US Should double Boomkin be banned in Warsong?

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once again not reading all this, nerds still crying that double boomy is op or is the best comp or w/e isn't true. there is comps that counter it, a few squads arent fuckin terrible and know that and with the restriction cup coming up they arent wanting to play it and show every bad team how to counter it. stop crying and stop being sheep.
 
The main reason class/spec limits are put in place in tournaments is to encourage more fun and competitive games for both the teams involved and the community watching. How overpowered a class/spec is or how it compares to another class should not be the deciding factor on if it gets banned or not. If a class/spec is limited based solely on how overpowered it is, then why haven't Discipline Priests been limited to one? It's because much more has to be taken into account when deciding if a certain class/spec should be limited.

There are two big reasons why teams are limited to running one BM Monk and Arms Warrior. The first reason is that it encourages more fun and competitive games. The second reason is that the value added from running double BM Monk and Arms Warrior over their substitute is substantial. The value added over their substitute is the biggest difference between double BM Monk and Arms Warrior and double Boomkin. Teams would run double BM Monk and Arms Warrior at little to no cost. In order for teams to run double Boomkin, they must give up the best FC spec in the bracket and their ability to run a Rogue. The cost of running double Boomkin is greater than the cost of running double BM Monk or Arms Warrior.

It is disappointing that the dominant teams running double Boomkin are ignorantly sugarcoating their arguments in favor of double Boomkin because it is in their best interest to do so and the less dominant teams are ignorantly sugarcoating their arguments in favor of banning double Boomkin because it is in their best interest to do so. As Darkchewie mentioned earlier, all the rules should be looked at again to decide if we are promoting the best atmosphere for games and the future of 19s.

If I was the sole member of the rule committee, I would only have these three limits: 1) two per class, 2) one per spec, and 3) no Ferals. As Z3rgb3rg mentioned earlier, this guideline would be the simplest thing to do and it would require the least revisions each patch/expansion. It would allow for the most entertaining and competitive games, along with the widest variety of viable comps.

All that being said, I am not for or against the banning of double Boomkin. I strongly believe, as Muskie mentioned, the best team will win.
I agree with most of it, except for two things:

1.one spec limit, will eliminate any possible alteration in terms of healers. Because out of the 6 available healer specs at 19 (disc priest, holy priest, hpala, rdrui, mw and rsham) only disc priest, rsham and MW are viable. You would be forced to 3-heal or run a holy priest.

2. The team of UGGTW are all advocating not to ban double boomkin? They faced double boomkin in this years best match up so far. And they are not running double boomkin.
Try playing wargames without restrictions.

I bet you it does not change much.
Please...
Most people would argue that there isn't diversity in comps as Double Boomkin forces teams to run that comp as it's blowing every other comp out of the waters.
Because people are more interested in banning it, than finding a counter
 
I'm a relative newcomer to this bracket, and I would have preferred to just stay on the sidelines and observe the debate going on here. I would just like to address the references to other ESports and the adaptability of their meta-environments; specifically League of Legends.

Let me preface my opinion with the fact that I ended last season in Diamond (http://www.lolking.net/summoner/na/30976171, some of you will recognize that account name with my one of my IGNs), and I had the honor of playing with some of the players who represented North America in the LCS. I was also in a position to hear their personal opinions on the evolution of the meta of League of Legends, and I consider myself qualified to paraphrase their views here.

League applies buffs and nerfs, therefore changing the meta, based on the findings of its own balancing team. It does not change the meta based on public outcry, although often times the findings of the team coincide with public outrage over imbalanced champions/items/etc. The general opinion of the most highly skilled players in League is that most often Riot Games prioritizes lower levels of competitive play (where the population is larger) over actual inconsistencies in balanced gameplay (as would be indicated by the level of play closest to "perfect"; i.e., professional play).

I'm not sure that WoW 19s has the equivalent administration or population to reference the style of changes that Riot Games makes to the meta of League of Legends. They are very, very dissimilar. The equivalency would require there to be hundreds of TC teams and an administration that was capable of performing copious internal tests in order to tweak numbers.
in League generally the better team wins regardless of what champions are played...both in solo Q and LCS/worlds. converting that over to the TC, the best team will win regardless of comp restrictions. both are team games and communication/teamwork/synergy in both is far more important than OP classes
 
in League generally the better team wins regardless of what champions are played...both in solo Q and LCS/worlds. converting that over to the TC, the best team will win regardless of comp restrictions. both are team games and communication/teamwork/synergy in both is far more important than OP classes

Every team plays Fotm so obviously the better team will win. If the better team didn't play fotm then they wouldn't win Worlds. No way.
 
Every team plays Fotm so obviously the better team will win. If the better team didn't play fotm then they wouldn't win Worlds. No way.
lol i know better than to argue with ur wing it contrarian ass, i'll let my elo do the talking for me. good day
 
Let's please keep this on topic
 
8 pages, but one good solution - just ban all druids till Legion.
Play without it. It's fun, try it.
Great idea! Put this guy in charge of the TwinkCup he knows his stuff
 
Thanks guys. Now that Mvq is subdued for 10 seconds before they make their next wing-it-contrarian post, here are my thoughts on the whole thing.
in League generally the better team wins regardless of what champions are played...both in solo Q and LCS/worlds. converting that over to the TC, the best team will win regardless of comp restrictions. both are team games and communication/teamwork/synergy in both is far more important than OP classes
Working off of this, the main concern seems to be that double Boomy is too OP and should be banned. I believe that through this thread, many experienced players have chimed in and said there are ways to counter. Boomys seem to have issues when teams respond and react to them, through positioning and pre-bubbling, etc. Also, team comps make sacrifices by running double boom, essentially trading mid control for a dedicated FC. So teams that adapt best to these rules will come out on top. Good TC teams will find the of the strengths and weaknesses of certain comps and will find the opportunities and mistakes on the fly during the games. They will find the comp they need to build to counter their opponent and win. It comes down to strategy and skill, not OP classes, in this case.

With the TC coming up so soon and teams already preparing their comps, it means changing the rules is a bit unfair to those practicing. So the ban needs to be warranted... I don't think it is warranted enough. Next year it will. I love Pizza's suggestion on bans (and whole post, please read if you have time).

Ultimately, from my League experience, it appears that through adaptation, synergy, and teamwork, the best team will win. I believe that will happen, even with double boomy available.
 
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