Wild Charge Macro, Targetlasttarget modifier

LZ

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I want a macro where shift-casting casts @ poison extraction totem, without losing

So far: #

showtooltip Wild charge
/target [modifier:shift] Poison Extraction totem
/cast [modifier:shift] wild charge
{targetlasttarget with modifier but I can't do that}
/cast [nomodifier:shift] wild charge

What I really need is a way to modify targetlasttarget so that it only happens with the modifier. Help? Though open to other macro suggestions.
 
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/cancelaura Bear Form
/cancelaura Cat Form
/cancelaura Travel Form
/cancelaura Moonkin Form
/target Poison Extraction Totem
/cast Wild Charge

if you don't already have the actual macro
 
/cancelaura Bear Form
/cancelaura Cat Form
/cancelaura Travel Form
/cancelaura Moonkin Form
/target Poison Extraction Totem
/cast Wild Charge

if you don't already have the actual macro

/Cancelform
/target Poison Extraction Totem
/cast Wild Charge
/Targetlasttarget

Works is better imo.
 
I want a macro where shift-casting casts @ poison extraction totem, without losing

So far: #

showtooltip Wild charge
/target [modifier:shift] Poison Extraction totem
/cast [modifier:shift] wild charge
{targetlasttarget with modifier but I can't do that}
/cast [nomodifier:shift] wild charge

What I really need is a way to modify targetlasttarget so that it only happens with the modifier. Help? Though open to other macro suggestions.

Code:
#showtooltip Wild Charge
/target [mod:shift, exists] Poison Extraction Totem
/cast [mod:shift] Wild Charge
/targetlasttarget [mod:shift]
/cast [nomod:shift] Wild Charge
 
anyone know a macro that will work as a sap macro, but cat's wild charge implemented into it? sorry I couldn't offer any help lol. how bout this thread turns into wild charge macros?! :)
 
anyone know a macro that will work as a sap macro, but cat's wild charge implemented into it? sorry I couldn't offer any help lol. how bout this thread turns into wild charge macros?! :)

If you write a macro and put both in, it'll work fine, because a rogue can't wild charge and a druid can't sap, so they don't really clash.

but uhh, why would you want this?
 
Why bother with the targetlasttarget?

#showtooltip
/cast [nomod, target=target] Wild Charge
/cast [mod:shift, target=Poison Extraction Totem] Wild Charge

I thought that they removed the ability to target totems via macro awhile ago.. but if not, that should work. When you press shift + bind, it will charge the totem, without changing your target.

Now, the sap macro is simple.

#showtooltip
/cleartarget
/targetnearestenemy
/cast Wild Charge

The issue you will run into is that, a primary reason the sap macro works as it does, is that sap can't affect players in combat.
Meaning you can mash the macro in a room full of people, and it will only hit people who aren't in combat - or someone in stealth.

This macro will do the same thing.. but since wild charge isn't stance-dependent, it will just charge the nearest enemy.
That will be fine for duels; but it will also charge random things like the boars in durotar.
The way around it would be (if possible) to add a condition stating that the macro will only charge players that are in stealth, which is [stance:1].
I personally don't know how you would define that the target is in that stance.


 
/cast [mod:shift, target=Poison Extraction Totem] Wild Charge


I actually logged in to try that when I first saw the thread and it apparently doesn't work.

target=​ bugs out or something when there's spaces in the name, I think.
 
What if you remove the spaces, like in the cross-realm mailing, will that change anything?

I would check myself, but I don't have a druid.
 
Why bother with the targetlasttarget?

#showtooltip
/cast [nomod, target=target] Wild Charge
/cast [mod:shift, target=Poison Extraction Totem] Wild Charge

I thought that they removed the ability to target totems via macro awhile ago.. but if not, that should work. When you press shift + bind, it will charge the totem, without changing your target.

Now, the sap macro is simple.

#showtooltip
/cleartarget
/targetnearestenemy
/cast Wild Charge

The issue you will run into is that, a primary reason the sap macro works as it does, is that sap can't affect players in combat.
Meaning you can mash the macro in a room full of people, and it will only hit people who aren't in combat - or someone in stealth.

This macro will do the same thing.. but since wild charge isn't stance-dependent, it will just charge the nearest enemy.
That will be fine for duels; but it will also charge random things like the boars in durotar.
The way around it would be (if possible) to add a condition stating that the macro will only charge players that are in stealth, which is [stance:1].
I personally don't know how you would define that the target is in that stance.



Yeah, the stance thing i guess. I just wanna target stealthies only, otherwise it's quite useless unless im alone and just spamming for the chance at finding a stealthie.
 
Yeah, the stance thing i guess. I just wanna target stealthies only, otherwise it's quite useless unless im alone and just spamming for the chance at finding a stealthie.

Oh, I wasn't sure what you were asking for when you messaged me in skype. You're going to run into a problem, like said above, with Wild Charge being usable on everyone regardless of combat status :(

As far as I know, there isn't a way to conditionally target stealthed targets.
 
Oh, I wasn't sure what you were asking for when you messaged me in skype. You're going to run into a problem, like said above, with Wild Charge being usable on everyone regardless of combat status :(

As far as I know, there isn't a way to conditionally target stealthed targets.

darn.
 

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