. . . 92 hit is the max possible?
There's also 4 spirit from
Cooking Fire.
Not sure if you've noticed, but dung bosses tend to drop the same stuff over and over for a while - so if you do WC and it doesn't drop, don't bother trying for a bit. If it does drop and you lose the roll, do WC again immediately.
I have absolutely not seen this happening. At all.
Right food buff too, forgot that. And forgot about 6hit from DwB (one of the few things I haven't found yet).
So are there any hi-lvl mobs/bosses to go after who drop . . . i dunno, a pet? or give you some useless rep? I'd like to put all that hit to use, but not just for pointless killing.
If you get into the hit-curve, you'll see that at some point, you just won't be able to hit anymore: 6% for same lvl, 9% for 1 lvl above, 12% for 2, 15% for 3, 26% (yes,
TWENTYSIX percent
MISS chance) for 4 lvls above.
I don't know about the exact iterations after that, but let's assume it's something around 6%, that makes you hit only 50% of your spells on a target 8 lvls above you (without your hitrating). After a certain point (let's say max hit rating you can get is ~38% assuming I have 33.04% hit with 61 hit) you won't be able to hit any mob. Now I'll do a bit math and mindwandering (Keep in mind, that I don't know if the hit iteration IS 6% or not).
26% hit rating is needed to cap vs a lvl 24, means 38% hit is needed to cap against a lvl 26, which is also our cap on how much hit we can get.
After that you have 100 / 6 = 19.99(9) steps of iteration on the hit curve which means that you won't be able to hit any mob level 26+19.9 (=20) or higher with our defined cap on the amount of hit rating we can get.
Well, now that we have a fixed cap, let's make it realistic: do you want the fights to take you 10s of minutes?
You talk about things you could possibly farm. I'll give you an example:
Noxious Whelps in Feralas drop
Tiny Emerald Whelpling with a 0.09% dropchance. These Whelps are lvl 35 with 2440hp (both dropchance and hp according to wowhead).
Lvl 35 means, you'll miss 66% of your spells if you are on our fixed cap of 38% hitrating. Then taking into consideration that, for all the hit we acquire, we sacrifice a lot of stam and int (spellpower and spellcrit that is) makes the fights even more obnoxious because you hit less powerful and you heal less powerful. 2440hp is a lot if you miss 66% of your spells and they hit for 150s as an elemental shaman (probably different for a balance druid).
All of that for a tiny chance on a super rare pet (even by today's standards)? You'll have to farm them for weeks and it's not gonna be joyful.
tl;dr It's not worth it.