Chops
Soccer Dad
While I get what you're going for here (and agree that Dolfies idea is quite silly) I think this fundamentally misses a few things.That is to say, only catering to the hardcore players would make no business sense to Blizzard. It is what happens when any game goes mainstream, and while unfortunate that they have to water down the game, Blizzard would have to make the choice between more money and grow or keep their aging hardcore playerbase. Im sure we know what they chose.
WoW was at its best when it was at its most "mainstream". WOTLK was as good as it was popular. It also bears keeping in mind that WoW was consciously designed as the "sell out" easy game. The MMORPG with a low barrier to entry, easy and transparent progression, etc etc etc. WoW was built to be the noobs game.
So I dont think there's too much of a conflict between being popular and being a good, well crafted game. I think WoWs biggest problem is that its almost 20 years old and its become fat and sloppy. Like a former pro athlete gone to farm, its lost what made it great and spent too much time chasing endorsement deals.
It needs to trim down.
But I think it (and we) also need to acknowledge that the player base and gamers in general are looking for a very different experience than we were 20 years ago.
What made WoW work and what made it great on release and through WOTLK is a wholly different formula from what will make it work in the future. Just look at Classic and the discussion we were having a few pages ago. People fundamentally want something different from WoW now than we wanted when it was released. Blizz just hasnt found a way to cater to that yet and I dont envy them having to. It seems impossible. (Largely because the committee of public opinion is a really shitty game designer and they should stop trying to cater to us and just build a game that they'd want to play but thats a whole other rant)