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Class-Wide Knowledge
  1. Always use the PvP Talent Adaptation, paired with Inherited Insignia. This provides you with way more CC’s Breaks.

As @Goesid has mentioned this part got fixed recently.

But this is great guide! I am going to slowly try to put together a Starter Edition version of this once you guys finish (if you don't mind), as it will be pretty easy to edit a few slots of gear. I will of course give full credit to everyone participating in this thread for building the blueprint.
 
Outlaw Rogue

Stat priority

Agility > Versatility > Crit > Haste.

Defining value

1 Agility = 2.5 Versatility

Gear
Will type out the items in order of BiS.

Head - Master Engineer's Googles > http://www.wowhead.com/item=138167/felshroud-hood&bonus=1812:3387 (Ilvl 31) > http://www.wowhead.com/item=65915/rifle-commanders-eyepatch > http://www.wowhead.com/item=3011/feathered-headdress
Quite simple really, Master engineers googles are all around the best for outlaw Rogue it gives us high stamina which is great since we're lacking stamina over all and a high versatility rating to maintain optimal damage/reduction.

Felshroud Hood, Is definitely BiS for dmg overall but you'll be giving up survivability.

Since Felshroud Hood is GF'd a good head piece which is almost equivalent in damage output is the "Rifle Commander's Eyepatch.

Feathered headdress is I suppose for those of you who would want to go full out glass cannon (Which I wouldn't recommend)

Neck - http://www.wowhead.com/item=122666/eternal-woven-ivy-necklace
No discussion here, the heirloom neck gives you both high Agility and versatility and to top everything of you'll get a nice self-heal which heals you around 100~ dmg

Cloak - http://www.wowhead.com/item=10518/parachute-cloak
Parachute for the +10 agility also quite the no-brainer if you ask me.

Shoulders - http://www.wowhead.com/item=122358/stained-shadowcraft-spaulders&bonus=0

Highest Agility with the enchant on them not to mention they're simple to acquire and everyone should have them at this point.

Chest - http://www.wowhead.com/item=138192/felshroud-vest (Ilvl 31) > http://www.wowhead.com/item=6584/scouting-tunic "Quickblade" > http://www.wowhead.com/item=134647/rookies-tunic "Adaptable"
BiS would still be the titanforged Felshroud vest it gives us good stats.. what else to say.

Scouting tunic of the Quickblade is a super simple item to acquire before getting the "Adaptable" Rookie's tunic, gives us "7 agi, 10 stam, +3 crit and lastly +6 Versatility.

Rookie's tunic is either second or third BiS i'm not certain what the "Adaptable" tunic scales to versatility wise.

Bracers - http://www.wowhead.com/item=57486/kromgar-legionnaires-leather-bracershttp://www.wowhead.com/item=134650/rookies-bindings "Adaptable"

Krom'gar bracers is BiS agility plus it's easy as hell to get a hold of.

Rookie's bindings of the adaptable is a contender as well and arguably better it all depends on if you want to sacrifice 2+ agility for 6 stamina (Calculation being that "1 Agility = 2.5 Versatility")

Weapons - http://www.wowhead.com/item=11121/darkwater-talwar x2

2x Darwater Talwar is BiS ever since they nerfed the proc dmg on Shadowfang to a pathetic 4-8 dmg.. People have done testing and having 2x of the sword equipped will increase the proc rate of the "80-90 dmg" by times two.

If you want to be "Real BiS" you want to acquire the ilvl 25 version of this sword.

Gloves - http://www.wowhead.com/item=138166/felshroud-gloves (Ilvl 31) > http://www.wowhead.com/item=3058/forest-leather-gloves&bonus=3835> http://www.wowhead.com/item=6586/scouting-gloves "Quickblade"

BiS clearly being the GF'd titanforged invasion gloves.

Second BiS, Forest Leather Gloves gives you good agility and stamina flat

The Scouting Gloves are good if you for some reason can't find a pair of forest leather gloves. (The higher the Versatility rating on them, the more viable they get in competing for second BiS.)

Belt - www.wowhead.com/item=5975/ruffian-belt > http://www.wowhead.com/item=9801/superior-belt "of the Quickblade" > http://www.wowhead.com/item=9801/superior-belt "of the Auror" > http://www.wowhead.com/item=57511/belt-of-the-grieving-father
Ruffian belt is BiS for Damage and gives the highest agility out of any belt at level 20.

