kratos
Xarbage
8 pages and no ones even tried to explain why 25 resist pots should be allowed? ._.
There might be a reason for that. :3
8 pages and no ones even tried to explain why 25 resist pots should be allowed? ._.
To suggest it takes no skill to use consumables is to not know consumables. They have cool downs and best use strategies just like bandages or interrupts.
25 resist. Gotcha, didn't I?
Don't know what you are talking about.
Concussive shot spam. Gotcha, didn't I?
What does conc Shot have to do with 25 resist pots? :I
I seriously want to know what makes 25 resist pots add skill.
Magic Resist potions?
Also Fire Protection Potion ! Two minute AGM against all hunter fire damage, with only a minute CD? You could pop this right out of the gate and engage in mid with CD reset, and a min of absorb.
The misconception of what is and is not skillful play is the problem combined with the over emphasis of individual play in a team game by many players.
The proper use of anything requires skill and the more things you have access to increases the amount of skill required. Planning too takes more skill when confronted with more variables. Based on your own litmus test and in light of what "skill" means using consumables adds more opportunity to display skill or the lack of it by way of more difficulty and more things to consider.
It's a strategy that literally every premade would be using, which would just be limiting comps that would be used in competitive games. That's what most consumables are going to do in a premade, limit any diversity.
Obviously you have never played with consumables in a premade. Your assumptions are quite wrong. You should try one but you would risk losing. Seems control is extremely important to you. You can't control chaos.
I am here all week. Well, maybe.
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Heya All,
I am for all consumables, no rules, bring it all I say.
I'm an alchemist/herbalist and I chose these skills to suit my build and play style.
The rules Kratos/Gay/Emo of Controlled Chaos impose disadvantage my chosen abilities.
If you wish to set the field of battle and stack it to advantage your 5 man's, then impose your rules and be bored.
If you wish to have fun grow some balls and accept the occasional loss, there is always a team composition that can beat another.
Also I would suggest that you do war games 5 v's 5 or 10 v's 10 or 15 v's 15 .... if you are all for fair and want a real battle try that out.
But I would suggest not trying to justify your motives of stacking the field of battle to advantage your 5 man with a thread in a forum. I mean Really ... come on we all see through this smoke screen. I suggest contacting blizzard and asking them for your rules to be imposed on the game .... tell me how that works out for you
The real reason why you have all these rules is your ego cant handle losing so to improve your odds of winning a battle you wish to impose rules to suit your guilds 5 players.
sooooo hard to work you out ... soooooo Harder
If you get Hard you have fun .... if you get Harder you have heaps of fun ....... so get Harder and come get some .....
Since this seems to be the basis of your argument then its counter example time!
According to that then backpedaling while spamming conc and arcane shot takes more skill then juking.
Hitting one button and becoming immune to CC takes more skill then LoS.
Playing with just hunter/pallies/ferals and the occasional war takes more skill then a diverse comp that uses CC to get kills instead of tunneling.
Also, posting the definition of skill doesn't help your point because it takes more practice to juke, LoS and chain CC to get a kill then it does to hit a button and laugh as cc's cannot touch you and you resist the barrage of counterspells and windshears.