is amazing. I had no idea executioner's sword existed tbh. A ton of overlooked boe/crafted items are relevant now, pretty neat. Hadn't noticed the stat enchant on bracers either.

    You can use a class trial hunter to apply a Flintlocke's Woodchucker, don't have to level your own hunter for it anymore. Level 100s should be able to use it on fully upgraded BoAs with the way ilevels work out now too (tested on PTR, haven't double checked on live). Also gives you some server flexibility, since they can be hard to track down on lower pops.

    The Manari BoA neck doesn't work in BGs unfortunately (or fortunately if you don't want to grind through legion order halls for a sprint). I tried it last week and got a red "This item can't be used in Battlegrounds" message.

    Seconding this, it's definitely a lot to scroll through in one post. (also i tried to go through liking all the posts and couldn't believe there were only two).
     
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  6. OP
    necroaqua

    necroaqua Dedicated Guide Author

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    Thanks for the responses!


    Removed the ? from magefist. Added in shadow armor for leather agi users (I had forgotten it on the first one and copy pasted it to all of them). PvP power is about 2.7% damage, which looks to be better than shadow armor - but they are reasonably close and both are options. I'll also have to go through and add stats as an option to basically all the bracer enchants.

    All the spirit enchants became verse. A few were actually BiS for wpvp in legion, but I don't think any are that good right now after BfA scaling. Maybe the verse to weapon for someone who expects to be flag carrying with stacks.

    And +1 on the grandfathered gear questions! I won't add them to the guide, but feel free to comment with questions. I may add a few common examples (a few WFd invasion options vs current gear or something) in a different section or in comments.

    I'm not quite sure the status of several items, including black widow band and the ruffian belt mentioned above. If its no longer dropping and only available on the AH, I'm probably going to skip it for the guide. Theres simply too many options from too many expansions and they tend to be very rare and pricey. Black widow band is definitely a solid glass cannon option for basically any caster.

    Yeah, I hadn't seen anyone mention Executioner's sword before - but its super easy to get. The same vendor(s) also sell a 6str/11stam sword that may be worth grabbing for flag carrying (Blessed Sword or something?). I'm expecting a few other one-off BoEs to pop up in the comments for classes that I don''t play.

    Good tip on the class trial, definitely added that. Shame on the Manari neck...that basically takes away any reason to use it.
     
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  7. Tonkks

    Tonkks Tônks

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    Ill have to try out the pvp power myself. I just love having 66 armor (23% damage reduction). Black widow band no longer drops, but it is universally BiS for caster Dps. I completely understand not wanting to put Gfd items in the guide, but people should know there ARE BiS options available if they keep checking the AH. May not have a place in your thread and would be better served in another one.
     
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  8. jackblood

    jackblood Member

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    Is Shadowfang really better than Darkwater Talwar?
     
    Last edited: Jul 28, 2018
  9. OP
    necroaqua

    necroaqua Dedicated Guide Author

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  10. jdog185

    jdog185 New Member

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  11. OP
    necroaqua

    necroaqua Dedicated Guide Author

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  12. quinn50

    quinn50 New Member

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    Would searing blade with elemental force be better for fury? mark and force proc off the chance on hit effect dot and instant damage. I have played a few bgs with 2 executioner's sword and 2 searing I was getting better results with searing vs executioner's with crusader
     
  13. OP
    necroaqua

    necroaqua Dedicated Guide Author

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    The real best thing is to have two sets. One with crusader, one with ele force. You use the crusader until you get a proc and then you switch to the ele force weapon.

    I'm not a huge fan of weapon procs - especially searing blade where you lose out on 12 str vs executioner's sword (in addition to the weapon damage). Maybe Black Malice as it has a normal amount of str too? Ele force is either PPM or RPPM (can't remember) - so I don't know how much having the proc helps to proc ele force. I could see ele force smoothing out some of the damage. You won't burst as hard when double crusader is going, but there will be some damage going all the time.
     
  14. Stunt

    Stunt Grandfathered

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    Great guide! My 2 cents:

    PvP power doesn't boost damage for healing specs, so int should be better if you play aggressively.

    Proof of jagged star being bis
    [​IMG]
     
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  15. jackblood

    jackblood Member

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    Brewmaster can't dual-wield anymore btw.
     
  16. Waywicked

    Waywicked Insurrection

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    I saw you post somewhere that 1 point of agility on a rouge is worth roughly 2.5 of vers. I was wondering if this is true with the dps specs that use str. Is 1 point of str worth 2.5 vers on a fury warrior or 1 point of int worth 2.5 vers on a disc priest? This is a great guide and is very much appreciated. You sir have my vote for president!
     
  17. OP
    necroaqua

    necroaqua Dedicated Guide Author

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    I did a very rough calculation simply looking at the tooltips of my rogue as I switch in gear - so that conversion is probably only accurate for rogues and prob doesn't apply to other classes/specs. Specifically comparing no neckpiece/neck w/ agi but no verse/neck with verse but no agi/neck with agi and verse.


    So looking at my fury warr:
    equipped | bloodthirst dmg | execute dmg | rampage dmg
    no neck | 104 | 197 | 282
    4 str | 106 | 202 | 290
    5 verse | 105 | 199 | 287
    4 str + 5 verse | 107 | 204 | 294


    So using rampage as the largets numbers will show the most accurate changes, it looks like 4str gives +8 damage and 5verse gives +5 damage. Using both is a total of +12 damage instead of +13, so theres a little bit of rounding in there throwing things off slightly, but it should be close enough to use.

    Execute shows 4str being worth +5 damage, 5verse being +2 and both is the +7 we expect. Same for bloodthirst.

    So using rampage's numbers...
    4str = 8dmg
    5ver = 5dmg
    20str = 40dmg = 40ver
    1str = 2ver

    So as a very rough guide, I'd go with that.
     
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  18. VenomizeGaming

    VenomizeGaming New Member

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    Elemental Force is 10 RPPM
     
  19. VenomizeGaming

    VenomizeGaming New Member

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    Feral Druid

    Stats: Int, Verse

    Wat?
     

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