Superior belt of the Quickblade is second BiS in "DMG" and should give you +5 versatility and >3+ Crit

Second BiS here is the same belt but "Auror" which gives you +5 versatility and >3+ Haste

Thirdly i'd say get the Belt of the grieving father, it's a quest reward and it's the same "Questline" to acquire the +8 wrist we talked about earlier.

Legs - http://www.wowhead.com/item=5961/dark-leather-pants

Tbh i'll go out and say that this is BiS regardless of the fact that you're sacrificing a metric ton of stamina, the 12+ agility combined with the leg enchant gives these legs 16 agility.. which is just crazy.

Feet - http://www.wowhead.com/item=1121/feet-of-the-lynx > http://www.wowhead.com/item=134648/rookies-boots "Adaptable" > http://www.wowhead.com/item=151421/scorched-blazehound-bootshttp://www.wowhead.com/item=57474/kromgar-sergeants-leather-boots
BiS is hands down the new "Ilvl 28" scaled Feet of lynx, since they scale 9/9 agi+stam it's hands down the best shoes you can have on a agility wearer.

Second BiS here would be the blue BG crate boots of the adaptable.

Blazehound boots are easy to get since they drop from the first boss in RFC i'd argue these are third BiS over Krom'gar because I still want to up-keep a as high Versatility rating as possible at a minimal loss of Agility.

Krom'gar are easy boots to get as well, since you'll be getting them if you're going for the Grieving father belt.

Rings - http://www.wowhead.com/item=51992/tumultuous-ring "Quickblade" > http://www.wowhead.com/item=134659/recruits-ring "Adaptable"

Easy choices here IMO as well, adaptable ring for the versatility and then a the dungeon ring of "Quickblade" with +3 Versatility and +2 Crit


Trinkets -
BiS setup / http://www.wowhead.com/item=126948/defending-champion&bonus=0 + http://www.wowhead.com/item=126949/returning-champion&bonus=0
This would be BiS now since they've nerfed the Trinket + http://www.wowhead.com/spell=195756/adaptation

Second BiS / Any +7 stamina +5 versatility trinket + http://www.wowhead.com/item=19024/arena-grand-master
This is good if you feel like you're lacking survivability and feel comfortable sacrificing +5 versatility for +4 stamina
(I'd still switch to the double "Champion" heirloom trinket combo whilst the AGM bubble is on CD.)

Third BiS / Any +7 stamina +5 versatility trinket + http://www.wowhead.com/item=128318/touch-of-the-void
+1 Versatility here at a loss of 7 Stamina, I'd say go this if you do not have both of the "Champion" trinkets and no AGM


Enchants

Neck - http://www.wowhead.com/spell=190894/mark-of-the-hidden-satyr
Shoulders - http://www.wowhead.com/item=83007/greater-tiger-claw-inscription
Cloak - +12 Agility (GF'd) > http://www.wowhead.com/item=38893/enchant-cloak-stealth
Chest - http://www.wowhead.com/item=74708/enchant-chest-glorious-stats
Bracers - http://www.wowhead.com/spell=104391/greater-agility
Weapons - http://www.wowhead.com/item=74725/enchant-weapon-elemental-force x2
Gloves - http://www.wowhead.com/item=38967/enchant-gloves-major-agility > http://www.wowhead.com/item=34207/glove-reinforcements#created-by-spell
Belt - Northrend Engineering, what else :p
Legs - http://www.wowhead.com/item=83764/shadowleather-leg-armor (Make sure to apply this before equipping the legs)
Boots - http://www.wowhead.com/item=74717/enchant-boots-blurred-speed
Rings - http://www.wowhead.com/item=153445/enchant-ring-pact-of-versatility x2

Professions

Just make sure to get 300 in Alchemy for http://www.wowhead.com/item=75525/alchemists-flask

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That's about it from my understanding of BiS (If you don't have a GF'd piece in your inventory just pick the second option and the difference shouldn't be noticable), feel free to comment if there's anything you guys feel like i've missed etc. In this current setup i've got linked here, i'm at 200 agility, 13-14% versa and 15-16% crit while scaled in a BG.

#PeerReviewMe

Also since i saw Goodh asking, if a mod can change my name to "Doom" i'd appreciate it, i'm getting quite tired of "Antistealth" weird name i made back in 2011 :oops:
@Zeiren @Selaya
 
Still looking for peer review on many of these guides.

