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http://us.battle.net/wow/en/blog/13...aenor™-alpha-patch-notes-06-13-2014-6-13-2014
Secondary Stat Attunements (New Section)
A new concept that we’re introducing is each specialization having an attunement to a particular secondary stat. These take the form of a passive ability that grants a 5% increase to the amount of a specific secondary stat gained. This provides a good starting point for where to focus your secondary stats. Usually, it will be your highest throughput stat (not counting Spirit for Healers, and Bonus Armor for Tanks, which is an optimal secondary stat in most cases). There are exceptions, and raw throughput may not even be the biggest concern in some situations. Treat this as a guideline, not a rule, about which secondary stat to favor.
Secondary Stat Attunements (New Section)
A new concept that we’re introducing is each specialization having an attunement to a particular secondary stat. These take the form of a passive ability that grants a 5% increase to the amount of a specific secondary stat gained. This provides a good starting point for where to focus your secondary stats. Usually, it will be your highest throughput stat (not counting Spirit for Healers, and Bonus Armor for Tanks, which is an optimal secondary stat in most cases). There are exceptions, and raw throughput may not even be the biggest concern in some situations. Treat this as a guideline, not a rule, about which secondary stat to favor.
- New passive abilities granting a 5% bonus to specific secondary stat bonuses received from equipped items have been added for all specializations.
- Death Knight
- Blood: Multistrike
- Frost: Haste
- Unholy: Multistrike
- Druid
- Balance: Mastery
- Feral: Critical Strike
- Guardian: Mastery
- Restoration: Haste
- Hunter
- Beast Mastery: Mastery
- Marksmanship: Critical Strike
- Survival: Multistrike
- Mage
- Arcane: Mastery
- Fire: Critical Strike
- Frost: Multistrike
- Monk
- Brewmaster: Critical Strike
- Mistweaver: Multistrike
- Windwalker: Multistrike
- Paladin
- Holy: Critical Strike
- Protection: Haste
- Retribution: Mastery
- Priest
- Discipline: Critical Strike
- Holy: Multistrike
- Shadow: Haste
- Rogue
- Assassination: Mastery
- Combat: Haste
- Subtlety: Multistrike
- Shaman
- Elemental: Multistrike
- Enhancement: Haste
- Restoration: Mastery
- Warlock
- Affliction: Haste
- Demonology: Mastery
- Destruction: Critical Strike
- Warrior
- Arms: Mastery
- Fury: Critical Strike
- Protection: Mastery
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