I definitely don't have the energy to answer your post point by point, not after the last post I had to write, but I did want to point out that you are bring in this "even one player" argument. So, what if there's a guy who plays a trial account because he works on oil rigs, and so he's not at home often enough to warrant paying any money for an account... but it just so happens that he is always out to sea on the oil rig coincidentally with every weekend that the Darkmoon Faire happens. He can therefore never get heirloom gear. Per your "even one player" argument, therefore, NONE of us should ever wear any heirlooms, because doing so would be unfair to him.
I mean I could slippery slope this into the wall, talking about the guy who can't afford internet, the guy who can't get a computer, the guy who can't read, but to do so would only be for the purpose of demonstrating that you're marking an arbitrary line (even one person) on what is actually a scale from least absurd to most absurd. To wit: if you're in a battleground, and you can tell by an opponent's HP and looking at his armor graphics that he doesn't have heirlooms, do you then take yours off? Because by your argument, if you don't, then you are taking advantage of him and are as morally bankrupt as the 29s with endgame enchants... or at least that's the inevitable conclusion reached by applying your exact same logical construct to another completely plausible situation.
You're doing my argument a massive injustice by not fully reading it or reasoning it through before responding.
I understand that your side of the argument here is fairly unpopular and that you have to deal with quite a few people who are off-topic, etc.
But please don't waste the time I put into crafting a logical response for you.
If your response to my "even one player" argument is that I'm not representing the "even one player"s who are currently victim to the F2P bracket, Kincaide, how do you suppose there is any logical weight to support your arguments for that?
Suppose I grant you that there are currently "even one player"s who are unable to attain heirlooms for whatever outlandish reason. Those players, who we share privilege over, are still going to be victims of the Veteran Account schism should it come to pass. In short, your logical impact is non-unique. They are victims now and they will be victims then. In fact, they will be victimized JUST as much as any other F2P who currently has access to all the F2P content. So if anything, they would be weighed in favor of my argument that if "even one player" cannot access Veteran content, than there is a discrepancy similar to the F2P -> P2P one.
I'll wait for your point-by-point of my original post, assuming it is forthcoming at some future time, but my analysis of the "slippery slope" you mentioned as a way of purporting current F2Ps as having an unfair advantage over some is as follows:
1. It is entirely circumstantial.
Every single player that you've mentioned has a wide and varying range of reasons as to why they cannot fully access F2P content. But should they gain additional resources (Time, Internet, Etc) they would be able to access the same features as any other F2P. The difference with Veteran accounts is that the resource they require is Money, which has long since defined our bracket as being separate from the others, and they gain access to features that others who have not paid Money do not have access to. Time and Internet access do not define the F2P as being separate from the P2P. Access to the means of paying for a WoW subscription, however, does.
2. It is non-consensual.
No one is consciously making the decision to have an advantage over those who do not have full access to F2P gear. If I could change my gear based on the opponent I was facing, I would. That's an absurd and impossible goal, and not one that I can actively or consciously choose for myself. I can, however, choose to not pay money for an advantage over people.
3. It is hardly impactful.
The number of players who cannot actively play F2P WoW despite wanting to is extremely low. The number is miniscule because F2P WoW is extremely easy to play. You literally need the same tools that access Facebook to play Starter Edition World of Warcraft. Billions of people use Facebook daily.
However, the number who cannot submit micro-transactions to a large company, whether by choice or by limitation, is substantially larger.