10-19 19 PvP Player Tips [Not updated for WoD]

Tips for rogues:



Keep poison applied on your Backstab dagger. I see alot of rogues who only poison their usual weapons and forget about the dagger in their bags. It helps ALOT since if you need a waylay proc, chances are you're gonna need the extra poison damage too.



If you're a NE rogue, Shadowmeld is your friend. You can open up on someone with Ambush and gouge, shadowmeld stealth and ambush them again, and then finish with the 5 point evis. Also shadowmeld absorbs any attacks that are in the process of hitting you. For example, if a mage is casting frostbolt or a hunter just released his explosive/aimed shot, if you hit shadowmeld before the damage hits you, it will completely absorb it and any other effects.



If you are fighting against another melee, fighting your enemy so that you are always in the frontal position is MOST important. Most properly geared rogues have over 50% dodge chance and if you let a melee get even a second of opportunity behind you, it can mean your end. Usually when a rogue pops evasion, so does the other and the fight winds up being a fight over who can run behind each other to land a blow (since you both should have over 100% dodge chance).



If you're enemy is backstrafing, that CAN be to your advantage. This does allow your enemy to dodge your attacks, however it also allows you to gouge your enemy and then you can run behind them
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Never, unless you need to stall them, open up on a decent hunter in any area without LoS if you're teammates are not around. Sure, rogues say save your shadowstep for when they disengage, but hunters have scatter shot too, which with these two getaways you will normally lose. It takes luck to beat a decent hunter (for example, getting some big crits on them; or if their scatter shot is on CD). Your best shot for taking down hunters would be to ambush and then immediately gouge and then backstab at the end of the gouge. They will proceed to use scatter shot/disengage, which you will need to shadowstep, sinister strike/backstab and 5 point evis for the kill (again, you need luck). As it was stated before, don't use sap on you're target unless it's necessary (if you're opening up on a BM hunter, sapping their pet is a must). Having your trinket up when solo'ing a hunter helps, thought it doesn't always assure that you'll win. These tips right here generally apply to mages also, though I feel they are easier to kill.



Also if you are playing O, and you are carrying out an assault on the EFC, do not die until that EFC is dead (even then you should try to stay alive haha). You are of no help to the offense when you are dead and sitting in the graveyard on the other side of the map.



Also if you are deciding which healer to sap, priests take priority over anyone else. Pesky shields, scream, and flash heals.



And one final tip: please do not GY farm (as in excessively killing out a team for several minutes, not just a few kills at the GY). Even when I am in the position to farm the EGY, I try not to. Those 5-man Waw Tawent pug-premades things that happen daily tend to do this, and if you're wondering how Pizza gets all those kills, it's because he GY farms ALOT. I frown upon Waw Tawent for this, and other guilds who do this. It discourages people from even playing in the bracket and I even notice that certain people (like pepperoni pizza) who GY farm others, /afk when they are being GY farmed. I reiterate myself: please do not GY farm the poor people
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Watch a lot of videos for some tips and tricks, you won't learn to play by watching videos, but you'll learn some cool stuff like jumps, tricks and guidelines on how to wsg/arena as the class you're playing. Don't be tunnelvisioned and think herbalism and skinning (or mining as fc) are the best and only viable professions. Try out engineering, I'm pretty sure you're gonna love the bombs.
 
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Tips for rogues:



Keep poison applied on your Backstab dagger. I see alot of rogues who only poison their usual weapons and forget about the dagger in their bags. It helps ALOT since if you need a waylay proc, chances are you're gonna need the extra poison damage too.



If you're a NE rogue, Shadowmeld is your friend. You can open up on someone with Ambush and gouge, shadowmeld stealth and ambush them again, and then finish with the 5 point evis. Also shadowmeld absorbs any attacks that are in the process of hitting you. For example, if a mage is casting frostbolt or a hunter just released his explosive/aimed shot, if you hit shadowmeld before the damage hits you, it will completely absorb it and any other effects.



If you are fighting against another melee, fighting your enemy so that you are always in the frontal position is MOST important. Most properly geared rogues have over 50% dodge chance and if you let a melee get even a second of opportunity behind you, it can mean your end. Usually when a rogue pops evasion, so does the other and the fight winds up being a fight over who can run behind each other to land a blow (since you both should have over 100% dodge chance).



If you're enemy is backstrafing, that CAN be to your advantage. This does allow your enemy to dodge your attacks, however it also allows you to gouge your enemy and then you can run behind them
<




Never, unless you need to stall them, open up on a decent hunter in any area without LoS if you're teammates are not around. Sure, rogues say save your shadowstep for when they disengage, but hunters have scatter shot too, which with these two getaways you will normally lose. It takes luck to beat a decent hunter (for example, getting some big crits on them; or if their scatter shot is on CD). Your best shot for taking down hunters would be to ambush and then immediately gouge and then backstab at the end of the gouge. They will proceed to use scatter shot/disengage, which you will need to shadowstep, sinister strike/backstab and 5 point evis for the kill (again, you need luck). As it was stated before, don't use sap on you're target unless it's necessary (if you're opening up on a BM hunter, sapping their pet is a must). Having your trinket up when solo'ing a hunter helps, thought it doesn't always assure that you'll win. These tips right here generally apply to mages also, though I feel they are easier to kill.



