Warlords of Draenor Changes for F2P

i'm sorry, i might be the definition of the word slacker, but i don't want to work hard in game. i have enough problems irl, without stressing about my hobby...

i remember the times, if you missed the guild run, you spent an hour spamming trade... all day in AV. nah, not for me.
 
Content is NOT easier. Cata heroics were the hardest that Blizz ever made.

And normal mobs out in the world have mechanics in MoP lol!

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In my opinion cata heroics were not as hard as you say, at least I managed to DPS as ele shama in them pretty good without any problems (and full of blues). While BC heroics were horrible, they were especially hard without CC classes to control trash and could be "run through" only with a decent group full of epics.

BTW I'd like to say that I'm with you guys for a "hard" game, that way it's more interesting, challenging and much more time consuming :(
 
In my opinion cata heroics were not as hard as you say, at least I managed to DPS as ele shama in them pretty good without any problems (and full of blues). While BC heroics were horrible, they were especially hard without CC classes to control trash and could be "run through" only with a decent group full of epics.

BTW I'd like to say that I'm with you guys for a "hard" game, that way it's more interesting, challenging and much more time consuming :(

I roll healers. Early Cata heroics were absolutely BRUTAL on healers. Our small/medium heals were not enough to keep even the tank up, let alone DerPS who stood in fire, and our big heals made us OOM so fast it was silly.

Blizz had to start giving away those goody bags with ridiculously rare items just to get tanks and heals to queue.

Half the people you see on Raven Lord or Swift White Hawkstrider got them from a bribe bag. They didn't farm them.

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Celestalon has recently said on his twitter that Mage talents are going to be getting a total revamp in WoD, therefore it is very likely that Level 15 Mage Talents will be altered. Please add this to the list :p.

Source: Celestalon Twitter Feed

Edit 1: Also, I have seen that you do not have the 20% ability removal on your list.
Edit 2: Some instant cast spells from the F2P bracket may be removed (casters).

Sources:
Edit 1: MMO-Champion
Edit 2: MMO-Champion
 
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Celestalon has recently said on his twitter that Mage talents are going to be getting a total revamp in WoD, therefore it is very likely that Level 15 Mage Talents will be altered. Please add this to the list :p.

Source: Celestalon Twitter Feed

Edit 1: Also, I have seen that you do not have the 20% ability removal on your list.
Edit 2: Some instant cast spells from the F2P bracket may be removed (casters).

Sources:
Edit 1: MMO-Champion
Edit 2: MMO-Champion

Thanks, I wasn't able to update for the past few days due to the DNS issues. Should be up to date now.
 
Recent notes: MMO-Champion - World of Warcraft News and Raiding Strategies

Removed Silence effects from interrupts. Silence effects still exist, but are never attached to an interrupt. Counterspell
Removed all Disarms. Voidwalker
Reduced the number of Diminishing Returns (DR) categories.
All Roots now share the same DR category.
Exception: Roots on Charge-type abilities have no DR category, but have a very short duration instead.
All Stuns now share the same DR category.
All Incapacitate (sometimes called "mesmerize") effects now share the same DR category and have been merged with the Horror DR category.
Removed the ability to make cast-time CC spells instant with a cooldown.
PoM Poly
Removed many CC spells entirely, and increased the cooldowns and restrictions on others.
Pet-cast CC is more limited, and in many cases has been removed.
Freeze? Don't even Blizzard, just don't even go there.
Cyclone can now be dispelled by immunities and Mass Dispel.
PvP trinkets now grant immunity to reapplication of an effect from the same spell cast when they break abilities with persistent effects, like Solar Beam.
Long fears are now shorter in PvP due to the added benefit of a fear changing the players position.


Like really?... Mage is ruined.

Oh and "For example, Trolls' Berserking ability was extremely powerful" Notice the past tense :( [MENTION=6328]Snowjobs[/MENTION]
 
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all those changes could be fine if damage is nerfed down or classes become more balanced output wise.
 
And bam, Berserking reduced to 15% It's going down right now MMO-Champion - World of Warcraft News and Raiding Strategies

All those racials that were leaked a few months ago appear to be true.


Undead are seeing relatively few changes. Tweaks to the scaling rate of Touch of the Grave, and WotF to 3min CD (up from 2).

Blood Elves gain Arcane Acuity, a 1% crit passive. Arcane Torrent now restores 20RunicPower, or 1HoPo, or 3% Mana. (Also, Rage and Chi)

Humans lose the Mace/Sword racials. The Human Spirit becomes +X to two secondary stats of your choice.

Weapon Specialization racials are removed because Hit/Exp are removed.

Draenei's Heroic Presence is now +X to your primary stat. Gift of the Naaru heals for the same amount but over 5sec.

Night Elves' Quickness also increases movement speed by 2% passively. They also got a new passive which is quite unique... (Remember, no more haste breakpoints!) Touch of Elune, a new passive which grants 1% Haste at night, 1% Crit during the day.
Shadowmeld is unchanged.

Orcs were one of the outliers we brought down. Lost the Axe Specialization, and Hardiness is 10% Stun reduction (down from 15%).
Blood Fury is unchanged. Every Man For Himself, we're still evaluating. Itemization changes may mean no nerf needed.

Gnomes' Escape Artist dropped to a 1min CD (from 1.5min), and Shortblade Specialization became Nimble Fingers, 1% Haste. Also a tweak to Expansive Mind. Was +5% max Mana. Now +5% Max Mana, Energy, Rage, or Runic Power.


Can you tell us what exactly will be changing with the Troll racial Berserking?
Reduced to 15% Haste (down from 20%).

Dwarves lost Crack Shot and Mae Specialization. Gained Might of the Mountain, a passive which adds 2% Crit Damage and Healing. Also a change to Stoneform: Also removes Magic/Curse. HOWEVER, it still cannot be used while CC'd. (It is still NOT a CC-break).

Will there be any changes to Worgen and Goblin racials?
Not much. They were about at baseline. Time is Money becomes real 1% Haste, not just attack speed / cast speed. Subtle diff.
 
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This will be interesting:

With the stat squish, number retuning, and CC changes are you looking to make PVP fights overall longer or shorter?
We'd like to see people rotting and healers having to triage more. No one likes 100-0 gameplay.
So overall it would take longer to die/kill someone, but it is also much harder to heal someone back to full?
That would be the goal (Source)


No more one-shots from lvl 24s?

Hunter nerfs:

Scatter Shot is gone. (Source)

•Removed all Disarms.
•Removed many CC spells entirely, and increased the cooldowns and restrictions on others.
•Pet-cast CC is more limited, and in many cases has been removed.
 
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