dozzer said:Sorry but I dont know what Vends Charge is could U plz explain?
Venerable Dal'Rend's Sacred Charge - Item - World of Warcraft
dozzer said:Sorry but I dont know what Vends Charge is could U plz explain?
Diiesel said:Update your guide.. Nom Nom Nom.. " 4.1 BiS Rogue gear with Grandfathered "
Curleys Rogue 527 AP
Diiesels Rogue 578 AP
Both hit capped, and both Human. Wow! Winning!
Diiesel said:Update your guide.. Nom Nom Nom.. " 4.1 BiS Rogue gear with Grandfathered "
Curleys Rogue 527 AP
Diiesels Rogue 578 AP
Both hit capped, and both Human. Wow! Winning!
Henrettiette said:Concerning "the best" race of a 19 twink rogue:
Humans and worgen are on the top of your list. Humans because of having a built-in super-pvp trinket which opens up for another AGM. Worgen because of darkflight and crit.
But I have taken a liking to the gnome race.
Arcane resistance: not doing much, but vs arcane shot it does help a bit. Nothing to ultimately tip the scales though.
Escape artist: does not share CD with the pvp-trinket, and can be a lifesaver. A human can only use one escape-mecanism as the pvp-trinket shares CD with the pvp-trinket. Sure, 120 more HP is welcome but a hunter can quickly weather that extra HP down while you are slowed. Though I do admit that the extra 1000hp shield is pretty awesome. ShS helps out of course, but a failsafe-button such as escape artist can be a lifesaver. Worgen has darkflight, but when slowed it doesn't really help out that much I think.
Shortblade specialization: this is where it gets interesting to me. Foreman's gloves gives you 5 expertise, which means parry/dodge vs other twinks are down to 2,5 %. Swords are BIS (shadowfang > venerable dal'rend). Using swords nets 3 extra expertise for gnomes, which brings it down to 1,75 % dodge and parry. This seems to me to secure an even more stable rogue.
My view: gnome[escape artist+3 expertise] > human[innate pvp-trinket+120hp(AGM)] > worgen[darkflight+extra crit]
I'd like to hear your take on the gnomish race in a lvl 19 twink perspective, compared with the other races. PS: I only focus on alliance as that's my faction, so I don't care that much about the horde races .
Thanks in advance
Edit: I do realize every man for himself with 2 min cd is a great advantage. I just thought that gnomes weren't that well thought of and wanted some thoughts on it.
curleypwnsu said:You forgot humans also get 3 expertise from swords and maces.
link your rogues armory I wanna see ur crit AP etcDiiesel said:I would rather have the top end considering ambush is our primary damage source and a majority of our burst is done right out of stealth. Your taking the extra hit like you will have a ton of time on target when in reality you will be dead if they arnt in the initial 5 seconds. GG though.
Edit, btw, you go waste the 5 extra top end on more hit, I will just pop my hit pot and be fine on hit rating.
Diiesel said:I would rather have the top end considering ambush is our primary damage source and a majority of our burst is done right out of stealth. Your taking the extra hit like you will have a ton of time on target when in reality you will be dead if they arnt in the initial 5 seconds. GG though.
Edit, btw, you go waste the 5 extra top end on more hit, I will just pop my hit pot and be fine on hit rating.
Diiesel said:Update your guide.. Nom Nom Nom.. " 4.1 BiS Rogue gear with Grandfathered "
Curleys Rogue 527 AP
Diiesels Rogue 578 AP
Both hit capped, and both Human. Wow! Winning!
Dutchman said:Curleys rogue also has 200 more hp, 3% more hit, 3% more hit, and expertise. Your set is all for the ambush. If i was rolling dagger ambush ( which i wouldnt anyway ) id roll your set.
SÃ xxon said:yo so im wondering if i had spirit weapons what weapons would i have the enchants on?