Death Knight...?

Mastery buffs your next 2 highest abilities, Frost Fever and Frost Strike so you'll want that. Obliterate is 4th on my charts but you'll still use it all the time. 2her yellows hit harder than double 1hers.
Thoughts on weapon swapping to 2h when dumping runes into oblit then swapping back to dw for FS and HB? With the artifacts you dont incur the double global from the dw swap
 
Thoughts on weapon swapping to 2h when dumping runes into oblit then swapping back to dw for FS and HB? With the artifacts you dont incur the double global from the dw swap
Well I'd still FS with 2her, so you could melee with your dot up with 2 weps. But that OH wep damage is pretty horrible. Another Crusader proc would be nice, it's possible.

Seems like it might be a good idea. Frost has lots of empty GCDs waiting for runes to recharge.
It does, thought about a high haste build. It still might be good. Haste doesn't kill people though, big damage does. Getting runes back faster would be nice though. Crit is highly underrated in pvp IMO and I know its only 150% damage but it's needed more than hitting for a few more points. It's one of the lowest desired stats if you look at DK guides at 60 but we also don't have access to a bunch of DK abilities that give free crit, like https://www.wowhead.com/spell=51128/killing-machine and https://www.wowhead.com/spell=281238/obliteration.
 
Frost got some banging sudden burst damage with Cold heart and dual crusaders (like real crusaders, the runeforge is dogshit)
it can easily crit waay over 2k
Of course, they work better in a group as some say you might need to chain someone before your burst comes up
 
Well I'd still FS with 2her, so you could melee with your dot up with 2 weps. But that OH wep damage is pretty horrible. Another Crusader proc would be nice, it's possible.
Would this still hold true for ilvl49 dw with ilvl41 2h? Oblit is the only thing with higher tooltip damage for me with the 2h but I haven't checked details or anything to see if the tool tips are dirty liars.
 
Would this still hold true for ilvl49 dw with ilvl41 2h? Oblit is the only thing with higher tooltip damage for me with the 2h but I haven't checked details or anything to see if the tool tips are dirty liars.
The problem with OH damage isn't the damage range, it's the 24% miss chance and 50% damage reduction. I also was getting a ton of glancing blows, but maybe that's bad positioning? If I had ilvl 49 1hers I might use that though, especially if you are getting decent Crusader uptime. I think their damage range is around the same as 2her ilvl 34 lol
 
Arcane mage is a solid MM hunter counter, alter time the two aimed shots with netherwind armor pvp talent to reduce their crit chance by 15%. 9/10 hunters will unload everything into altertime because they are hunters. Do a split of int gems and steady gems, arcane can do big damage on its own with its damage modifiers. I almost never lose to MM hunters in a 1v1 on my arcane mage, the majority of the time I send them turtling away in terror. Op if you are looking for something that can beat hunters in 1v1's consistently you are going to have a bad time, a good hunter should be beating everything in a 1v1.

^ This. Also you can blink through them at the end of their aimed shot cast and they just stand there, bamboozled, wondering why aimed shot didn't work.
 
^ This. Also you can blink through them at the end of their aimed shot cast and they just stand there, bamboozled, wondering why aimed shot didn't work.

That's if you meet a noob hunter.. A max gear mm and a max gear arcane, the arcane dies every single time. Let me explain why.. The max range of an arcane is 40 yards.. A max range mm (if he gear mastery) is 48 yards.. If he uses Elkk that's 60+ yards, even if arcane blinks "away" It's still with the mm hunter hitting range.. If Elkk is up, his mastery (which is his dmg and range) will be significantly increased, I normally will not use Elkk on my 10s and 20s because I use them on my 40s. Without Elkk in the 10s bg, hunter consistently hits 1.4k, average max health in 10s are under 1.5k .. That's more than any mages total health.. In the 20s, again without Elkk, the dmg goes up to at least 2k. In most bg where I encountered the lvl50s sync players, a single shot removes usually 60% of a blood DK total heath, the hunter just need to fill up the remaining 40% with something else.

The advantage a mm has over all other range is the mm has a big hitting range. Plus all casters non dot attack can be temporarily stopped by feign death to regain some time for the hunter.. And there is a back move disengage.. I believe a mage cannot move while he is channeling.. A freeze trap can be launch.. Under a max vs max gear situation, mm hunter will never let any non healing caster class survive 2 shots, as explained earlier, a highly geared resto shaman and druid might survive. If a hunter let's you get close enough to kill him, I don't know what that hunter is doing, unless he overestimate his dmg and thinks he can kill the mage before he gets killed
 
in the middle of the field

If that's the only place you fight anyone then the comparison isnt very valid in the first place.


edit- and... ;)

V9g3Dl5.gif
 
If that's the only place you fight anyone then the comparison isnt very valid in the first place.


edit- and... ;)

V9g3Dl5.gif
If it's group fights.. That's really a good position to stand.. From there while your team is engaging the enemies, you can one shot them off one by one without anyone coming at you
 
Agreed.

