Bop
Remember the Treeline
I'm try to make this simple. Long posts on apparently controversial subjects don't generally work well.
Using abilities to stop healers is more skill oriented than using abilities to survive.
Do not confuse this statement with any form of impact ("Staying alive isn't a form of skill"). I am not making that statement. Only that the skill ceiling involved with survivability as it is now is much lower than a skill ceiling that involves stopping healers.
There are many shades on the "OP" rainbow.
Overpowered can mean an obviously large number of things. In a balanced bracket, Healers in a battleground should require forward thinking to remove. Generally, this means that the best option should be to CC them / oom them so that their team dies. Having big spells that burst healers who position well isn't balanced. Yet that is the current state of the bracket.
Comparison: between the two spectrums, overpowered healing will lead to better games than overpowered damage dealers.
Obviously balance is better than either of those two scenarios. Do not make the mistake of thinking that I am pondering the state of the bracket with overpowered healing as being a positive one. I don't want that to be the case. However, comparatively, we would be better off with healers taking coordination to stop rather than hunters steamrolling an entire team by themselves.
Using abilities to stop healers is more skill oriented than using abilities to survive.
Do not confuse this statement with any form of impact ("Staying alive isn't a form of skill"). I am not making that statement. Only that the skill ceiling involved with survivability as it is now is much lower than a skill ceiling that involves stopping healers.
There are many shades on the "OP" rainbow.
Overpowered can mean an obviously large number of things. In a balanced bracket, Healers in a battleground should require forward thinking to remove. Generally, this means that the best option should be to CC them / oom them so that their team dies. Having big spells that burst healers who position well isn't balanced. Yet that is the current state of the bracket.
Comparison: between the two spectrums, overpowered healing will lead to better games than overpowered damage dealers.
Obviously balance is better than either of those two scenarios. Do not make the mistake of thinking that I am pondering the state of the bracket with overpowered healing as being a positive one. I don't want that to be the case. However, comparatively, we would be better off with healers taking coordination to stop rather than hunters steamrolling an entire team by themselves.