Well if resilience is important for 2k+ health shammys, then "the blessed hammer of grace" is also BiS weapon.
You double copied the section in red, where it is now it makes no sense. But thanks for giving me credit, and thanks for copying it mostly correct.Code:/focus
This casts wind shear at your main target with no modifier and casts wind shear at your focus target if you hold down shift. If you don't know how what a focus target is/how to set one up, just make a macro that looks like this:
Maybe you should put them under shoulders so people don't get confused.
Also, how did my guide get to 15 pages? :O
Nah. I prefer to make them look like idiots who can't read. I'm evil.
Every health point will help you to survive longer. AGM has +12 Stamina and therefore gives you exactly 120 more health. But i have also chosen "nature's guardian", so my max. health is increased by 25% for 10 sec. once every 30 sec. when i am in battle. This helps a lot with more health. I tried both combinations ( 2 agm, 1 agm 1 resil. trinket) with flag and in battles without flag but for me it seemed to be easier to survive with 2 agm's. Maybe it depends on the way i am playing ( and everyone plays differently). Even if some theoretically numbers tell 1 agm plus 1 resil. trinket is better, i'll stay with 2 agm's until something changes through a new big patch.Also, if you switch out an AGM, you will have about 1800 health. If you cant survive the initial burst with that, you are probably gona die regardless of what gear you use. Try using the equations on your self and really see how much more health double AGMs provides. It will be less the 150 more health.
Every health point will help you to survive longer. AGM has +12 Stamina and therefore gives you exactly 120 more health. But i have also chosen "nature's guardian", so my max. health is increased by 25% for 10 sec. once every 30 sec. when i am in battle. This helps a lot with more health. I tried both combinations (2 agm, 1 agm 1 resil. trinket) with flag and in battles without flag but for me it seemed to be easier to survive with 2 agm's. Maybe it depends on the way i am playing (and everyone plays differently). Even if some theoretically numbers tell 1 agm plus 1 resil. trinket is better, i'll stay with 2 agm's until something changes through a new big patch.Also, if you switch out an AGM, you will have about 1800 health. If you cant survive the initial burst with that, you are probably gona die regardless of what gear you use. Try using the equations on your self and really see how much more health double AGMs provides. It will be less the 150 more health.
Maybe it has something to do with 5 pages discussing the white name and another 9 pages helpful comments and improvements that are being ignored or answered with
In all seriousness: I appreciate the work and effort you have put into this guide. But I hope, you not only care about the white name and post count but instead take criticism seriously and work to improve this guide. As it stands now it is helpful no question, but it also looks rushed and lacks readability. I'm willing to help, if you take the time to edit in the improvements.
This casts wind shear at your main target with no modifier and casts wind shear at your focus target if you hold down shift. If you don't know how what a focus target is/how to set one up, just make a macro that looks like this:
You double copied the section in red, where it is now it makes no sense. But thanks for giving me credit, and thanks for copying it mostly correct.
That might be because I COLORED IT RED in the quote -_-I fail to see the red part.
y u no color it in bold?That might be because I COLORED IT RED in the quote -_-