Ertai
OG
Diiesel said:Offense:
Rogue
Priest
Warrior
Shaman
Lock
Defense
Priest
Paladin
Druid
Mage
Hunter
With the offense you're running I would probably prefer a Hunter in place of the Warlock. The way it is you don't have much CC on the D. You have the Warrior and that's about it (and he's one of the guys you want on the FC primarily). A Warlock is nice but not a must-have, in this case a Hunter clipping the Priests/Mage of the other teams D would be better if you ask me.
D Hunter is situational, my guilds have used it sometimes, and other times have not. Five man D is already conservative, so I think the best bet is to start the Hunter out on O, and if your D is getting overwhelmed, move him back later.
Kahr said:i dont have any premade experience as of yet, but it seems like a wtf are you thinking setup to me... i mean, mage on defense? i'd rather have the mage on offense then D, and put the lock in its place, druid defense? explain please.
Think of a Mage's primary moves at 19. Polymorph, Frost Nova, Frostbolt. All these moves have the common factor of being good at stopping/slowing down other players. A Defense's only job is to keep their FC from dying, and this doesn't mean they have to try to kill the opposing team's Offense in any way, all they have to do is kite them. A good Mage can slow/stop multiple people at one, including removing the other team's dispels by sheeping the Priest. Being able to slow so many people so easily is the reason Mages are a staple of any D.
A Druid on D is even more simple, they are the best flag carrier at 19. They have the highest health, high armor, but most of all the act of shapeshifting removes all movement impairing effects on the Druid. This means any snare can be removed simply by shifting into or out of bearform. So as long as the Druid still has mana he can get out of the enemy slows while his defense slows them down.
Quara said:I still like the idea of a Warlock in a premade. Perhaps not as a 'normal' slot in your team, but a good Lock can really trip up the opposition if it's unexpected.
Fears on the D priests and full SP dots ticking on the FC (if the Priest is incapacitated especially) are definitely nice. The fact that the vast majority of their damage can be dispelled before happeing makes them situational, but still quite useful if played right.