Warlords of Draenor Changes for F2P

Any thoughts/foresight on how warlocks will do in WoD? Really enjoying destruction right now although I feel warlocks could use a slight mobility/survivability boost. Thats just me though, other opinions on locks in WoD are encouraged.
 
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^^^^to see the chart better right click it then open it in a new tab or window^^^^

my thoughts on warlock.
all specs will be viable because the damage of talented drain life is going to be very comparable to incinerate.

destro - will have the highest burst as always due to the longer missile time on incinerate and being able to stack up some incinerates and conflagerates that all land in a very short period of time.

afliction - the dispel effect of unstable affliction is so underated in my opinion. as it keeps healers from dispelling your fears or they take a pretty large hit and silence. but heres the deal a affliction warlock that stacks both his dots then follows up with his drain life will do about the same damage of a destro warlock but without the burst. so this is still a highly valuable asset to have on a team.

demo - This will be the most mobile warlock spec and will also have the highest over all damage . thing is though that it will take a very long time to build up the ability to do the damage. demo warlocks will be very big in premades and will primarily play a dot role . putting doom and corruption on everyone for very high damage. and dropping hands of guldan during burst periods.

special notes a afliction warlock paired with a demo warlock will give the benefit o very high dots with the dispel protection.
 
ajOuTxC.png


^^^^to see the chart better right click it then open it in a new tab or window^^^^

my thoughts on warlock.
all specs will be viable because the damage of talented drain life is going to be very comparable to incinerate.

destro - will have the highest burst as always due to the longer missile time on incinerate and being able to stack up some incinerates and conflagerates that all land in a very short period of time.

afliction - the dispel effect of unstable affliction is so underated in my opinion. as it keeps healers from dispelling your fears or they take a pretty large hit and silence. but heres the deal a affliction warlock that stacks both his dots then follows up with his drain life will do about the same damage of a destro warlock but without the burst. so this is still a highly valuable asset to have on a team.

demo - This will be the most mobile warlock spec and will also have the highest over all damage . thing is though that it will take a very long time to build up the ability to do the damage. demo warlocks will be very big in premades and will primarily play a dot role . putting doom and corruption on everyone for very high damage. and dropping hands of guldan during burst periods.

special notes a afliction warlock paired with a demo warlock will give the benefit o very high dots with the dispel protection.

2600 F2P Aff lock / RSham looking for Demo Lock (similar CR) for 3's, going for F2P R1 title, Pst!


~ Bop's daydream of a pseudo-ranked elo addon ~
 
So i was looking through some of the bfd changes and i ran into this

http://youtu.be/u5jrWnmejig

What do you guys think? Will the regular bfd and quests remain? Or will this dungeon change entirely for this scenario
Or will it be sort of like rfc where it will be the dungeon an then the scenario version (Secrets of Ragefire)
 
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So i was looking through some of the bfd changes and i ran into this

Warlords of Draenor Alpha: Blackfathom Deeps Revamp - YouTube

What do you guys think? Will the regular bfd and quests remain? Or will this dungeon change entirely for this scenario
Or will it be sort of like rfc where it will be the dungeon an then the scenario version (Secrets of Ragefire)

I think what you see is whats going to go live, apart from new loot. I hope the gear looks cool. Lowbie gear is so awful looking these days.
 
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This is today's numbers, since the tooltips for WoD are all funky. IDK if it directly relates to what you are talking about but i thought it was cool. I'd have to say the AP you would loose with the +3 int mace probably wouldn't be worth the 0.1 sec faster swing. That swing has a 24.9% chance to proc poison come WoD. (83% to hit * 30% chance to proc). Attack power gives an OK amount to your abilities but IDK... I'm sure we could narrow down the numbers for sure lol


Edit: Also Shadowfang looses to BoA mace? That top end man... I did some testing with Bronze Band of Force - Item - World of Warcraft and with the +1 damage it's not that much less than the argas ring lol
I really don't see how you can end up with Mass better than SF while SF has better base damages and abilities are normalized but well we are in the f2p section
 