Also need Druid, Warrior, Warlock

After this, I will be compiling all lists from deep in the thread and making a new thread with a Table of Contents (Will be using 9 Reserved messages to link to each class)
 
1. Does Scouting Tunic scale higher than the blue pvp chest? Because otherwise the blue chest is technically better with +1 armor :p

2. The good version of Argus ring is GFed, which I believe makes the second BiS for people who don't have it the BFD Ring, the dungeon ring or something else.

3. I haven't seen it but I'm about 90% sure there's a 20 scaled version of scouting pants, which are 10stam/7agility and BOE for the leg enchant. Which makes it 5 agility for 10 stamina and 9 secondary stats. I know that it exists in the cloth Pagan britches. In any case the 19 scaled scouting pants or heirloom pants can be enchanted and sacrifice 6 agility for 9 stamina and 8 secondary, which I think is good enough to be worth listing as a viable option. (worth noting though that rogues have basically no chances to stack agility higher without sacrificing kind of a lot of stamina)

4. Seen a lot of people suggest greater assault is bis for bracers, but I don't know enough to comment. +2 all stats also deserves a shoutout, some of us like stamina/ it can be easier to get.

5. Just to give another option, because why not: Cloaked shoulderpads with the strongest Sha Armor Kit are at 5 agility / 8 stamina / 8 secondaries enchanted with +2 stamina (+3 stamina -2 agility +1 secondary stat compared to heirloom)

6. For me Forest Leather Gloves (7ag/8stam) are maybe 2nd BiS, should definitely be listed. Also glove reinforcements (7 stam) are worth listing for enchants.


just my thoughts from trying to figure it out myself. overall agree a ton with all your stuff. I think rogues have a ton of opportunities to trade agility for stamina or stamina for secondary stats, so it's hard to nail down a perfect BiS. It's worth listing a lot of comparable options if we're making a big resource because playstyle/preference/situation do matter a lot.

These are all valid things to list as well, like mentioned there's a bunch of different ways to gear your rogue, the math i used when making this makes the build i'm running atm the highest Damage in relation to health, clearly one can pick and choose based on if they want more health and sacrifice dmg, etc etc.

To answer some of your questions.

The scout tunic i've not checked into, this is something i've read somewhere in another thread and could be wrong.
Argus ring was second BiS under the Dungeon ring with +3 versa and +2 crit, but I mentioned that I was lazy and didn't want to farm it - I've now added that to being the go to ring in combo with the "Adaptable" pvp ring to make things easier, had no idea that Argus ring was GF'd..
Could be like chest that legs have a scaled level 20 version that is far superior, i've yet to see one that's also why it didn't cross my mind to add it to the list.
Sure one could add the Cloaked Shoulderpads but usually the ones with versatility on them goes for 10-15k on my server and the heirlooms gives the highest agility anyhow so figured what's the point in adding it.
Forest leather gloves i remembered yesterday while laying in bed so those are definitely something I can agree with and will add right now.
The attack power scales exactly the same as agility, but since we no longer gain 150% value of AP I just went with agility > AP on wrist.


Fixed some of the things you mentioned at least, the scouting legs i wouldn't know anything about so didn't add those.
 
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This'll be awesome when everything's done, a lot of new (and returning) twinks are kinda lost in a post-legion world.

Been updating some no longer f2ps before that sub runs out, so I'll toss some thoughts in since @Tollo is looking for peer review. Most of these are just my opinions though - 100% feel free to ignore. You guys have probably played these specs more than I have.

Overall I think most lists should have PvP Power to cloak (maybe an agility enchant) and stam(/agil)+speed to boots (minor speed for druid/shaman). The choice for casters/healers comes down to 3% damage/healing and 3 stam vs. 0.2% vers/2% speed. 2% speed can help sometimes, but I'm not sure if it's useful often enough to make it the default recommendation in a bracket with mounts.

Intellect to cloak is only worth using for healer dps (quick math - all spells scale linearly with spellpower, so 3% damage/healing is better if you have more than 100 int).

The gear lists look pretty on point, I think @Dcm, @Goohd (for BM) and @ohti might be underrating haste a bit though.

