Bakedaflol
The Arthritic Arch-Druid
Note: Post-launch or Pre-launch is referencing 15th of November. Wich is when the pre-patch event, and the new Chromie updates are likely scheduled to kick in. Hence why you can't test the scaling changes on the PTR yet.
So even though pre-patch is set to start on the 26th of October, Not all changes will kick in untill the 15th of Nov.
Neck:
MUST BE ENCHANTED BEFORE 15TH.
-Satyr is still a safe choice, yet it must be enchanted before launch.
-For Mastery junkies, swapping to Mark of the Trained Soldier before launch might be worth it.
Shoulders:
Still Northrend Inscription.
Note that you'll also have to enchant pre-launch to make use of it.
I'd say its worth it to put the enchant on now, regardless of your current proffessions.
Since it's the only shoulder enchant in the game, and will be Grandfathered post-launch
Cloak:
Pre-enchanted: Mainstat, as before
Post-launch: Higher level Blue enchants.
Chest:
Same as before. Gives 3 of all stats
Bracer:
Less value, same as before
Gloves:
Spell power:
Less value, still same
Attack Power:
Less Value, still same
Mastery:
Less value, still same
Legs:
Leatherworking! If you have your favored off-stats with 3xSlot gear, it'll be BiS in DF aswell. So it's important to have it enchanted Pre-launch.
Ilvl 95 quest-epics from SL zones, are the only items that will trump this.
Boots:
It was at first my idea that mainstat enchants give 2+ across the board. This seems to be wrong. i might have to come back to edit, on agi enchants. but as it seems right now, Boar's Speed is set to be an allround safechoice.
Stamina:
Boar's speed: Minor speed + 2 stam
Agility:
Assassin's step: Minor Speed + 1 agi.
Off-stat:
All seem to give only 1 stat (with or without Minor speed) - Might be edited.
Vers:
Enchant boots - Greater Versatility: 2 vers
Rings:
[ Enchant Ring - Accord of ____] - Can be enchanted post-launch, and WILL be your go to.
Weapon:
Weapon enchanting will change if you haven't enchanted pre-launch.
Pre-Launch:
-Crusader
-Major Spell Power
-Elemental Force
- All old Agility Enchants.
- Mark of Shadowmoon. - Not that insane for the time being. Seemed decent on beta.
Note: All pre-BFA enchants will be gf'ed if not enchanted pre-launch. I decided to still leave some of the more notable above.
Post-Launch:
BFA Weapon enchants will now scale with our higher item level weapons!
We might still be able to access Shadowlands Enchants aswell, for those who know how to do it.
For DKs, Fallen Crusader is now a tid bit stronger in output than Crusader. Wich means DKs won't be affected the way other classes are.
Off-hand/Shield:
Same for Off-hand Int users. Needs to be equipped pre-launch.
Shields:
Seems to be the same as before. But I might change this.
Additional info:
Flask:
-Alchemist's Flask = 7 main-stat
-Greater Arcane Elixir = 10 SP and 3 Crit.
-Elixir of Mongoose = 8 Agility and 3 Crit
-Elixir of Fortitude = 60 hp.
Classic Cooking:
-Juicy Bear Burger = 3 intellect.
-Smoked Desert Dumplings = 4 Str.
-Grilled Squid = 2 Agi.
-Mightfish steak = 2 stam.
-Lemon Herb Filet = 1 Vers.
Oils & stones:
- All Wizard Oils, Sharpening & Weight stones are GF'ed due to our high itemlevel weapons.
Item level changes:
- Classic Dungeon Epics: 87
- Skullflame Shield(27ilvl) = ilvl 57
- Freezing Band(26ilvl) = ilvl 57
Classic World Epics are abit weird, since they have been squished and scaled a few times. The original versions(pre-WoD squish) does not scale at all. Whilst those farmed in recent expansions do scale.
Example: I have 2 freezing bands, one is an original and stays item level 27 after launch. Whilst the other is farmed more recently and scales up properly. Not sure if this is the case with Destiny, Skullflame and Hand of Edward the Odd, since people have had to farm them in recent times, due to the fact that they had a too high level cap to be scaled down to 20 to begin with.
It's worth noting that Classic World epics will still be top-notch, due to their passive effects, even if the item level is lower than other epics.
- WoD Warforged Epics = ilvl 87
- Shadowlands Quest epics = ilvl 95
- Neckslot: Alot of us will keep using [Armsmaster's Sealed locket] or The Legion Epic ones, since we won't be able to put Satyr on after 15th.
