[MOP] F2P Shaman guide

Re: F2P Shaman guide

Well if resilience is important for 2k+ health shammys, then "the blessed hammer of grace" is also BiS weapon.
 
Re: F2P Shaman guide

Well if resilience is important for 2k+ health shammys, then "the blessed hammer of grace" is also BiS weapon.

Yes, very much so. same with the PvP loom shoulders, they should both be included in the gear options.

Another thing for you vicaut, if you manage to get even one healing surge off, roughly a 600 point heal, then you would be better off with 1 AGM and the resil trinket. From a complete burst standpoint the double AGMs would be BIS if you never get a heal ever from yourself or anyone else. Chances are, as an fc you yourself or even a pug will be healing you because not healing yourself is dumb. This means since you would be getting healed over and over that resilience would help you much more by reducing much more of your damage received over the course of a fight.

Also, if you switch out an AGM, you will have about 1800 health. If you cant survive the initial burst with that, you are probably gona die regardless of what gear you use. Try using the equations on your self and really see how much more health double AGMs provides. It will be less the 120 more health.

Basically, the sustained damage reduction of the resilience trumps double AGM if you are healed for 600 HEALTH over the course of a battle. Tell me, as an efc, when do you ever not get healed at all ever during a fight and live to tell the tale? Almost never.

Numbers dont lie, use them

Edit: for forgetting AGM was 12 stam, not 15 >.<
 
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Re: F2P Shaman guide

Maybe you should put them under shoulders so people don't get confused. :)
 
Re: F2P Shaman guide

Code:
 /focus

This casts wind shear at your main target with no modifier and casts wind shear at your focus target if you hold down shift. If you don't know how what a focus target is/how to set one up, just make a macro that looks like this:
You double copied the section in red, where it is now it makes no sense. But thanks for giving me credit, and thanks for copying it mostly correct.
 
Re: F2P Shaman guide

Also, how did my guide get to 15 pages? :O

Maybe it has something to do with 5 pages discussing the white name and another 9 pages helpful comments and improvements that are being ignored or answered with
Nah. I prefer to make them look like idiots who can't read. I'm evil.

In all seriousness: I appreciate the work and effort you have put into this guide. But I hope, you not only care about the white name and post count but instead take criticism seriously and work to improve this guide. As it stands now it is helpful no question, but it also looks rushed and lacks readability. I'm willing to help, if you take the time to edit in the improvements.
 
Re: F2P Shaman guide

Also, if you switch out an AGM, you will have about 1800 health. If you cant survive the initial burst with that, you are probably gona die regardless of what gear you use. Try using the equations on your self and really see how much more health double AGMs provides. It will be less the 150 more health.
Every health point will help you to survive longer. AGM has +12 Stamina and therefore gives you exactly 120 more health. But i have also chosen "nature's guardian", so my max. health is increased by 25% for 10 sec. once every 30 sec. when i am in battle. This helps a lot with more health. I tried both combinations ( 2 agm, 1 agm 1 resil. trinket) with flag and in battles without flag but for me it seemed to be easier to survive with 2 agm's. Maybe it depends on the way i am playing ( and everyone plays differently). Even if some theoretically numbers tell 1 agm plus 1 resil. trinket is better, i'll stay with 2 agm's until something changes through a new big patch.
 
Re: F2P Shaman guide

Also, if you switch out an AGM, you will have about 1800 health. If you cant survive the initial burst with that, you are probably gona die regardless of what gear you use. Try using the equations on your self and really see how much more health double AGMs provides. It will be less the 150 more health.
Every health point will help you to survive longer. AGM has +12 Stamina and therefore gives you exactly 120 more health. But i have also chosen "nature's guardian", so my max. health is increased by 25% for 10 sec. once every 30 sec. when i am in battle. This helps a lot with more health. I tried both combinations (2 agm, 1 agm 1 resil. trinket) with flag and in battles without flag but for me it seemed to be easier to survive with 2 agm's. Maybe it depends on the way i am playing (and everyone plays differently). Even if some theoretically numbers tell 1 agm plus 1 resil. trinket is better, i'll stay with 2 agm's until something changes through a new big patch.
 
Re: F2P Shaman guide

Maybe it has something to do with 5 pages discussing the white name and another 9 pages helpful comments and improvements that are being ignored or answered with

In all seriousness: I appreciate the work and effort you have put into this guide. But I hope, you not only care about the white name and post count but instead take criticism seriously and work to improve this guide. As it stands now it is helpful no question, but it also looks rushed and lacks readability. I'm willing to help, if you take the time to edit in the improvements.

Explain.....
 
Re: F2P Shaman guide

Explained...
This casts wind shear at your main target with no modifier and casts wind shear at your focus target if you hold down shift. If you don't know how what a focus target is/how to set one up, just make a macro that looks like this:
You double copied the section in red, where it is now it makes no sense. But thanks for giving me credit, and thanks for copying it mostly correct.
 
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