Warlords of Draenor Changes for F2P

:O where did you get that? is it a new wod wow model viewer?

it does have its benefits :) however it will be nearly impossible to strike a fc druid since the can break roots and slow

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And that's why Guardian Ftw.
 
pfft guardian is easy mode fc i like challenges

cool gonna hhave to try it out

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Nuhuhuhu, having that mutch speed , that totem and that match health points never hurts. And its the best tank ever. :)
 
true....alright you won muhheart i make guardidruid anda cow

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:) :) :) :) Cowpowah, or let say [MENTION=13500]Bisonpower[/MENTION] .
Guard bid coming soon, its 28 min but anyway.
 
Just realized how awesome prot warrior looks with aoe bleeds and slow and debuf and what not .
 
My warrior was prot throughout the entirety of MoP. So none of you can call me fotm. :p

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have prots been bad during mop what have I missed

one point in mop (forgot which patch), prot warriors had shield slam giving ridiculous numbers like 1800+ but the following patch it devalued them to 300-500 I think.

but no, not for the most part anyways. they're good with tanking if your looking for another class other than paladin.
 
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New WoD alpha notes today.

Let me warn you, they're extremely time-wasting. 99% of the changes were grammar and syntax.

Ele Shamans had spell power on their Lightning bolt have increased scaling, while the passive that had increased their lightning bolt damage by 70% has been reduced to 36%.
 
New WoD alpha notes today.

Let me warn you, they're extremely time-wasting. 99% of the changes were grammar and syntax.

Ele Shamans had spell power on their Lightning bolt have increased scaling, while the passive that had increased their lightning bolt damage by 70% has been reduced to 36%.

rets lost all their healing modifiers as well....guess one can dream. It was probably for the better I guess, if battle fatigue didnt exist right now I don't think it would be possible to kill a competent ret.
 
Stance of the Fierce Tiger[FONT=Open Sans, Arial, Helvetica Neue, Helvetica, sans-serif]: [/FONT]Increases your movement speed by 10% and [FONT=Open Sans, Arial, Helvetica Neue, Helvetica, sans-serif]Increases the amount of Chi generated by your Jab and Expel Harm abilities by 1. [/FONT]Increases the energy cost of Jab by 10.[FONT=Open Sans, Arial, Helvetica Neue, Helvetica, sans-serif] Reduces the global cooldown of all of your spells and abilities by 0.5 sec. Grants yourself and all allies within 10 yards 10% increased movement speed.[/FONT]
[FONT=Open Sans, Arial, Helvetica Neue, Helvetica, sans-serif]^ fun fun if they are available for f2p they may be essential to [/FONT]
[FONT=Open Sans, Arial, Helvetica Neue, Helvetica, sans-serif]premades.

sturdy ox
[/FONT]Reduces damage taken by 25%, increases Energy regeneration by 10%, reduces the, chance to be critically hit by 6%, reduces theand chance to be parried by 3%, increases your3%.Increases Stamina by 20%, and allows you to Stagger damage.ReducesEnergy regeneration by 10%, and reduces the Energy cost of Jab by 10.Fortifying Brew also increases your Stagger amount by 20% while active.Tiger Palm no longer costs Chi.After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.Also reduces the global cooldown of all of your spells and abilities by 0.5 sec.StaggerYousec, and allows you to Stagger damage.While at or below 35% health, your Expel Harm has no cooldown.StaggerYou shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec.


  • Stance of the Spirited Crane: Your attack power is equal to 100% of your spell power, and you no longer benefit from other sources of attack power. Also replaces your Energy resource with Mana.In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for 35% of the damage you deal.deal.Each Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec.Eminence healing from Blackout Kick heals up to 0 targets for 100% of the damage done.Blackout Kick grants you Crane's Zeal, increasing your critical strike chance by 20% for 20 sec.Crackling Jade Lightning channels 0% faster and generates 1 Chi each time it deals damage.Haste effects lower the global cooldown of your spells and abilities.
  • Moonkin Form: Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 100%.Grants 5%118% haste to all party and raid members within 100 yards.The act of shapeshifting frees the caster of movement impairing effects.
  • Mortal Strike: A vicious strike that generates 10 Rage, deals 180%deals 400% weapon damage and causes Mortal Wounds on the target. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
  • Stance of the Wise Serpent: Increases healing done by 20% and replaces your Energy resource with Mana.While in Stance of the Wise Serpent, Crackling Jade Lightning costs no mana and grants 1 stack of Mana Tea if channeled for its entire duration.mana.Your Spinning Crane Kick heals nearby injured allies for 0 every 0.8 sec for 2.25 sec.Haste effects lower the global cooldown of your spells and abilities.

    im liking the hints they are making towards monks and the change to monk in form is really nice :p hopefully we get them monks





    for some reason formatting was all screwed up . but yeah arms warrior hitting for 400% weapon damage is stupid,
    moonkin form gives 118% haste lullssssssss, also the monk aoe benefits are interesting.
 
