70s in BfA

so, demo is about summoning imps via hand of guldan, using your demon bolt only on core procs, and imploding your imps regularly just as your next hand is about to hit.

it feels kinda slow and methodical. but its also significantly less spinning plates than before.

afflic is still the dot spec. and it got a new cd to reinforce that.
vile taint take a soulshard, so it competes with UA, so for me phantom is still the king.

night fall siphon life and phantom just feels like the best rotation here.

imp has singe magic, removing 1 harmful spell from an ally.
it also has 5% stam buff.

overall afflic is very similar to legion

destro is still all about that chaos bolt.
soul fire, shadow burn and cataclysm just feels smooth.

although i bet if you where good at lining it up eradication&internal combustion would be sick damage.

lost doom guard cd. but they still have infernal. backdraft is baseline now. rip life tap.
the spec mostly feels unchanged.
 
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assassination is about the same, but now instead of hemo you get the option to talent into blindside which is like old dispatch iirc, but it can proc a free use off your mutilates.

also vendetta is better.

sub is the same but now you can talent find weakness and marked for death.

outlaw is unchanged.
[doublepost=1529685145,1529681158][/doublepost]we;; fury is awesome... im going from an 18.2% out of combat haste (str build for arms) to 134% peak and spending ~80% of my time at 105% haste. the cd on blood thirst is 2.2 there, lowest ive seen it go was 1.6 so far... so if i gemmed full haste i bet i could nearly get it to 1 sec...

also, the tk warrior trinket works with battle shout again, granting +26 ap for 2 min
 
assassination is about the same, but now instead of hemo you get the option to talent into blindside which is like old dispatch iirc, but it can proc a free use off your mutilates.

also vendetta is better.

sub is the same but now you can talent find weakness and marked for death.

outlaw is unchanged.
[doublepost=1529685145,1529681158][/doublepost]we;; fury is awesome... im going from an 18.2% out of combat haste (str build for arms) to 134% peak and spending ~80% of my time at 105% haste. the cd on blood thirst is 2.2 there, lowest ive seen it go was 1.6 so far... so if i gemmed full haste i bet i could nearly get it to 1 sec...

also, the tk warrior trinket works with battle shout again, granting +26 ap for 2 min
but you cant use battle shout gain the buff then unequip like you could back in the day
 
we;; fury is awesome... im going from an 18.2% out of combat haste (str build for arms) to 134% peak and spending ~80% of my time at 105% haste. the cd on blood thirst is 2.2 there, lowest ive seen it go was 1.6 so far... so if i gemmed full haste i bet i could nearly get it to 1 sec...

You wouldn't want that though. You get more than enough haste from combat that all you'll need is either strength or crit.

Also you don't want to spam bloodthirst. It's just there to get you enraged for the dps buff and using that enraged time to use your other abilities like Raging Blow. Then back to Bloodthirst to enrage yourself again. Maybe in PvP spammable Bloodthirst is better for the heal? I don't know, I can't speak for PvP viably.
 
hmm... the way its working out im able to keep everything on cooldown and throw out rampages extremely often. im getting 70% enrage uptime. can you hit 100%?

also the problems i see with not using blood thirst asap is: a) no other buttons to press because raging blow is already on cd so youd just be spamming whirlwind unless you specced furious slash for some reason. in which case youll just be spamming that and be in exactly the same situation.

and b) blood thirst is a massive source of rage gen.

c) blood thirst only has a 30% chance for enrage, 45% with a talent (but you shouldnt pick that one).

would you mind telling me what you think the intended rotation is ?

alright so, in my haste proc build (the one that can hit 140% frequently without the haste meta being active) i have 78% enrage uptime over 4 min ... oh and im still gemmed full str, except to 30% crit

24 sudden death procs over that 4 min, 5 skyflare procs, 77% landslide uptime, 66% singing crystal axe uptime(2x sca), 46% blackened sliver uptime, 42% dst uptime, 20% sso neck haste proc uptime.

