Consumables in a Premade

Should consumables be allowed in organised premades facing each other?

  • Yes, all consumables should be allowed.

    Votes: 23 32.4%
  • Yes, but certain limitations should be put in place, decided between the two teams.

    Votes: 21 29.6%
  • Yes, but only Rumsey Rum, Healing Potions, Mana Potions and other standard level 15 food.

    Votes: 20 28.2%
  • No, consumables should not be allowed at all.

    Votes: 7 9.9%

  • Total voters
    71
It that dayum thing that makes you go in all directions , lol plus fearing , sorry double post. From my phone
 
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The skill stand point is not using it , it's adjusting to it. When someone pops Faps since it can only be used 30 secs. I tend to sap them to kill that time or my hunters concussion shot them. Then they can't use any pots of any sort for 2 mins. So the skill is just knowing how to handle people once they pop certain pots.

The skill is based on timing when do what. When to pop your arena trinket , when to use a pot , when to throw your battle stand, when to use your vanish, when to use your insignia of th alliance/horde, when to use pally stun. when to kick , anything with cooldowns. Takes skill and sometimes even a little luck.

I hate when some lvl 24, 29, 35+ will ask me to duel in gold shire and after while I will duel, al. Where they almost kill me then I pop my AGM or gouge them and bandage up or healing potion. Afterwords they say hey you used a bandage, pot or AGM ." That's cheating " Is it cheating if I went out of my way to earn it ? I am a twink ....

In 85 arena/rbg since my AGM has a cooldowns over 10 mins would it be allowed ? All engineer isn't allowed either even though my deathray is 5 mins and can crit for 2k+ is this also allowed? My parachute cloak or even my rocket boots? Since not allowed in arenas ? Battle standards allowed since doesn't involve skill to use not allowed in arena but in bg's also glowing cat figurines allowed or even dense stone statues?

I'm just wondering. If i can use AGM if it would be allowed (15 cd) & since I'm losing 240 Hp. I figure I couldn't use it. Just to stay consist with arena / rbg guidelines, right?

AGM is allowed though in RBGs and Arenas, so there would be no reason not to use it, it's abilities that are limited that have longer than 10minute cds, not gear. I believe deathray is fair game, although I have not tested that personally so I have merely speculating, but I know bombs are not allowed in Arenas and RBGs, and it's usually something both sides discuss as to whether or not they are allowed.
 
The skill stand point is not using it , it's adjusting to it. When someone pops Faps since it can only be used 30 secs. I tend to sap them to kill that time or my hunters concussion shot them. Then they can't use any pots of any sort for 2 mins. So the skill is just knowing how to handle people once they pop certain pots.

The skill is based on timing when do what. When to pop your arena trinket , when to use a pot , when to throw your battle stand, when to use your vanish, when to use your insignia of th alliance/horde, when to use pally stun. when to kick , anything with cooldowns. Takes skill and sometimes even a little luck.


Thanks for taking the time to explain your point of view Honey Badger. I was unaware that conc, fear, and, psychic scream were still applicable. If I understand correctly you are stating the skill lies not in the person(s) using it, but in the opponents ability to deal with it?

Just for arguments sake let me toss out a common scenario from a game.

Let's say you are set up on the roof with D and there is a large inc coming to try and return the flag. Your entire defense can pop a FAP and basically ignore the Offence's attempts to CC you (whether it be the FC, to seperate healers, etc...) enabling you to run by the frost mage/shaman/etc... unhindered. By popping the FAP you no longer have to worry about being able to deal with frost shocks, frostbolts, and so forth. To me this greatly decreases the amount of skill and coordination needed to survive a strong offensive push or maintain a kiting D.

In addition it makes the Offences target calling, CC target, and so forth null and void. What is the point of coordinating CC if the entire team is immune to (most) of it? You cant drop a fear bomb if they are already out of range. What good is a fear if by the time you cast it they are LoS or out of range?