Stance of the Fierce Tiger[FONT=Open Sans, Arial, Helvetica Neue, Helvetica, sans-serif]: [/FONT]Increases your movement speed by 10% and [FONT=Open Sans, Arial, Helvetica Neue, Helvetica, sans-serif]Increases the amount of Chi generated by your Jab and Expel Harm abilities by 1. [/FONT]Increases the energy cost of Jab by 10.[FONT=Open Sans, Arial, Helvetica Neue, Helvetica, sans-serif] Reduces the global cooldown of all of your spells and abilities by 0.5 sec. Grants yourself and all allies within 10 yards 10% increased movement speed.[/FONT]
[FONT=Open Sans, Arial, Helvetica Neue, Helvetica, sans-serif]^ fun fun if they are available for f2p they may be essential to [/FONT]
[FONT=Open Sans, Arial, Helvetica Neue, Helvetica, sans-serif]premades.

sturdy ox
[/FONT]Reduces damage taken by 25%, increases Energy regeneration by 10%, reduces the, chance to be critically hit by 6%, reduces theand chance to be parried by 3%, increases your3%.Increases Stamina by 20%, and allows you to Stagger damage.ReducesEnergy regeneration by 10%, and reduces the Energy cost of Jab by 10.Fortifying Brew also increases your Stagger amount by 20% while active.Tiger Palm no longer costs Chi.After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.Also reduces the global cooldown of all of your spells and abilities by 0.5 sec.StaggerYousec, and allows you to Stagger damage.While at or below 35% health, your Expel Harm has no cooldown.StaggerYou shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec.


  • Stance of the Spirited Crane: Your attack power is equal to 100% of your spell power, and you no longer benefit from other sources of attack power. Also replaces your Energy resource with Mana.In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for 35% of the damage you deal.deal.Each Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec.Eminence healing from Blackout Kick heals up to 0 targets for 100% of the damage done.Blackout Kick grants you Crane's Zeal, increasing your critical strike chance by 20% for 20 sec.Crackling Jade Lightning channels 0% faster and generates 1 Chi each time it deals damage.Haste effects lower the global cooldown of your spells and abilities.
  • Moonkin Form: Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 100%.Grants 5%118% haste to all party and raid members within 100 yards.The act of shapeshifting frees the caster of movement impairing effects.
  • Mortal Strike: A vicious strike that generates 10 Rage, deals 180%deals 400% weapon damage and causes Mortal Wounds on the target. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
  • Stance of the Wise Serpent: Increases healing done by 20% and replaces your Energy resource with Mana.While in Stance of the Wise Serpent, Crackling Jade Lightning costs no mana and grants 1 stack of Mana Tea if channeled for its entire duration.mana.Your Spinning Crane Kick heals nearby injured allies for 0 every 0.8 sec for 2.25 sec.Haste effects lower the global cooldown of your spells and abilities.

    im liking the hints they are making towards monks and the change to monk in form is really nice :p hopefully we get them monks





    for some reason formatting was all screwed up . but yeah arms warrior hitting for 400% weapon damage is stupid,
    moonkin form gives 118% haste lullssssssss, also the monk aoe benefits are interesting.

Those are clearly incorrect. It says that Moonkin form increases the haste of all nearby allies by 118%.
 
rets lost all their healing modifiers as well....guess one can dream. It was probably for the better I guess, if battle fatigue didnt exist right now I don't think it would be possible to kill a competent ret.

Well actually only tooltip text have changed but spell affects are the same
Sword of Light - Spells - World of Warcraft
Bigger heals are the only advantage retri have in comparison with prot. These patch notes are FAKE
 
If you look at my damage calculations thread u will see prot pally damage is shit in wod and ret will be totaly viable idk if they took out the healing buff to ret or rolled it into something else but they have enough dps now to be a pure dps role (not saying they shouldn't spot heals ).

Monks look super fun if we can play them (mw monk main if we can play it) . Something tells me that 400% wep damage and 118% haste are typos though
 

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