in the "normal " build (30% crit, 24%haste, full str, 1 singing crystal axe in offhand and dragonspine trophy+blackened sliver)
4min: i have 76% enrage uptime, 68%landslide, 47%sca, 42%dst, 42%black sliver, 24 sd procs.

this is all specced war machine and sudden death.

with fresh meat the enrage uptime was 81% over 5 min
endless rage was the same up time as killing machine.

so, sudden death is the only choice in the 45 tier atm. unless they make furious slash do alot more damage or nerf execute.

currently, even though fresh meat has the highest enrage uptime, its also the weakest dps choice in that tier due to rage gen and rampage's damage output.
obviously, numbers are subject to change, but i think fury is pretty much set.

arms does not care about haste at all.

also prot looks like itll be extremely good.
[doublepost=1529798475,1529750104][/doublepost]agil does not seem to affect armor on brewmasters, but it does affect stagger. we are going to need to test this to see if the actual mitigation is there.

mw looks stronger due to the change in soothing mist.
 
I'm on the beta as well if you ever need someone to test stuff with. I'm mostly there for level 49/50, but copied my 60s and 70s over as well.
 
A quick question on tanking. When I tank on my paladin, I feel so squishy in Legion. She is in a mix of black temple and sunwell gear.

When I am on my warrior in legion with similar gear tanking, thanks to ignore pain I feel like an unstoppable beast.

I could be doing things very wrong on the paladin for all I know as prot, but do they feel more tank-esque? By that I mean can I pull a group and not need a healer like I can on my warrior when pre patch goes live
 
A quick question on tanking. When I tank on my paladin, I feel so squishy in Legion. She is in a mix of black temple and sunwell gear.

When I am on my warrior in legion with similar gear tanking, thanks to ignore pain I feel like an unstoppable beast.

I could be doing things very wrong on the paladin for all I know as prot, but do they feel more tank-esque? By that I mean can I pull a group and not need a healer like I can on my warrior when pre patch goes live

Paladin shouldn't be that far behind as a warrior in Legion even. I'm pretty sure you're playing your class in a wrong manner (no offence intended). Ignore pain is strong, but you should make up with Light of the Protector for that instead. Remember that you also have a regular casted heal if needed. Paladin is usually much better for solo tanking compared to warrior as a result, unless you have a lot of weak enemies that you can kill to get easy victory rush heals. Remember to use your cooldowns properly on paladin. Your Shield of the Righteous is a defensive, not only damage, for example. It might be that you're geared wrongly too, of course. Completely possible there.

Either way in BfA so far Paladin pulls ahead, at least in my experience.
 
Paladin shouldn't be that far behind as a warrior in Legion even. I'm pretty sure you're playing your class in a wrong manner (no offence intended). Ignore pain is strong, but you should make up with Light of the Protector for that instead. Remember that you also have a regular casted heal if needed. Paladin is usually much better for solo tanking compared to warrior as a result, unless you have a lot of weak enemies that you can kill to get easy victory rush heals. Remember to use your cooldowns properly on paladin. Your Shield of the Righteous is a defensive, not only damage, for example. It might be that you're geared wrongly too, of course. Completely possible there.

Either way in BfA so far Paladin pulls ahead, at least in my experience.
Thanks for the info! Prot has changed a lot since I last did It back on BC as the hyjal and shattered halls so I’m still learning but
I am excited to hear there is potential!
 
in my opinion itll be warrior vs paladin for the #1 spot

edit: nvm, im looking at blood on the ptr, it still looks VERY strong.

hemostasis not only increases deathstrikes heal, but it also makes it hit harder too.

i like blood drinker, hemostasis, ossuary/tombstone and rune tap.

tombstone is still there, and still awesome.
consumption looks really nice, but too weak for single target (most of tbc)
rune strike is interesting, but the recharge is way too long in my opinion.
i only had 6 casts in 3 min.

