US Should double Boomkin be banned in Warsong?

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Genuinely interested to see the winners of TC going for end game rating
The first robot team they fight they'll quit. You need to have a few r2d2s on your team to fight back xD
 
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Thanks guys. Now that Mvq is subdued for 10 seconds before they make their next wing-it-contrarian post, here are my thoughts on the whole thing.

Working off of this, the main concern seems to be that double Boomy is too OP and should be banned. I believe that through this thread, many experienced players have chimed in and said there are ways to counter. Boomys seem to have issues when teams respond and react to them, through positioning and pre-bubbling, etc. Also, team comps make sacrifices by running double boom, essentially trading mid control for a dedicated FC. So teams that adapt best to these rules will come out on top. Good TC teams will find the of the strengths and weaknesses of certain comps and will find the opportunities and mistakes on the fly during the games. They will find the comp they need to build to counter their opponent and win. It comes down to strategy and skill, not OP classes, in this case.

With the TC coming up so soon and teams already preparing their comps, it means changing the rules is a bit unfair to those practicing. So the ban needs to be warranted... I don't think it is warranted enough. Next year it will. I love Pizza's suggestion on bans (and whole post, please read if you have time).

Ultimately, from my League experience, it appears that through adaptation, synergy, and teamwork, the best team will win. I believe that will happen, even with double boomy available.

Last year we banned double MM hunter about a month from the cup. We are over 3 months out currently so saying the cup is too close to make changes is incorrect.

Whenever the committee is formed they can make the decision.
 
But should double boomkin be banned in Warsong? That is the question.

I think rules should be the same as last year, I heard it went pretty smoothly.
same as last year people just dont like that a very very strong comp was created within those rules
 
Thanks guys. Now that Mvq is subdued for 10 seconds before they make their next wing-it-contrarian post, here are my thoughts on the whole thing.

Working off of this, the main concern seems to be that double Boomy is too OP and should be banned. I believe that through this thread, many experienced players have chimed in and said there are ways to counter. Boomys seem to have issues when teams respond and react to them, through positioning and pre-bubbling, etc. Also, team comps make sacrifices by running double boom, essentially trading mid control for a dedicated FC. So teams that adapt best to these rules will come out on top. Good TC teams will find the of the strengths and weaknesses of certain comps and will find the opportunities and mistakes on the fly during the games. They will find the comp they need to build to counter their opponent and win. It comes down to strategy and skill, not OP classes, in this case.

With the TC coming up so soon and teams already preparing their comps, it means changing the rules is a bit unfair to those practicing. So the ban needs to be warranted... I don't think it is warranted enough. Next year it will. I love Pizza's suggestion on bans (and whole post, please read if you have time).

Ultimately, from my League experience, it appears that through adaptation, synergy, and teamwork, the best team will win. I believe that will happen, even with double boomy available.
Are you the real Singed main I always see feeding on people's streams?
 
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