Most OP class in Mist of Pandaria?

that 40% speed increase for hpalas is a constant swiftpot. Pallies will just be crazy running close to mounted speed all the time bgs will end in minutes. Running to the huts to get mana will be even crazier as it will be easy to get away and restore mana back up. Nerf inc.
 
i'm loving earth shield the more i pvp. i just feel so bulky with it on that it can heal while i'm running away or stops spell knockback when I'm standing still.

and losing earthbind also sucks. my gosh that is like the one defense mechanism i have besides standing there and healing myself until more people come to kill things. i guess now it will be instant ghost wolf away which doesn't sound too bad >.>

i guess riptide is nice too. instant ghost wolf is just fantastic.
 
monks will probaly be op at lower lvls and no doubt we will be seeing them in the f2p bracket sooner or later

there is no way the class will be included in the f2p version in the next years since this is the flavour of the latest expension.
 
Demo could also be strong depending on how good meta form is. Oh gawd i cant wait.

the 600% armor increase when in demon forum is lvl27

Im gonna say arcane mages. Arcane barrage is 3 sec, and can be buffed up by casting arcane blast. I'm gonna go on a hunch and say they'll be doing some insane burst. Shatter is now passive, so multiple mages mean you're screwed if they decide to team up

no shield=glass canon, so no. first shield = lvl 34
 
Right now its 30% baseline pvp damage reduction. Although it hasn't been stated if its a progression from level 1->90 or 30% at all times.

The resilience stat is really relative to the burst classes will get.

For example, on live server warlocks have soul link at the moment (20% of the damage is taken by the pet) and it doesn't prevent them to implode when hunters focus them.

Funny note: warlocks loose the soul link in MoP.
 
that couldn't be more wrong. read up on the threads from the last 2 days.

No it isn't. Hunter damage isn't being nerfed, all class damage is being reduced. Yea, the cooefficients from a hunter are down, but so are those of Ret, Enh, etc. etc.

Point still stands. Hunters will still dominate the field.
 
Warriors charge in combat, bloodthirst GENERATES rage? Ohohohhoo yesssssss.
Just to clarify. If i pick the Double Time talent for the warrior, I can charge at one player then i can immediately charge at another player even tho im in combat?
 
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Just to clarify. If i pick the Double Time talent for the warrior, I can charge at one player then i can immediately charge at another player even tho im in combat?
This is how I think it will work indeed.
 
Thanks! Now warrior might not suck ass lol. no more getting kitted ;D
You'll probably still be kited. Just not as much as before. You'll lose Piercing Howl. So you might counter Disengages, Fears,... But you'll still eat Crippling, Consc shot, Wingclip, CoC,...
 
You'll probably still be kited. Just not as much as before. You'll lose Piercing Howl. So you might counter Disengages, Fears,... But you'll still eat Crippling, Consc shot, Wingclip, CoC,...
aww true story :/ damn!
 
What about the Rogue ability "Subterfuge". It says your stealth breaks 3 seconds after dealing or receiving hostile actions, rather than doing so immediately. Does this mean i can ambush twice before coming out of stealth?
 
thats basically like a 1 hit kill then lol... well 2 hit, you get the point
Ambush does about 450 at maximum. Remembering they'll implent a baseline resilience amount, that will hardly be the case.
 
The victim should be able to respond before you can get a second ambush off. Druids, Mages, Hunters, Monks, (Shaman?) and Priests can all stop the second ambush. Other classes could stop it with proper movement. And keep in mind that all pvp damage will be reduced by 30%.

I.E., a certain mages frostbolt now hits for 265 and crits for 530
In MoP it hits for 186 and crits for 371.

What does an ambush hit for now? Non-crit.
 
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