on strength & armor scaling - seems like we need to be in combat for it to be active, my out of combat armor is 382

592 str- 618 armor-45.58% reduction, 515 str - 587 armor, 370 str- 529 armor-41.72% reduction.
also, for blood dk, the difference in parry between 515 str, and 370 str is 10.27% at 370 and 11.96% at 515 str. dodge is pathetically low.

brewmaster's armor does not rise form being in combat

druids armor does not rise from agility. but youc an get to 30% dodge in dps gear. actually i bet if you made a build for it you could stack crit to 40-45% dodge... more if the breath enchants stay un nerfed.

atm there seems to be some bug with guardian druid stats.

my dmg refuses to go over 306. swapping a glg for a gnomerigan auto blocker(20 agil) causes me to loose 1 dmg. swapping don alejandro over thunder heart does this too.
even removing both trinkets and then putting on anything with agil cause me to loose damage .
 
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assassination is about the same, but now instead of hemo you get the option to talent into blindside which is like old dispatch iirc, but it can proc a free use off your mutilates.

also vendetta is better.

sub is the same but now you can talent find weakness and marked for death.

outlaw is unchanged.
[doublepost=1529685145,1529681158][/doublepost]we;; fury is awesome... im going from an 18.2% out of combat haste (str build for arms) to 134% peak and spending ~80% of my time at 105% haste. the cd on blood thirst is 2.2 there, lowest ive seen it go was 1.6 so far... so if i gemmed full haste i bet i could nearly get it to 1 sec...

also, the tk warrior trinket works with battle shout again, granting +26 ap for 2 min
can you use marked of death as Assas?
what do you mean by vendetta better? It got buffed?
 
on strength & armor scaling - seems like we need to be in combat for it to be active, my out of combat armor is 382

From page 1:
(Hint: Boneshield gives armour. That's probably why you think you have to be in combat, you get it from an offensive ability)
"Armour: I have
385 armour at 34.25% reduction without Boneshield
526 armour at 41.58% reduction with Boneshield

Every 2.57 strength, I gain 1 armour more on Boneshield.
At 355 strength I get 142 armour.
At 170 strength I get 68 armour.
At 351 strength I get 140 armour.

To test this, I removed random armour pieces:
At 312 strength I should get:
355 - 312 = 43 strength less (Comparing strength to above numbers)
43 / 2.57 = 16.73 armour less (Comparing how much armour I should technically lose)
142 - 16.73 = 125.27 armour (Expecting how much armour I should have compared to above numbers)
Round it: 125 armour.
In game Value: 125 armour.

Here's the formula on knowing how much Armour you'll get with your current strength:
40 * Str / 100"
 
on PTR (idk how off it is) it's looking like dodge and parry actually go up boyos
[doublepost=1530240943,1530239753][/doublepost]
Their health seems a little lower than other tanks

Actually on my DK, I have more health than my just about BiS prot warrior on the PTR. Unfortunately though DK's dodge/parry kinda blow small pps. literally about 10 or more % under my warrior's dodge and parry. Probably gonna be a bit of a set back due to that unless there's a way that blood dks are able to compensate for that which haven't found out if there is yet
 
Edit: just found out my UI on PTR was a lil bugged and wasn't showing things properly. With 2 targets on me I'm healing for about 1k each DS.
something interesting I saw was actually in my strength set I go up about 100 armor from my normal vers set.
Also Strength wearers BiS cloak will be from a quest in Icecrown, one gem socket cloak w strength already on it. Frost DKs gonna have a ball with testing different items for weapons now seeing even so that haste proc mace will be a nice lil addition.
Max health for tanks will be about 24k about. Vers on gear isn't too far different. 2% decrease from live to PTR. Haven't compared T6 belts yet but seem slike BiS tanking belt for DK at least is going to be from either underbog or sethekk halls and bis boots are going to be from magisters terrace.
Runed Fungalcap seems like it's going to be a really nice trinket too.
 
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