Final words:
This thread will be open to requests! If there are enchants you'd like to have tested or added to the list, feel free to suggest.
Aswell as general questions I'd be able to answer regarding the current beta-build.
So even though pre-patch is set to start on the 26th of October, Not all changes will kick in untill the 15th of Nov.
Neck:
MUST BE ENCHANTED BEFORE 15TH.
-Satyr is still a safe choice, yet it must be enchanted before launch.
-For Mastery junkies, swapping to Mark of the Trained Soldier before launch might be worth it.
Shoulders:
Still Northrend Inscription.
Note that you'll also have to enchant pre-launch to make use of it.
I'd say its worth it to put the enchant on now, regardless of your current proffessions.
Since it's the only shoulder enchant in the game, and will be Grandfathered post-launch
Cloak:
Pre-enchanted: Mainstat, as before
Post-launch: Higher level Blue enchants.
Chest:
Same as before. Gives 3 of all stats
Bracer:
Less value, same as before
Gloves:
Spell power:
Less value, still same
Attack Power:
Less Value, still same
Mastery:
Less value, still same
Legs:
Leatherworking! If you have your favored off-stats with 3xSlot gear, it'll be BiS in DF aswell. So it's important to have it enchanted Pre-launch.
Ilvl 95 quest-epics from SL zones, are the only items that will trump this.
Boots:
It was at first my idea that mainstat enchants give 2+ across the board. This seems to be wrong. i might have to come back to edit, on agi enchants. but as it seems right now, Boar's Speed is set to be an allround safechoice.
Stamina:
Boar's speed: Minor speed + 2 stam
Agility:
Assassin's step: Minor Speed + 1 agi.
Off-stat:
All seem to give only 1 stat (with or without Minor speed) - Might be edited.
Vers:
Enchant boots - Greater Versatility: 2 vers
Rings:
[ Enchant Ring - Accord of ____] - Can be enchanted post-launch, and WILL be your go to.
Weapon:
Weapon enchanting will change if you haven't enchanted pre-launch.
Pre-Launch:
-Crusader
-Major Spell Power
-Elemental Force
- All old Agility Enchants.
- Mark of Shadowmoon. - Not that insane for the time being. Seemed decent on beta.
Note: All pre-BFA enchants will be gf'ed if not enchanted pre-launch. I decided to still leave some of the more notable above.
Post-Launch:
BFA Weapon enchants will now scale with our higher item level weapons!
We might still be able to access Shadowlands Enchants aswell, for those who know how to do it.
For DKs, Fallen Crusader is now a tid bit stronger in output than Crusader. Wich means DKs won't be affected the way other classes are.
Off-hand/Shield:
Same for Off-hand Int users. Needs to be equipped pre-launch.
Shields:
Seems to be the same as before. But I might change this.
Additional info:
Flask:
-Alchemist's Flask = 7 main-stat
-Greater Arcane Elixir = 10 SP and 3 Crit.
-Elixir of Mongoose = 8 Agility and 3 Crit
-Elixir of Fortitude = 60 hp.
Classic Cooking:
-Juicy Bear Burger = 3 intellect.
-Smoked Desert Dumplings = 4 Str.
-Grilled Squid = 2 Agi.
-Mightfish steak = 2 stam.
-Lemon Herb Filet = 1 Vers.
Oils & stones:
- All Wizard Oils, Sharpening & Weight stones are GF'ed due to our high itemlevel weapons.
Item level changes:
- Classic Dungeon Epics: 87
- Skullflame Shield(27ilvl) = ilvl 57
- Freezing Band(26ilvl) = ilvl 57
Classic World Epics are abit weird, since they have been squished and scaled a few times. The original versions(pre-WoD squish) does not scale at all. Whilst those farmed in recent expansions do scale.
Example: I have 2 freezing bands, one is an original and stays item level 27 after launch. Whilst the other is farmed more recently and scales up properly. Not sure if this is the case with Destiny, Skullflame and Hand of Edward the Odd, since people have had to farm them in recent times, due to the fact that they had a too high level cap to be scaled down to 20 to begin with.
It's worth noting that Classic World epics will still be top-notch, due to their passive effects, even if the item level is lower than other epics.
- WoD Warforged Epics = ilvl 87
- Shadowlands Quest epics = ilvl 95
- Neckslot: Alot of us will keep using [Armsmaster's Sealed locket] or The Legion Epic ones, since we won't be able to put Satyr on after 15th.
Final words:
This thread will be open to requests! If there are enchants you'd like to have tested or added to the list, feel free to suggest.
Aswell as general questions I'd be able to answer regarding the current beta-build.
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