Also if you are playing O, and you are carrying out an assault on the EFC, do not die until that EFC is dead (even then you should try to stay alive haha). You are of no help to the offense when you are dead and sitting in the graveyard on the other side of the map.



Also if you are deciding which healer to sap, priests take priority over anyone else. Pesky shields, scream, and flash heals.



And one final tip: please do not GY farm (as in excessively killing out a team for several minutes, not just a few kills at the GY). Even when I am in the position to farm the EGY, I try not to. Those 5-man Waw Tawent pug-premades things that happen daily tend to do this, and if you're wondering how Pizza gets all those kills, it's because he GY farms ALOT. I frown upon Waw Tawent for this, and other guilds who do this. It discourages people from even playing in the bracket and I even notice that certain people (like pepperoni pizza) who GY farm others, /afk when they are being GY farmed. I reiterate myself: please do not GY farm the poor people
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great explanation.
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Play other classes up to level 19. This will help you get a better feel for what your opponents are capable of doing.
 
Re: 19 PvP Player Tips

fraps yourself playing! i cannot tell you how much i've learned from watching myself play! (i really am the worst at aiming Cone Of Cold...............), pick up engineering, its better than skinning for any class ONCE you get used to it.
send the fraps clips to me and we may include the awesomeness somewhere :D
 
Re: 19 PvP Player Tips

Mage tips:

Don't blow both Cone of Cold and Frost Nova together. When running with FC or you see rogue stealth, go and anticipated direction and use CoC. Using both FN and CoC is stupid. You have really limited your chance of finding him and now your only useful spell is Blink to escape. If he has saved shadowstep, you have no FN to use as a back-up.

When with your FC, most rogues will aviod you and given the chance sap you. It pointless to use the AoE near the FC as most rogues keep there distance (unless you right next to him and he has just been sapped ). What you should try and do it be completely random and blink to random area and use CoC. That said, try to blink in a direction ahead of your fc path or to the left or right. Most rogues hang out wide and if you go to the back, your leaving yourself vulnerable to a sap. FC rarely see your importance or think your meeting up with offence, so don't have too much faith.

Finally, don't be afriad to use your AoE all the time or to die. If there is a group of people (lets say 5) coming up tun chasing you, your FC and a healer - your better off running into the pack and using FN to stop them. If you continue to run chances are your going to get sapped and raped so its better to time your death. One of my favorite things to do is run up tun, hide behind pillar, FN the pack, blink out of tun and run to Heal hutt (most of the time you will need it ). If the pack follows you, its a bonus. You have provided a chance for your FC to re-organize and most of the time GY has just re spawned.

Oh and FFS use your sheep spell - if your counterspell is already used, sheeping is a great way to stop people casting. If your team to trying to kill a healer, while they are attacking, cast your sheep. It will stop thecast and because you have a lot of people attack they will hardly get healed (compared to the amount a Flash of Light/ Flash Heal would do, sheep is better).
 
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Re: 19 PvP Player Tips

Macro that helps you to use avenger shield more efficiently and easy:

#showtooltip Avenger's Shield
/startattack
/cast [target=mouseover, harm][harm] Avenger's Shield

Macro for cancel Hand of Protection on you:

#showtooltip Hand of Protection
/cancelaura Hand of Protection
 
Re: 19 PvP Player Tips

A basic tip.

Stay in combat while escorting your FC back. If you happen to be a tad behind and you see your escort plow through some lonely shaman or whoever, and you arrive just as he's dying, throw a heal on someone. Even if you are by passing people fighting in mid who are full health, throw a heal. Staying in combat means you can't get sapped and left behind by those annoying rogues.
 
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Re: 19 PvP Player Tips

for rogues, when recuperating out of combat swap to full hp gear for bigger ticks and then swap back to normal gear around its given health pool
 
Re: 19 PvP Player Tips

if you're stealthed and being sneaky, don't talk in /s chat.

UNLESS: let's say there are 2 rogues on your team. if you're alone stealthed and want to mislead the other team's players, talk in /s chat. they'll think both rogues are near them. mindscrewing is fun

very situational, but if they want to pass flag, and some guy on the other team says both rogues are mid, they'll pass. you're other rogue can be there for the pick
 
Re: 19 PvP Player Tips

Also many may know this, but I didn't find it under the mage tips on frontpage, but a good way to fake jumps, like faking a jump from roof, is to jump out, and then while ur in the air, use blink. This will automatically send you back to where you jumped from.
Hope this helps :)
 
Re: 19 PvP Player Tips

Also many may know this, but I didn't find it under the mage tips on frontpage, but a good way to fake jumps, like faking a jump from roof, is to jump out, and then while ur in the air, use blink. This will automatically send you back to where you jumped from.
Hope this helps :)
you are all-in-all correct, however.
you will not, unless you hit blink before actually crossing over the edge @ any point, return to your original position.i think that i once, during a period of alcoholism calculated the "landing formula", and found it to be something to the extend of;
X=D/A-T.
X ofc being "where you land", being found by taking the amount of yards you can travel divided by 50% of the full arcing motion of the jump. if you are already falling, you will not return to any ledges. T is the amount at which you turn your character back towards the edge, as i found that before you hit the 50% of the jumps' arc, you would still sometimes be reset at a position which is hanging off of the air in front of the platform, yet your jump would give you a very slight forward-facing motion, letting you "slip back unto the platform."
i realise ofc that this doesn't have any actual relevance.
 

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