Grants
Legend
Main post updated with new Alpha Patch Notes.
Pounce has been removed. Abilities which modified Pounce now modify Rake instead.
Rake now also stuns the target for 4 seconds when used while stealthed.
With the latest changes I feel more and more that WOD will once again be world of healcraft, at low lvl PVP will probably be much more time consuming than now, which gives healers (hybrids) a huge advantage.
- Base Resilience has been reduced to 0%.
- Battle Fatigue has been removed. PvP combat no longer reduces the amount of healing received by PvP participants.
- Critical Damage and Critical Heals in PvP combat now deal 150% of the normal spell/ability effects (down from 200%).
- The amount of health per Stamina has approximately doubled. The curve on this calculation has been smoothed out as well, so the exact amount varies slightly by level.
- Maximum mana has been approximately doubled at all levels to keep pace with the expected health from new Stamina values.
- All consumables have had their healing and mana regeneration values approximately doubled.
- All creatures have had their melee damage doubled. Most creature spells and abilities have had their damage doubled as well.
- All player-cast healing and absorption effects have been increased by approximately 50% in effectiveness. If they heal or absorb a percentage of maximum health, they are instead reduced by 25%. All other noted changes are in terms relative to that.
- For example, if another noted change is that "Mega Heal now heals for 40% more," that means that Mega Heal now heals for a total of 210% of what it used to, which is relatively 40% higher compared to other heals.
- Warlords of Draenor
With the latest changes I feel more and more that WOD will once again be world of healcraft, at low lvl PVP will probably be much more time consuming than now, which gives healers (hybrids) a huge advantage.
World of healcraft is much better design than World of OneShotcraft.
It's no fun when you go from full to dead in one GCD...
Sent from my Nexus 4 using Tapatalk
World of healcraft is much better design than World of OneShotcraft.
It's no fun when you go from full to dead in one GCD...
Sent from my Nexus 4 using Tapatalk
I agree. A bracket imbalanced by healing is always preferential to a bracket imbalanced by damage.
. A bracket imbalanced by healing is always preferential to a bracket imbalanced by damage.
I agree. A bracket imbalanced by healing is always preferential to a bracket imbalanced by damage.