Haste does more than speed up your casts and generate energy/focus. It's the best stat for BM hunters in Endgame PvE, and most of their damage comes from abilities we already have at 20. It reduces KC/Barbed Shot CDs, reduces the GCD, and increases your (and your pet's) attack speed, which also benefits the Barbed Shot reset thing. I don't think you should 100% base stats off pure PvE damage, imo it's kind of relevant for sustained ranged specs though. Crit's still good when you rely on execute range KCs to get kills a lot of the time, but higher haste/vers builds are worth considering since BM isn't that bursty no matter what.

For MW, haste affects instant soothing mist vivifies exactly the same as it affects hardcasted ones. It speeds up the GCD just as much as it does 1.5s casts. Enveloping also scales super well with haste - try swapping haste and vers 1:1 and looking at the tooltip. The more you use Enveloping (and the more you value healing output over mana efficiency), the better haste gets.

Haste works well reducing shadow's CDs, dropping the GCD for SW:p spam and bringing the Void Eruption cast down from like an hour to maybe 45 minutes or so. I don't think you need VT to make it the best overall dps secondary for Shadow.

Idk though, it doesn't matter that much as long as you aren't dropping main stat for secondaries. We don't really get enough of them for it to make a huge difference. A lot of this comes down to haste being my personal preference on a lot of ranged/healing specs. It could be good to make lists a bit more secondary stat-neutral since most BiS gear options come in every combination, but most people using this as a starting point are probably looking for exact stats to follow.

Stat Priority
Int/sp>Haste (up to 50 rating while in instanced pvp)>versatility>stamina>crit

Intellect is the best stat for holy paladin for obvious reasons. For the build I am going with we are reaching the 1.3s cast time for flash of light which requires 50 haste rating in stanced pvp. Any haste rating above or below that 50 rating is useless and should be avoided if possible.

Super minor, but that haste breakpoint doesn't actually exist. Cast times scale totally continuously, the tooltip change there is just based on rounding. You can see it better with a cast bar addon (Quartz at least has an option to add the second decimal place). I 100% agree with where you ended up though, it's good having a bit of balance in your best secondaries.
 
This'll be awesome when everything's done, a lot of new (and returning) twinks are kinda lost in a post-legion world.

The gear lists look pretty on point, I think @Dcm, @Goohd (for BM) and @ohti might be underrating haste a bit though.
our casts and generate energy/focus. It's the best stat for BM hunters in Endgame PvE, and most of their damage comes from abilities we already have at 20. It reduces KC/Barbed Shot CDs, reduces the GCD, and increases your (and your pet's) attack speed, which also benefits the Barbed Shot reset thing. I don't think you should 100% base stats off pure PvE damage, imo it's kind of relevant for sustained ranged specs though. Crit's still good when you rely on execute range KCs to get kills a lot of the time, but higher haste/vers builds are worth considering since BM isn't that bursty no matter what.

For MW, haste affects instant soothing mist vivifies exactly the same as it affects hardcasted ones. It speeds up the GCD just as much as it does 1.5s casts. Enveloping also scales super well with haste - try swapping haste and vers 1:1 and looking at the tooltip. The more you use Enveloping (and the more you value healing output over mana efficiency), the better haste gets.
I appreciate this input! I mean I still believe crit > haste in MW dps situations, however, for healing it would possibly be more beneficial. Fang set is primary go to, easily, however for off pieces, maybe a 2nd set could be obtained for swapping out based on situation? I feel as though MW and the gearing/enchant choice is very situational, and of course I know you won't always have the time to swap gear sets, but I wouldn't mind doing more testing with haste over crit.

Also, I feel as though I am underestimating haste because it doesn't seem to be as effective as it was before the implementation of templates. Even considering the stat squish, go-to enchants for most healers would be 10 haste to ring and the 19 haste/2% speed enchant. I could be wrong, but as I had mentioned, I'd be happy to do more testing while obtaining more gear to do so.
 
The choice for casters/healers comes down to 3% damage/healing and 3 stam vs. 0.2% vers/2% speed.
I prefer the speed as discs are constantly getting targeted by other twinks
It's the best stat for BM hunters in Endgame PvE,
this means nothing
For MW, haste affects
noone has done a MW guide in here yet
spam and bringing the Void Eruption cast down from like an hour to maybe 45 minutes or so
this is true and I do agree haste is nice but if you're pugging with a good grp you jus sit in the back and free cast, you totally have time to cast VE and with more vers / crit it does like half of 5 or 6 ppls hp
I don't think you need VT to make it the best overall dps secondary for Shadow.
shadow is easily top dmg with dot spread / ele force / satyr
 
I appreciate this input! I mean I still believe crit > haste in MW dps situations, however, for healing it would possibly be more beneficial. Fang set is primary go to, easily, however for off pieces, maybe a 2nd set could be obtained for swapping out based on situation? I feel as though MW and the gearing/enchant choice is very situational, and of course I know you won't always have the time to swap gear sets, but I wouldn't mind doing more testing with haste over crit.

