Derv saying a bunch of random nonsense said:
I'm not responding to you quote for quote, you have a very skewed logic on too many things. Instead, I'm going to ask you to suspend all your current beliefs regarding the 29s (since you don't have an accurate frame of reference anyway) so I can relay some life changing information to you in a relevant manner.
1. GF gear
is not relevant. This means exactly what it implies. We have several players from other brackets who have rolled their first 29s, doing just as well as anyone else who happens to have GF gear.
2. The GF gear I mentioned specifically (Skullbreaker/Nailspitter/Deadman's Hand) is relatively rare even amongst currently active twinks who have GF gear. Knowing this,
we elect not to use it for the sake of balance. Hence, my statement regarding GF gear not being relevant.
3. The impact these items have on the game, even when used, is largely fabricated by players like you. You mention the top end of Skullbreaker being 20% higher than the top end of any other available weapon, and this just isn't accurate.
If I log my enhance shaman, equip my Skullbreaker instead of my BoA mace, my top end dmg drops by... 4 (169 to 165). Not 20%. That's not a very significant difference. Now, when a mongoose proc happens, increasing agi by 120, THAT makes a significant difference. The correct factor to argue about when it comes to Skullbreaker is the Mongoose, not the weapon itself.
In 5.4, mongoose is getting nerfed by 25% for low level players and will be useable by anyone on any weapon, further diminshing the impact Skullbreaker would have, were it being used.
Nailspitter is BoP for the character who picks it up. Scopes still require a high level player to attach them, and don't work through the trade window. This means that unless you apply the scope to a BoA weapon and send it through the mail, you can't use high level scopes.
X-Ray scope will scale down to 300 ranged AP on proc for players between 1-60, thus making a BoA gun/bow with X-Ray scope competitive with Nailspitter.
Deadman's Hand is just a good situational proc against melee sometimes. Never been OP (though I know how much you'll argue against that since you hate RNG).
4. Your belief regarding our idea of 'having fun' is 'derping around mindlessly not caring about skill or coordinated play.' This is not true. Our idea of 'having fun' is ensuring games are about skill and not class comp or gear. This is why we do our best to play balanced comps, where both sides have equal numbers ranged/melee/healer and equal amounts of CC, without either side having too many OP classes.
The problem with your logic in this regard is you want the games to be about absolute maximum skill level and only include players who can play that way in your team. You could give a shit about playing with people who are lesser skilled, even if that means not being able to queue at all. We value the ability to play our toons, and are willing to play with people who are lesser skilled to achieve that effect.
However, instead of inviting them to come play then forcing them all on the same team together as you would do, we work to make sure both teams have roughly the same skill level on each side. This not only keeps things interesting, as group skill plays a larger factor than class or gear, but it prevents one side from easily dominating.
In most of the games you've ever played with/against us, you've rolled hunter/disc on a team which is an insanely OP comp for anyone to try and play against. No matter how you slice it, you have 16 seconds of uninterruptable CC you can coordinate between the priest or hunter every 30 seconds, CC which you can land no matter what the opposing team does to play around it. Those matches will inevitably play out something like this: CC chain > burst > force CDs/trinkets > survive for 30 seconds > CC chain > burst > force CDs/trinkets > survive 30 seconds > CC chain > burst > force CDs/trinkets > survive for 30 seconds > CC chain > burst > force CDs/trinkets > survive 30 seconds: until you've successfully killed one of the DPS while the healer is CC'd.
Even if the opposing team plays perfectly, all you have to do is wait out your short CDs and try again later. It doesn't take much skill to abuse that kind of game play, especially when you throw another class which can CC in there. Hunter/Priest/Mage = people sitting in CC for days with no DR while their teammates get blown up, despite perfect play.
You pride yourself on being a good player, but you make the mistake of thinking that individual skill is all that's important. Sure, it bugs you when your teammate doesn't do what you want them to, but that's life. Learning to deal with other people's shortcomings and build on them is how you make friends and get through it successfully.
More to the point, we're trying to build a community for players to come play where quality > quantity (in it's most truest sense). We want everyone to be able to have fun and enjoy themselves (by 'fun,' we mean 'engage in competitive games where both teams have an equal chance at winning'). This might be a foreign concept to you, since you only care about being good at game and making sure other people know it.
5, We recognize that no two players are identical in what they bring to pvp, so rather than point out their flaws and break them down by calling them 'mouth breathing idiots,' we understand that team skill trumps personal skill and we can control how that skill is divided up between each team. Some people might have great situational awareness but lack a lot of skill with their class. Some people might have a lot of skill with their class but lack teamwork skills. Some people might be average at everything and not have any one particular strength. Some people might be great leaders and have a lot of knowledge about strategy.
Instead of criticizing these players for their faults, we do our best to make them feel welcome and give them a place to play the game they enjoy playing. Other brackets (especially 19s, 39s, and 49s), could learn a few things about community building, taking a social queue from us. After all, this is a social game and the only reason to play it is to play with friends.
Without friends, all you're left with is your uber skillz and no one cares.