vapor said:Off-topic, but ... how do you premade against another team? You get on vent/irc and agree to queue at the same time? And then hope the queuing software matches you against each other?
I have 20,000 twink HKs on my 4 twinks, but still have never done a premade. I've been in an all-guild team of 10, but never against another team, never with any kind of strategy, and never on vent.
Casinex said:good thread, people need to be told what's right and wrong apparently, based on some of these set ups people have posted.
lol
Grunge said:Sometimes i wonder what people think about when they name their characters.
"hmmmm, if im good on this guy, everyone will know me as "tool"... and that rhymes with COOL SO THAT MEANS EVERYONE WILL LIKE ME!"
*clicks accept XD*
Evocate said:Mages are the kickers? ...I would say mages are the main part of the defense (sorry not big into football so um defensive line? I dont know =P Mages are the most important part of a D imo. If you dont have a mage.. you are pretty much screwed in most cases.
blueisbetterthanyou said:paladins have no room in wsg at 19
WSG said:"EFC is charging to the cap spot! He only has one man to beat, our Mage!"
Do you want your mage to:
A) Attempt to take down the EFC on his own when he will fail miserably and land on his a**.
B) Attempt to SLOW the EFC so the real players can bring him down?
Mage = Kicker.
To complete the football analogy:
Priests = QBs (previously establised)
Shamans = Defensive Ends (anit-priests)
Mages = Kickers
Warriors = Fullbacks. Big brutes that charge into the enemy. Hamstrings really let the lighter padded Rogues to do their damage so...
Rogues = Halfbacks.
Druid = Kick Returner. No other class can run like these guys.
Paladin = meh. Cornerback I guess, they get way too much credit for what they do.
Warlocks = Tight End. Fear has a short range requiring them to get fairly into fairly short yardage situations.
Hunters = Refs. They have way more influence over the game than they deserve and almost go so far as to ruin it. Everyone hates the refs. Conc Shot = "Flag on the play, this one's coming back"
Quara said:Hunters on D are fairly counterproductive.
Mages sheep is easily dispelled however a wingclip from a hunter isnt.
Also a full mana with around 2000 mana or more can output some serious dps while kiting, a mage cannot.
Quara said:EDIT: Oh and shamans aren't that great at shutting down priests. That's rogue territory.
Diiesel said:Tool named his character after the band btw
Pizza said:Like I mentioned earlier in this thread there is really no "best" class set-up for offense or defense.
I can prove this as a lot of guilds have tried hunter on defense after they saw how successful we have been with that set-up. Those guilds all lost their games with our strategy. It's the players on the classes, not just the classes themselves.
Certain players will make a not so useful class...useful or the other way around.
Quara said:Hunters on D are fairly counterproductive. Hunters want to do damage. Lots of damage. True you can Wingclip/Conc to try and slow them down, but that's really narrow compared to what mages can accomplish. If you want more CC, play with double mage. It's how the pros do it.
Hunters can only wingclip at melee range, which means they can't hope to slow the whole team down (unless they're bad.) Concussive is, what, 3 seconds? With a Cooldown. And one hunter pewpewing away on defense is pretty much worthless if you're running a kiting D. Mages are so good because they can control multiple people - sheep is a complete lock, while frost nova/that freeze-proc completely stop melee and frost bolts can shoot at a distance. And if your argument against them is that their stuff can be dispelled, then your de is doing something wrong (aka you should be able to lock their priest.) Running 2 priests on O has become a popular choice now, and I honestly think the proper response is to keep 2 mages on D.
Then again, strategies tend to work best depending on the players you have available to you. For example, <DEM> has 4 really good priests and so we take advantage of that (well, sometimes.)
EDIT: Oh and shamans aren't that great at shutting down priests. That's rogue territory.
Grunge said:You're missing the point.
He intentionally named himself Tool.
What? Have you never played against a good shaman?...
Psychic Scream nullified by Tremor Totem.
PW: Shield, PW: Fort, Renew nullified by Purge.
Cast bar spells shut down by ranged interrupt with 2 sec lockout on 6 sec CD...