EU+US 98/99 Legion Info

@Dach No worries, and sorry if I also sounded stand-offish. I've actually created Toons on every single Full/High pop Realms to watch the AH a little more closely than what I can with TUJ in hopes of seeing more of the 746+ iLvL 99's listed. To my utter surprise, my only World Epic on my 99 DH was from my own Realm's AH, a Low Pop none the less. Once I get done with Leveling my Mains to 110 and finish off Prof and all the new wizbangs Legion has to offer, I'll settle into a normal routine of daily Dungeoning with my 99 DH as well as hour+ long AOE farms hoping for a World Epic to drop for me personally. Unfortunately that's at best a month from now, and at worst 2-3 months as much as I hate Leveling lol.

As for the 101's showing a much higher % of WF, at least on the AH, that might be because the full 850 World Epics are the 101 variant (similar to WoD Crafted Epics at 91). That could mean that the 101 variants are the 'Base Model' that 98-100 and 102-109 are scaled from with Blizz's new Scaling Tech introduced in 7.0. Ofc, I don't know this as fact, but it seems reasonable.
 
i think blizz added a new dimension to item bonus type.

in mop: normal, warforged, heroic, heroic warforged, mythic and mythic warforged all have different item ids. there were no bonus types. all of those variants have the same sockets and no tertiary stats cos it hasnt been released yet. older green items have random enchants e.g. "of the monkey" but they dont have a different id.

in wod: they combined those mentioned above into a single item id, but with different bonus types to distinguish the strength (difficulty and warforged) of each item. there are even multiple bonus types to identify the socket, secondary and tertiary stats of the item, though not all combinations are possible.

raid items e.g. http://www.wowhead.com/item=113591/the-bladefist&bonus=41:561:564:566 can have difiiculty, warforged, tertiary stat and socket bonus ids

dungeon items e.g. http://www.wowhead.com/item=109763/diamondglow-circle&bonus=41:522 can have different level requirements, difficulty and tertiary stats. level 100 requirements (heroic and warforged) can have sockets and warforged (mythic has multiple stages of warforged) but no socket for below level 100 variants.

baleful items and crafted items can have different ilvls and secondary stats e.g. "of the aurora"

now in legion they just extended on the system but wowhead doesnt seem to be updated with all the info. ill focus on the epic BoEs e.g. http://www.wowhead.com/item=141577/fists-of-thane-kray-tan
there can be:
ilvl 740 requires level 98,
ilvl 746 requires level 99,
ilvl 753 requires level 100,
ilvl 759 requires level 101,
etc. all the way to ilvl 810 requires level 109.
all of these can have socket and tertiary stats but cannot warforged.
on top of that, there is another version for ilvl 835 that also requires level 101. this one can have sockets, tertiary stats, as well as multiple normal and warforged variants:
normal ilvl 835,
normal ilvl 840,
warforged ilvl 845,
warforged ilvl 850.
 
Woo I bought a lvl 98 (ilvl 740) http://www.wowhead.com/item=141589/treias-handcrafted-shroud

ilvl 737 on my resto druid now.

Btw as far as instanced pvp is concerned, 90-99 is better than 109 imo. Max ilvl @109 is 830 ish (5% stat bonus) verse max ilvl @99 being 760 ish (16% stat bonus). Now consider than simply doing all quests @99 gives you about ilvl 733 (13.3% stats) whereas quests will only get you about 780 @109 (0% stats).

Artifact traits are pretty much the same in both brackets. 13 traits is the soft cap and maybe with some hardcore farming you might be able to reach 16 traits. 16 is my goal anyways. @109 you can do some follower missions that reward art power until your order hall resources run out.

editl oh snap just got my first legion boe epic ever (746 neck) on my 99 druid. So he's ilvl 740 now.
 
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After finally getting into a dungeon this was the recount from the 3rd boss. They said I did 464k on the 1st boss
http://imgur.com/a/mLVid
 
Okay, I've been to a few 99 battlegrounds and I'm not quite sure, but the damage seems to be scaled way down in comparison to the 109 bracket. I guess you would have to be twinked to kill anything 1 on 1 in under 20 seconds. In EU the queue time is pretty long, 10-20min wait time during peak hours.
No class is really OP in this bracket as far as i can tell (there is never a big gap between the 1st and 2nd on the damage chart and it is evenly curved, if that makes sense). DH in this bracket feels very lackluster because of the low ability count and no talents to personalize your playstyle. But then again all the classes feel underpowered.