Also, I feel as though I am underestimating haste because it doesn't seem to be as effective as it was before the implementation of templates. Even considering the stat squish, go-to enchants for most healers would be 10 haste to ring and the 19 haste/2% speed enchant. I could be wrong, but as I had mentioned, I'd be happy to do more testing while obtaining more gear to do so.

Yeah, I have no idea how the stat breakdowns work out for dps. Iirc people went full haste/crit for dps in legion M+ boosting, but crit/vers for the triple BoK/double RSK burst should be better for pvp.

Definitely can't hit the secondary levels we used to with gift enchants squished. You don't need to stack secondaries super high to make them effective though, even if you can't feel it much the marginal gains are slightly higher when you don't have much (going from 0-10% is a 10% increase, going from 10-20% is a 9% increase, etc). A little bit of everything isn't sexy, but it's not a bad choice. It honestly doesn't make that big of a difference though since we can't get a ton of them. Secondaries are pretty close in value and definitely worse than int - the odds of a single crit vs. haste gear choice actually making a difference in a game is super small.
[doublepost=1533604575,1533603777][/doublepost]
I prefer the speed as discs are constantly getting targeted by other twinks

this means nothing

noone has done a MW guide in here yet

this is true and I do agree haste is nice but if you're pugging with a good grp you jus sit in the back and free cast, you totally have time to cast VE and with more vers / crit it does like half of 5 or 6 ppls hp

shadow is easily top dmg with dot spread / ele force / satyr

The comment about PvE stats was responding to this:

Haste is in the bottom of my stat priority since both these specs already have a focus generation ability. Steady Shot for MM and Barbed Shot for BM. It is also important to note that BM has no cast time abilities making haste even more useless.

BM has Barbed Shot and no cast time abilities there, but haste is good. I also explained why I think it's mildly relevant.

DCM did a MW guide.

You said:

Shadow, the DPS spec. Intellect is flat dmg increase, crit is great to stacks imo because of all the dots you'll be keeping up at a time. Vers for flat dmg output, off healing, and dmg reduc boost, haste is not as important @ 20 as it is 29 due to lack of VT.

My comment was disagreeing with that, idk if you thought I was saying shadow did less damage than other specs or something. I think haste will add more overall damage than crit or vers for a multi-dotting spriest, regardless of if they have VT or not.

Edit:

Anyways, tldr on my main point isn't that the stat priorities you guys have is wrong, it's just that I don't think your reasons for haste being bad really hold up.
 
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Recuerdo los tiempos cuando estaba morro
Me crie como un perro me la rife solo
Mi padre un borracho que me maltrataba
Mi madre por miedo
Miraba y callaba...

Agarre la calle y luego los vicios
Nunca fui a la escuela no conocí un libro
Sobre las banquetas dormí muy seguido
Y algunos cartones me cubrían el frio
Quede bien drogado debajo de un puente
Pero algo muy raro paso de repente
Un compa de negro me toco la frente
Dijo soy el diablo
Te espante a la muerte...

(Y es La Trakalosa De Monterrey)

No podría creer lo que estaba escuchando
Pensé que tal vez estaba alucinando
Cerraba los ojos lo seguía mirando
Cuando iba a pararme
Me tomo del brazo...

Me dijo no temas yo vengo a ayudarte
Y una mejor vida voy a regalarte
Hoy vas a tener lo que siempre soñaste
A cambio de tu alma voy a apadrinarte...
SCROLL TO CONTINUE WITH CONTENT
 
This'll be awesome when everything's done, a lot of new (and returning) twinks are kinda lost in a post-legion world.

Been updating some no longer f2ps before that sub runs out, so I'll toss some thoughts in since @Tollo is looking for peer review. Most of these are just my opinions though - 100% feel free to ignore. You guys have probably played these specs more than I have.

Overall I think most lists should have PvP Power to cloak (maybe an agility enchant) and stam(/agil)+speed to boots (minor speed for druid/shaman). The choice for casters/healers comes down to 3% damage/healing and 3 stam vs. 0.2% vers/2% speed. 2% speed can help sometimes, but I'm not sure if it's useful often enough to make it the default recommendation in a bracket with mounts.

