Was just wondering...

Looks like they are allowing poison extraction totem tho (horde only) so i dont believe they seek an advantage like darkflight or what have you
 
I assure you Ursin will not be running any Worgens in our group, unless little Izac miraculously sneaks his way into my team. :p

Edit: Worgens are ugly lets be honest...
 
As I stated before Tilt Shift, allowing speed pots is absurd. Wouldn't you find it quite ridiculous if all 10 of your teammates used their speed pots in one game just because I allowed it? If so, might as well call the game a NASCAR Sprint Cup.
My restrictions are similar to a 19 and Rbg style premade. Simple rules for a simple game.

Unlike 19's and rbg's, I'm not sure it's reasonable to assume this scenario is likely for f2p's given the drop rate. That said, speed pots are just an example of the larger issue's that have been highlighted in the the first three pages.

Simply, the current rules may be too restrictive, particularly with respect to team comp, given the current player pool. Ursin may have built it's team with the proscribed comp in my mind but others take what they can get. I know that AP would struggle with this and I suspect BWL would too.

I think the rules make for a great endgame but we're stumbling on opening moves atm.

Even teams without comp restrictions are not fielding 10 mans presently. I think easing the restrictions in order to get games flowing with the current player pool with an eye toward refining to an ideal comp down the road is a step in the right direction.

It's likely that players will need to reroll to meet an ideal comp. The restrictions limit the amount of farming, easing the reroll process somewhat. But it's still a process and one that is probably unappealing if there aren''t games to support new toons, which is where we are now.

Anyway, all imho. As I said, this is the direction I believe this bracket should go and I'm all for making it work for everyone that wants to participate.
 
I'd obviously love for a 1 hunter, 1 rogue max, but I think the rules are fair as they are. If BWL definitely CAN field a 10 man concerning the class restrictions, I don't see why Aerie Peak couldn't. We could even mix BWL + AP, or another random group of nerds. Only problem is having all 10 of the bAdDe$$t BiTcHeZZZ available same day/time. And the the whole syncing queues.... that is a scary thought!
 
I'd obviously love for a 1 hunter, 1 rogue max, but I think the rules are fair as they are. If BWL definitely CAN field a 10 man concerning the class restrictions, I don't see why Aerie Peak couldn't. We could even mix BWL + AP, or another random group of nerds. Only problem is having all 10 of the bAdDe$$t BiTcHeZZZ available same day/time. And the the whole syncing queues.... that is a scary thought!

The 1 hunter and rogue rule is fine. Ursin can adjust to that.
 
All racials and talents are allowed. Like honestly guys...

Srsly good god people, put up or shut up. If speed pots make or break your game you got issues.

Can't wait to vs you guys, you look like formidable opponents. Hopefully we'll catch you tonight during Cheese's event.
 
I didn't see a COTUS post in the link you linked, but, it's in the 19s section. Swift pots in 19s would be a completely different dynamic on the game since there are no mounts. Thus I can see why a group of people who are coming from 19s, and thus have it ingrained in them that speed pots are inherently bad, would be resistant to any other view.

Rule of the Sandbox applies here, in a general sense. If a whole lot of people are saying that restrictions are too tight and no one ends up playing, then it's not those people who need to change, it's the restrictions. No one makes a lot of friends in the sandbox by demanding that everyone play their way.
 
I didn't see a COTUS post in the link you linked, but, it's in the 19s section. Swift pots in 19s would be a completely different dynamic on the game since there are no mounts. Thus I can see why a group of people who are coming from 19s, and thus have it ingrained in them that speed pots are inherently bad, would be resistant to any other view.

Rule of the Sandbox applies here, in a general sense. If a whole lot of people are saying that restrictions are too tight and no one ends up playing, then it's not those people who need to change, it's the restrictions. No one makes a lot of friends in the sandbox by demanding that everyone play their way.

It's redundant comparing rules of a premade w/ rules of a Sandbox o_O
 
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I'm completely against the rules of speed pots as they are way to game changing, the fact that if anyone makes a mistake such as a healer putting themselves in a bad position are able to escape due to crutching on a speed pot is ridiculous. If you make a mistake you should pay for it. That’s one simple scenario that I despise along with the countless others that many have said already in this thread.
 
I'm still dumbfounded to see people are against the ban of speed pots. I can never imagine an organized games where everyone (all 10) is allowed to use/crutch on a 15 second 50% movement potion. Thinking about it sounds so silly. With people saying f2p's are gimped as it is, doesn't mean speed pots should be granted in an organized game. With or without reasoning as to why Speed pots should be allowed, I'll never be convinced.

Hunters.
 
Thank you for the friendly bump, Bop.

Anyone out there interested in playing against a 10-man Ursin, let me know.

Not a problem in the slightest. That does, I think, answer your question though. At least in the best way I can see possibly.

Debating against speed potions in the Starter Edition bracket seems absurd while also being mildly ironic.

Absurd, in that Hunters have a much lower cooldown half-duration equivalent innately built into their already grossly over-inflated kits.

Ironic, because the transition of premade theory from 19's to Trial doesn't hold water, but certainly leaves a trail of breadcrumbs that leads back to the source of the distaste of the Alchemy Recipe in question.
 
Not a problem in the slightest. That does, I think, answer your question though. At least in the best way I can see possibly.

Debating against speed potions in the Starter Edition bracket seems absurd while also being mildly ironic.

Absurd, in that Hunters have a much lower cooldown half-duration equivalent innately built into their already grossly over-inflated kits.

Ironic, because the transition of premade theory from 19's to Trial doesn't hold water, but certainly leaves a trail of breadcrumbs that leads back to the source of the distaste of the Alchemy Recipe in question.

Ask for a premade with posthaste banned.

Sent from my GT-I9100 using Tapatalk 2
 
Yeah, let's be sitting ducks so we can please the 90% of those classes that can kite us to death. Thank you sir, but no.

What is the difference between a 10v10 premade where everyone is allowed to speed pot against a 10v10 where no one is allowed to speed pot? absolutely no difference apart from the fact it would look more like a NASCAR race as someone said literally weeks ago when this thread was first created. And also what kind of classes would possibly be kited in a premade? you should be basically grouped with your whole team for the majority of the game.
 
What is the difference between a 10v10 premade where everyone is allowed to speed pot against a 10v10 where no one is allowed to speed pot? absolutely no difference apart from the fact it would look more like a NASCAR race as someone said literally weeks ago when this thread was first created. And also what kind of classes would possibly be kited in a premade? you should be basically grouped with your whole team for the majority of the game.

To be fair he's a rogue main. Rogues have zero mobility or outs in this bracket so your chances to contribute are low outside of opening on the person that's closest to your team (or the FC once stacks are up).
 

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