If every minute of your game once you leave your own base is spent between teh two stumps middle then I'll give it to MM.
 
Agreed.

If every minute of your game once you leave your own base is spent between teh two stumps middle then I'll give it to MM.
Nah.. For me I mostly go after efc.. It's a challenging task especially when efc has healers and escorts.. Unless your team are experienced players, then they will take killing efc a priority.. But most of the time when the team are lvling noobs they huddle with own FC instead, that's when hunter is fun, to go to enemy base to retrieve flag
 
that's when hunter is fun, to go to enemy base to retrieve flag

Yes indeed, but if they let you get off your two-second cast nuclear blasts inside that base then they deserve to lose.

Cuz honestly I dont think spamming arcane shot as they run around corners is going to have the same outcome... ;)
 
Asking about FROST DKs...

Looking to learn from your personal experience only. Please state whether each answer for you is situationally true (based on map or a fight situation) or always true:

1. MH/OH vs. 2H is better
2. best pvp talent
3. best spec talent point
4. haste, mastery, and verse sets (please include percentages and why you capped at that percentage) -- and when you like to use them

My pure F2P DK has a verse set at 30% for FC, mastery set at 45% for just spamming dots, and CCing for healer -- and general haste for 1v1 fighting (more of a balanced set at like 25H, 20V) I switch among these 3 during a BG. But I'm certainly a part-time novice at DK looking to learn more from more full-time DKs.

thanks!
 
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Anyone who's ever had trouble beating Hunters in PvP has clearly never faced me before.

I appreciate the ole “every class/spec is viable” mantra, but quite frankly that’s always been a horseshit copout parroted by “veteran” twinks in an attempt to dissuade even more people from rolling FoTM

B-but ever class/spec IS viable if you believe in yourself! Be the best DK you can be!
 
I haven’t seen any chatter about them whatsoever in this bracket aside from Blood being able to solo dungeons, which apparently is possible and not even impressive with pure DPS classes nowadays...

Anyway, are any of the DK specs “viable” in 20 PvP at the moment? Viable meaning they don’t immediately get their doodoo packed in if a Marks Hunter looks at them. I appreciate the ole “every class/spec is viable” mantra, but quite frankly that’s always been a horseshit copout parroted by “veteran” twinks in an attempt to dissuade even more people from rolling FoTM — so, shoot me straight, ladies! I get it, I just don’t want to spend an entire expansion gearing a class or spec to find out they get their lunch eaten by leveler trash.

Thanks!

So, haven't read this whole thread but I do play DK quite a bit in random solos and with my family (trust me we are the least toxic group queue twinks you'll ever run into DK/protpala/rogue/ and a rsham played by my 65 yo mother that doesn't target correctly like 60% of the time... actually if you see "Soongyuen" in a game just be nice to her, she's an old lady that loves to play and is trying her best!) As just a quick disclaimer, solo queuing with anything will be not "Viable" sometimes. I play a frost DK and weapon swap between 2h (Sul'thraze) and dw (2xHand of Antu'sul). My gear is not BiS but not bad, as you can see from my weapon choice pure optimization is not the highest priority.

That being said, even with sub-optimal decisions DK does pretty well. The main attraction is an actual ton of useful utility. Frost packs a pull, spamable ranged slow, ranged interrupt, AoE stun, pet stun (although not super reliable bc the dumb thing takes like 3 seconds to stand up after you summon it.), and some spell immunity/absorb on a fairly beefy body that can run the busted 'sader chants.

Frost dmg is not bad but far from incredibly impressive. You can spam frost fever on onto ppl and sit high on dmg charts but it's not what I consider effective dmg. If you don't have other people around you to help take advantage of your great utility it can feel pretty frustrating. From what I have played Unholy can be a lot more threatening in the dmg department, Apocolypse does an actual ton of dmg but it's a 1.5 min cd for an aimed shot's worth of dmg that comes so easily to those scummy hunters.

All in all, DK is fun, has a lot of utility to offer, and can feel v good; even dominant in team play. It can be solid in solo, but... well sometimes you'll just run into a roaming pack of hunters but that is kinda everyone's problem. "Viable" is such a subjective term, you should not expect to solo good hunters (your doodoo will sometimes get packed) but you can always contribute, have good dmg, and no matter what's going on you can pray to be carried by 'sader procs.

Looking back over this post before I post it, seems like I mostly rambled, gave some opinions with no real evidence, and kinda burned my mom's gaming skills a bit.... Hope it was helpful in your decision-making.
 

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