Intellect to cloak is only worth using for healer dps (quick math - all spells scale linearly with spellpower, so 3% damage/healing is better if you have more than 100 int).

The gear lists look pretty on point, I think @Dcm, @Goohd (for BM) and @ohti might be underrating haste a bit though.

Haste does more than speed up your casts and generate energy/focus. It's the best stat for BM hunters in Endgame PvE, and most of their damage comes from abilities we already have at 20. It reduces KC/Barbed Shot CDs, reduces the GCD, and increases your (and your pet's) attack speed, which also benefits the Barbed Shot reset thing. I don't think you should 100% base stats off pure PvE damage, imo it's kind of relevant for sustained ranged specs though. Crit's still good when you rely on execute range KCs to get kills a lot of the time, but higher haste/vers builds are worth considering since BM isn't that bursty no matter what.

For MW, haste affects instant soothing mist vivifies exactly the same as it affects hardcasted ones. It speeds up the GCD just as much as it does 1.5s casts. Enveloping also scales super well with haste - try swapping haste and vers 1:1 and looking at the tooltip. The more you use Enveloping (and the more you value healing output over mana efficiency), the better haste gets.

Haste works well reducing shadow's CDs, dropping the GCD for SW:p spam and bringing the Void Eruption cast down from like an hour to maybe 45 minutes or so. I don't think you need VT to make it the best overall dps secondary for Shadow.

Idk though, it doesn't matter that much as long as you aren't dropping main stat for secondaries. We don't really get enough of them for it to make a huge difference. A lot of this comes down to haste being my personal preference on a lot of ranged/healing specs. It could be good to make lists a bit more secondary stat-neutral since most BiS gear options come in every combination, but most people using this as a starting point are probably looking for exact stats to follow.



Super minor, but that haste breakpoint doesn't actually exist. Cast times scale totally continuously, the tooltip change there is just based on rounding. You can see it better with a cast bar addon (Quartz at least has an option to add the second decimal place). I 100% agree with where you ended up though, it's good having a bit of balance in your best secondaries.
Healer dps? also what is better pvp power or int to cloak for a healer?
 
Healer dps? also what is better pvp power or int to cloak for a healer?
Most healers in the bracket do enough healing to where they can do off dps at the same time. Not as much as a twink dps would but it's pretty decent depending on spec and gear
 
@Swoops

Super minor, but that haste breakpoint doesn't actually exist. Cast times scale totally continuously, the tooltip change there is just based on rounding. You can see it better with a cast bar addon (Quartz at least has an option to add the second decimal place). I 100% agree with where you ended up though, it's good having a bit of balance in your best secondaries.

I wondered if this was the case, but as I don't really use many addons I couldn't be sure. I still believe reaching for the 1.3s cast time is the best bet, and anything after that is wasted stats. 1.2s would be ideal but you would give up so many other stats that it wouldn't be worth it. Thank you for letting me know!
 
I will he including a disclaimer for all healer sets that Minor Speed + Gift is viable and useful for PuGs, since they are the priority target in any pug clash for twinks. In a premade setting, only the resto shaman will really benefit from the speed
 
Probably just stick with stacking stamina/versatility once I hit a spellpower threshold on all my 20 heals. It has been a working formula for me for a long long time.

/cheers
 
I’m pretty new to the forum and have really found this thread to be very helpful. On a f2p/veteran account some of the recommendations for engineering and enchanted gear is way above my level 100 profession cap. Currently I’m trying to get my outlaw rogue up and running. Are there any recommendations for cloak slot as I can’t craft the parachute cloak. Thanks again for all the work you guys put into this thread.
 
I’m pretty new to the forum and have really found this thread to be very helpful. On a f2p/veteran account some of the recommendations for engineering and enchanted gear is way above my level 100 profession cap. Currently I’m trying to get my outlaw rogue up and running. Are there any recommendations for cloak slot as I can’t craft the parachute cloak. Thanks again for all the work you guys put into this thread.

Glad to be of help!

F2P Cloak: Sporid Cape

I believe there was discussion of making a F2P version of this, but it make take some time to get that going. This thread alone has taken us a few weeks to craft.


Also, bump for Druid, Warlock, Warrior - After those 3 lists, I can build our finalized draft of this!
 
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