109 meanwhile feels very smooth. Queue times are always under 10 mins with near instant pops during peak hours. People die faster so 1v1 battles are actually fun. The ilvl benefit may not be as great but you can achieve dominance over the leveling crowd via Ancient Healing Potions that heal for 50% hp @ 109 and Gunpowder Charge that hits for 37% hp (I took 1 mil hp as baseline). In this bracket marksmanship hunter with sidewinders and patient sniper is king in damage (because of the aoe component) with Havoc DH and boomkin at a close second. I'm really having a lot of fun :D it's been years since i had fun on a twink lol ^^ well not technically twinked yet..
 
@godroad If you mean Gunpowder Charge they are also usable by 98/99 Twinks. Part of why the 90-99 Bracket isn't a 1-shot fest (not fun PvP in any way) is because Blizz has had ~2 years to "Balance" it. Sure the Artifact Weapon at 98/99 and the ~15%+ Stat difference helps but it's not going to skew Twinks into instant 1-shot behemoths. If that's the type of PvP you like, then may I suggest the 10-19 Bracket where just about everyone dies in 2-3 hits. There's plenty of folks exploiting things for lots of 1-shots in that Bracket as well, might be right up your alley ;)

As for Ques, give it 2 months when everyone is bored of the new Legion Content and the 90-99 Bracket will 'come alive' again, at least to some extent.
 
For damage in 90-99 BGs, try a balance druid. I deal between 2-3 times as much damage as the second guy on the damage chart (ilvl 738). Of course you can't two-shot anyone, but the spread damage and aoe pressure is amazing, especially if people are stacked up like fighting for the flag in EotS. In those cases Full Moon hits like a truck.
 
I have two 99 Legion twinks. Balance druid (iLvl 737) and beast mastery hunter (iLvl 738). Pretty much the same as Gojira said. I usually deal 2 to 3 (and sometimes 4) times as much damage as the next guy. Sadly, the burst isn't there as often like the old days. Due to templates, the balance druid's crit plummets to 10% in a BG. BM hunter drops to around 20%. Mastery gets cut in half.

When the stars align, dots rolling, double lunar strike, double star surge, and dropping a full moon on someone is still pretty entertaining. Alliance healers learn to run away when they see the chubby moonkin. :p

The BM hunter so far has been meh. Not terrible and not overpowered, it just feels middle of the road. I went with an annoyance build (double pets, crows, dire beasts) to chase down Alliance runners. It has its moments but again, nothing like the old days for damage.

Will fire up my 99 disc priest, fire mage or outlaw rogue next. Still searching for that overpowered class/spec. :D
 
Queue times for NA ally are 1-6 minutes, generally around 3 during prime time. Once I get into a bg and finish it, I'll often get an almost instant pop with a quick requeue. Burst on my ret pal Gaulg (including rockets against healers =P) is pretty nuts. I dominate anything 1v1 and have been top damage every bg so far, including AV. A few balance droods and one warlock came close however. I don't know about other classes but from what I've tested, ret pal is king in 1v1 and 1v2 situations (with full cds). The artifact weapon is what makes this possible, giving you a crazy good aoe attack that dots them and gives you a full 5 energy to unleash a second major attack on a stunned enemy. I crit from 50-70k often, add zerker and one of the damage pots and who knows what can happen.

I've actually had people create new characters to ask if I'm hacking or using some bugged gear. Anyways, I absolutely adore the 99 bracket so far and haven't experienced any of the issues you speak of!
 
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NA Horde queue times are typically 5 to 10 minutes (I blacklist the 40 mans).

Will dust off my 91 pally, you're the second person saying they're heavy hitters. :eek:
 
Glad the conversation has sparked up again :D
@Naxxramaskid the overal damage is good, but it takes very long to kill people 1on1 and it rarely tops dps charts. Demo is way more frequent on top, but it's also one of the most complex specs in the game right now...

@DeLindsay Didn't know about the Gunpowder charge at 99, that's brutal :eek:
Thanks for the 19 tip ;D I like to press more than 2 buttons though xD
You call 99 balanced, I call it slow and boring. The side with more people on it usually wins... Healers are impossible to take down with a group of fewer than 3... It comes down to preference though and I'm glad we have an option here c:

@Estufa101 nice! i'll try my pala then as well. The queue times are the major factor for me though. Especially if you make a godmode twink that causes BGs will be even shorter because your side wins faster...


edit: then again i may just be cranky with the 99 BGs beause i could not_kill_anyone as an aff lock xD managed to get 2. place on damage and the only people that died with dots on them were also people that were being hit by at least 1 more teammate...
 
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