I haven’t seen any chatter about them whatsoever in this bracket aside from Blood being able to solo dungeons, which apparently is possible and not even impressive with pure DPS classes nowadays...
Anyway, are any of the DK specs “viable” in 20 PvP at the moment? Viable meaning they don’t immediately get their doodoo packed in if a Marks Hunter looks at them. I appreciate the ole “every class/spec is viable” mantra, but quite frankly that’s always been a horseshit copout parroted by “veteran” twinks in an attempt to dissuade even more people from rolling FoTM — so, shoot me straight, ladies! I get it, I just don’t want to spend an entire expansion gearing a class or spec to find out they get their lunch eaten by leveler trash.
Thanks!
So, haven't read this whole thread but I do play DK quite a bit in random solos and with my family (trust me we are the least toxic group queue twinks you'll ever run into DK/protpala/rogue/ and a rsham played by my 65 yo mother that doesn't target correctly like 60% of the time... actually if you see "Soongyuen" in a game just be nice to her, she's an old lady that loves to play and is trying her best!) As just a quick disclaimer, solo queuing with anything will be not "Viable" sometimes. I play a frost DK and weapon swap between 2h (Sul'thraze) and dw (2xHand of Antu'sul). My gear is not BiS but not bad, as you can see from my weapon choice pure optimization is not the highest priority.
That being said, even with sub-optimal decisions DK does pretty well. The main attraction is an actual ton of useful utility. Frost packs a pull, spamable ranged slow, ranged interrupt, AoE stun, pet stun (although not super reliable bc the dumb thing takes like 3 seconds to stand up after you summon it.), and some spell immunity/absorb on a fairly beefy body that can run the busted 'sader chants.
Frost dmg is not bad but far from incredibly impressive. You can spam frost fever on onto ppl and sit high on dmg charts but it's not what I consider effective dmg. If you don't have other people around you to help take advantage of your great utility it can feel pretty frustrating. From what I have played Unholy can be a lot more threatening in the dmg department, Apocolypse does an actual ton of dmg but it's a 1.5 min cd for an aimed shot's worth of dmg that comes so easily to those scummy hunters.
All in all, DK is fun, has a lot of utility to offer, and can feel v good; even dominant in team play. It can be solid in solo, but... well sometimes you'll just run into a roaming pack of hunters but that is kinda everyone's problem. "Viable" is such a subjective term, you should not expect to solo good hunters (your doodoo will sometimes get packed) but you can always contribute, have good dmg, and no matter what's going on you can pray to be carried by 'sader procs.
Looking back over this post before I post it, seems like I mostly rambled, gave some opinions with no real evidence, and kinda burned my mom's gaming skills a bit.... Hope it was helpful in your decision-making.