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I really don't see how you can end up with Mass better than SF while SF has better base damages and abilities are normalized but well we are in the f2p section

top end is easily the biggest dmg increase but im guessing these calculations ignore crit, the sub agil passive and sf procs

add all those in and sf would probs come out on top
 
top end is easily the biggest dmg increase but im guessing these calculations ignore crit, the sub agil passive and sf procs

add all those in and sf would probs come out on top
Yeah but due to normalization any ability has better damages with SF than Mass, so SF is better even without more crit / more agi or procs
 
Yeah but due to normalization any ability has better damages with SF than Mass, so SF is better even without more crit / more agi or procs

normalization just affects the speed coefficient of the wep dmg used for abilities to help balance out slow and fast weps

wep dmg = (dmg+speed*AP/14) with dmg taken directly from the wep tooltip

so higher top end still gives more dmg
 
did you count with the shadowfang proc because that's pretty frequent.

Nah didn't, so it's probably BiS for Hemo but daggers look way better for Ambush. This was just a quick look for Bend. And nope didn't count the agility bonus for sub, but tbh AP gives almost nothing. I could do a more in depth look if people were interested. Before they farm themselves to death lol
 
but well we are in the f2p section

I'll take that the best way possible lol. And you are correct, this is the level 20 section so it is possible you're 19 twink item isn't BiS. SF doesn't have better base damage, we aren't 19. However I didn't account for the proc, this was like 2 min math for Bend about something else. I just thought it was interesting how much base weapon damage affects your abilities, more so than any other stat. And as great as the proc may be I really doubt it's going to beat out daggers for an Ambush.
 
I'll take that the best way possible lol. And you are correct, this is the level 20 section so it is possible you're 19 twink item isn't BiS. SF doesn't have better base damage, we aren't 19. However I didn't account for the proc, this was like 2 min math for Bend about something else. I just thought it was interesting how much base weapon damage affects your abilities, more so than any other stat. And as great as the proc may be I really doubt it's going to beat out daggers for an Ambush.
Seems like a have to apologize then
 
So i was looking through some of the bfd changes and i ran into this

Warlords of Draenor Alpha: Blackfathom Deeps Revamp - YouTube

What do you guys think? Will the regular bfd and quests remain? Or will this dungeon change entirely for this scenario
Or will it be sort of like rfc where it will be the dungeon an then the scenario version (Secrets of Ragefire)

In my opinion , they're not the murlocks we used to see , We get an OLD GOD whisper at the end of the entrance, its like the Old Gods have corrupted Blackfathom Deeps , and the new murlocks might be the murlocks we will see in The Dark below exspansion , but thats just my idea how its going to work , there will be GFed gear but... it will take a realy good part in WoW lore. At least i hope they add more artifacts in the BFD zone to tell us more about Ny'Alotha etc ....
Edit : We can see that the OLD BOSSES model is the same , (the murlock boss, the naga one, etc) And the Murlock is replaced with a Faceless One race... wich comes TRUWLY from the old gods.... Maybe we will be able to see a vision from N'Zorth , i really luw it.
 
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I'll take that the best way possible lol. And you are correct, this is the level 20 section so it is possible you're 19 twink item isn't BiS. SF doesn't have better base damage, we aren't 19. However I didn't account for the proc, this was like 2 min math for Bend about something else. I just thought it was interesting how much base weapon damage affects your abilities, more so than any other stat. And as great as the proc may be I really doubt it's going to beat out daggers for an Ambush.

I thought Ambush only calculated the extra damage for having a dagger for the mainhand. So DaggerMH/SwordOH was a viable combination for Sub.
 
I thought Ambush only calculated the extra damage for having a dagger for the mainhand. So DaggerMH/SwordOH was a viable combination for Sub.
Yea but then you are waiting almost 3 seconds to swing with a 17% miss chance at 50% of the damage done. Seems no bueno. Who knows, it can all be figured out. Maybe I'll give it a go.
 
Yea but then you are waiting almost 3 seconds to swing with a 17% miss chance at 50% of the damage done. Seems no bueno. Who knows, it can all be figured out. Maybe I'll give it a go.

Well at that point I'd want to know whether or not the SF proc is normalized for OH, otherwise it may be inferior to a superior stat stick.

For Sub though, the agility scaling from SF does make it pretty ideal. I've never been a fan of prioritizing small amounts of agility over large amounts of stamina (I.E., DS vs SF for OH), so unless the proc was there... I'm not sure I'd take SF OH then.
 

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