Severe
Legend
Kore nametooshort said:I would argue that forcing mages to cast frostbolt strategically takes more skill than snaring a whole group every 15 seconds. Take a situation where you have a warrior and a mage. In any spec the mage has the tools to get away from the warrior without CoC: charge>nova>Fbolt>intercept>blink>Fbolt and the mage is away. I'm really not trying to nerf mages into the ground, im 6/12 agm on my mage atm and fully intend to enjoy playing it, but I want the bracket to be fixed so I'm giving it all serious consideration. I understand what you're saying about CS, trinkets, 30% surv buff etc but atm im inclined to keep it out but i am giving it seious thought. And mana shield isnt crap, it sheilds about 200 damage every 12 seconds, nice but not OP.
"Strategic" frostbolts hasn't existed since rank 1 frostbolts were removed, what are you on about? And no, it doesn't require more skills, it just requires you casting, which means melee will get on you, which means you will have to juke and due to low survivability (even with mana shield) you're dead, or forced to reset fight and bandage. CoC requires more skill than spamming frostbolts, as you still have to move while doing it.
You brought up warriors, with the worst mobility as an example? Frost control IS NOT about controlling someone in a 1v1 situation, its about multi-control, so yes, if a group is cluster-fucking they deserve to be cone'd.
Removing utility like this is not healthy for low level brackets. And removing just one snare from mages IS nerfing them to the ground. The only way I would see the removal of CoC plausible is if mages got a low level version of ice barrier, or frost armor back.
Look at it this way: mages dont have frost armor anymore and so when nova is on CD, given the mage has no pet (playing arcane/pet dead etc), rogues will have 100% uptime on the mage. When blink is on cd as well, ANY melee will have 100% uptime on the mage.
Not to mention outside of arcane barrier and a heavy sp setup (which means low survivability), damage is so low all a mage provides is utility/control.