1. Usable consumables: Rum, Bandages, and???
2. Max of 3 per guild per faction although team balance comes first so if we need to go with 4 from one guild in order to have good class/player balance we'll do it. Also idk if this will ever come into play but if one guild just brings fucking everyone I think as long as they can match the # they have on both sides, i.e. 5 WT on horde and 5 on alliance, it will be okay.
3. Not sure what the best way of rotating people in and out is. The easiest is just after each game bringing in new people but that would fuck up any continuity between games. Obviously it depends on how many people are wanting to play, but figuring out the ideal way to do this is probably the most important thing to do.
4. If you act like a dick and people don't want to play with you, you're gone 4everrrrrrrr. We're all doing this for fun so it would be dumb to put up with anything that takes away from that.
5. Not sure if any class is strong enough to where there should be a cap on them. Also 3 or 4 healers per game?