To everyone who says BM Monks and Warriors are more OP than Boomkins, I challenge you to play either of those classes in a premade and try to have fun. You will get out damaged, out pressured, out maneuvered the entire game. This again is why Boomkins are INFINITELY better than Monks/Warriors. They have:
-Higher damage
-Better mobility
-Better MELEE burst
-Offheals
-The ability to FC
ALL WHILE BEING ABLE TO DO OPTIMAL DPS FROM RANGE.
There is no good argument in favor of double boomkin. Again, the only people who want to run it are these braindead GSC morons who don't know what a flag is.
To everyone who says BM Monks and Warriors are more OP than Boomkins, I challenge you to play either of those classes in a premade and try to have fun. You will get out damaged, out pressured, out maneuvered the entire game. This again is why Boomkins are INFINITELY better than Monks/Warriors. They have:
-Higher damage
-Better mobility
-Better MELEE burst
-Offheals
-The ability to FC
ALL WHILE BEING ABLE TO DO OPTIMAL DPS FROM RANGE.
There is no good argument in favor of double boomkin. Again, the only people who want to run it are these braindead GSC morons who don't know what a flag is.
Monks have better offheals, an op as fuck ranged slow, way tankier, about the same mobility if not better than a druid and an aoe starsurge thats instant, warriors have the most op dot at twinks, aoe slow, also way tankier than a druid charge to make for some mobility. Your description of how much better druids are than These two is absolutely fucking retardedTo everyone who says BM Monks and Warriors are more OP than Boomkins, I challenge you to play either of those classes in a premade and try to have fun. You will get out damaged, out pressured, out maneuvered the entire game. This again is why Boomkins are INFINITELY better than Monks/Warriors. They have:
-Higher damage
-Better mobility
-Better MELEE burst
-Offheals
-The ability to FC
ALL WHILE BEING ABLE TO DO OPTIMAL DPS FROM RANGE.
There is no good argument in favor of double boomkin. Again, the only people who want to run it are these braindead GSC morons who don't know what a flag is.
- druids dont do higher damage than warriors, i have seen a warrior put out 600k, have yet to see a boomkin do itTo everyone who says BM Monks and Warriors are more OP than Boomkins, I challenge you to play either of those classes in a premade and try to have fun. You will get out damaged, out pressured, out maneuvered the entire game. This again is why Boomkins are INFINITELY better than Monks/Warriors. They have:
-Higher damage
-Better mobility
-Better MELEE burst
-Offheals
-The ability to FC
ALL WHILE BEING ABLE TO DO OPTIMAL DPS FROM RANGE.
There is no good argument in favor of double boomkin. Again, the only people who want to run it are these braindead GSC morons who don't know what a flag is.
I'm confused. How would you know what's in their best interest?It is disappointing that the dominant teams running double Boomkin are ignorantly sugarcoating their arguments in favor of double Boomkin because it is in their best interest to do so and the less dominant teams are ignorantly sugarcoating their arguments in favor of banning double Boomkin because it is in their best interest to do so. As Darkchewie mentioned earlier, all the rules should be looked at again to decide if we are promoting the best atmosphere for games and the future of 19s.
The main reason class/spec limits are put in place in tournaments is to encourage more fun and competitive games for both the teams involved and the community watching. How overpowered a class/spec is or how it compares to another class should not be the deciding factor on if it gets banned or not. If a class/spec is limited based solely on how overpowered it is, then why haven't Discipline Priests been limited to one? It's because much more has to be taken into account when deciding if a certain class/spec should be limited.
There are two big reasons why teams are limited to running one BM Monk and Arms Warrior. The first reason is that it encourages more fun and competitive games. The second reason is that the value added from running double BM Monk and Arms Warrior over their substitute is substantial. The value added over their substitute is the biggest difference between double BM Monk and Arms Warrior and double Boomkin. Teams would run double BM Monk and Arms Warrior at little to no cost. In order for teams to run double Boomkin, they must give up the best FC spec in the bracket and their ability to run a Rogue. The cost of running double Boomkin is greater than the cost of running double BM Monk or Arms Warrior.
It is disappointing that the dominant teams running double Boomkin are ignorantly sugarcoating their arguments in favor of double Boomkin because it is in their best interest to do so and the less dominant teams are ignorantly sugarcoating their arguments in favor of banning double Boomkin because it is in their best interest to do so. As Darkchewie mentioned earlier, all the rules should be looked at again to decide if we are promoting the best atmosphere for games and the future of 19s.
If I was the sole member of the rule committee, I would only have these three limits: 1) two per class, 2) one per spec, and 3) no Ferals. As Z3rgb3rg mentioned earlier, this guideline would be the simplest thing to do and it would require the least revisions each patch/expansion. It would allow for the most entertaining and competitive games, along with the widest variety of viable comps.
All that being said, I am not for or against the banning of double Boomkin. I strongly believe, as Muskie mentioned, the best team will win.
I'm with pizza in this case, we need to take a look at revamping the limits as a whole, not just double boomy.The main reason class/spec limits are put in place in tournaments is to encourage more fun and competitive games for both the teams involved and the community watching. How overpowered a class/spec is or how it compares to another class should not be the deciding factor on if it gets banned or not. If a class/spec is limited based solely on how overpowered it is, then why haven't Discipline Priests been limited to one? It's because much more has to be taken into account when deciding if a certain class/spec should be limited.
There are two big reasons why teams are limited to running one BM Monk and Arms Warrior. The first reason is that it encourages more fun and competitive games. The second reason is that the value added from running double BM Monk and Arms Warrior over their substitute is substantial. The value added over their substitute is the biggest difference between double BM Monk and Arms Warrior and double Boomkin. Teams would run double BM Monk and Arms Warrior at little to no cost. In order for teams to run double Boomkin, they must give up the best FC spec in the bracket and their ability to run a Rogue. The cost of running double Boomkin is greater than the cost of running double BM Monk or Arms Warrior.
It is disappointing that the dominant teams running double Boomkin are ignorantly sugarcoating their arguments in favor of double Boomkin because it is in their best interest to do so and the less dominant teams are ignorantly sugarcoating their arguments in favor of banning double Boomkin because it is in their best interest to do so. As Darkchewie mentioned earlier, all the rules should be looked at again to decide if we are promoting the best atmosphere for games and the future of 19s.
If I was the sole member of the rule committee, I would only have these three limits: 1) two per class, 2) one per spec, and 3) no Ferals. As Z3rgb3rg mentioned earlier, this guideline would be the simplest thing to do and it would require the least revisions each patch/expansion. It would allow for the most entertaining and competitive games, along with the widest variety of viable comps.
All that being said, I am not for or against the banning of double Boomkin. I strongly believe, as Muskie mentioned, the best team will win.
1 per spec is dumbThe main reason class/spec limits are put in place in tournaments is to encourage more fun and competitive games for both the teams involved and the community watching. How overpowered a class/spec is or how it compares to another class should not be the deciding factor on if it gets banned or not. If a class/spec is limited based solely on how overpowered it is, then why haven't Discipline Priests been limited to one? It's because much more has to be taken into account when deciding if a certain class/spec should be limited.
There are two big reasons why teams are limited to running one BM Monk and Arms Warrior. The first reason is that it encourages more fun and competitive games. The second reason is that the value added from running double BM Monk and Arms Warrior over their substitute is substantial. The value added over their substitute is the biggest difference between double BM Monk and Arms Warrior and double Boomkin. Teams would run double BM Monk and Arms Warrior at little to no cost. In order for teams to run double Boomkin, they must give up the best FC spec in the bracket and their ability to run a Rogue. The cost of running double Boomkin is greater than the cost of running double BM Monk or Arms Warrior.
It is disappointing that the dominant teams running double Boomkin are ignorantly sugarcoating their arguments in favor of double Boomkin because it is in their best interest to do so and the less dominant teams are ignorantly sugarcoating their arguments in favor of banning double Boomkin because it is in their best interest to do so. As Darkchewie mentioned earlier, all the rules should be looked at again to decide if we are promoting the best atmosphere for games and the future of 19s.
If I was the sole member of the rule committee, I would only have these three limits: 1) two per class, 2) one per spec, and 3) no Ferals. As Z3rgb3rg mentioned earlier, this guideline would be the simplest thing to do and it would require the least revisions each patch/expansion. It would allow for the most entertaining and competitive games, along with the widest variety of viable comps.
All that being said, I am not for or against the banning of double Boomkin. I strongly believe, as Muskie mentioned, the best team will win.
Yeah because 10 ferals sounds fun, idiotTry playing wargames without restrictions.
I bet you it does not change much.