While there may be some merit to your statement that the skill stand point does not lay with the user, but the opponent. It appears to be more of a one step forward two steps back scenario (at least in my opinion). In the end it seems that there is simply just a fundamental difference in the way we view this particular item, which is fine. We are all entitled to our own opinions and points of view. Even though mine is always the right one (not really, but it would be nice every now and then). :p
 
Except then the 25 resist makes fear almost always be resisted, so the only reliable cc you can put on a FaPer (giggity) is disorients, whih break on damage. Say good-bye to the fc.

Seems like everyone ignores the 25 resist potions here =/
 
i cbf reading everything cuz seems to be the same stuff over and over but isnt the point of twinking getting the best gear and w/e for your lvl, im not sure why you wouldnt allow things in w/e setting if you can use em :S
Well, for some people twinking is also about testing yourself and having fun with that. And challenges sometimes need rules.

From what I gather glancing over this thread Kratos isn't telling anyone how they should have fun and what consumables they shouldn't use. He simply explained why his guild has the rules for scheduled premades that they do.

Why does anyone opposed to this care what limits they place on themselves? Why care what rules they have if the only thing you have to do to escape those rules is just not schedule premades with them? I don't understand the aggression at all. (This part is of course not directed at Paramore, you weren't aggressive at all. :))
 
Establish the rules before the match or it's Prison Rules baby!
 
True ,just don't Premade them if you don't agree. Simple
 
AND THE WINNER IS.........................

*drumroll*

The guild who farmed the most Stranglekelp and Oily Blackmouths!

I do however agree with all those stating that twinking is about doing every single thing to make your character better than others, and if that means farming Gnomer 1000 times for +3Int on gloves, or fishing/scanning AH for hours saving up mats for consumables, SO BE IT... however, this thread is about consumables (notably FaP and Minor Magic Resist pot) in PREMADES.

Someone make a god damn poll, so we can see how many people think FaP's and magic resistance pots should be freely used in a 10v10 premade... Cos as it stands right now, only 2 people really feel the need for them.

p.s im only getting involved here cos this is a pretty good debate with good views from both sides.
 
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Rolling deep with Magic Dust and Charged Crystal Focus' is how I win my games..

You mean to tell me you guys don't do the same?
 
AND THE WINNER IS.........................

*drumroll*

The guild who farmed the most Stranglekelp and Oily Blackmouths!

I do however agree with all those stating that twinking is about doing every single thing to make your character better than others, and if that means farming Gnomer 1000 times for +3Int on gloves, or fishing/scanning AH for hours saving up mats for consumables, SO BE IT... however, this thread is about consumables (notably FaP and Minor Magic Resist pot) in PREMADES.

Someone make a god damn poll, so we can see how many people think FaP's and magic resistance pots should be freely used in a 10v10 premade... Cos as it stands right now, only 2 people really feel the need for them.

p.s im only getting involved here cos this is a pretty good debate with good views from both sides.

I might see if I can add a poll to the thread is possible, I'd be interested in seeing people's opinions :D
 
I might see if I can add a poll to the thread is possible, I'd be interested in seeing people's opinions :D

I'm not sure if normal users can but I'm pretty sure I can add a poll myself (to a thread that didn't start off as one). Send me a PM or post the exact wording of the options and whether or not it should be Multiple Choice, and I'll see what I can do.
 
Should consumables be used in a 5 vs 5 or 10 man premade?

1) 5 vs 5 / 10 vs 10 - Yes
2) 5 vs 5 / 10 vs 10 - No
3) 5 vs 5 - Yes / 10 vs 10 - No
4) 5 vs 5 - No / 10 vs 10 - Yes

What do you guys think? of that poll answer and question . only 1 answer to each member and yes has to be members votes only



/tickle .... WTB some likes lol
 
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I'm not sure if normal users can but I'm pretty sure I can add a poll myself (to a thread that didn't start off as one). Send me a PM or post the exact wording of the options and whether or not it should be Multiple Choice, and I'll see what I can do.

Will do Broken, thanks!

Should consumables be used in a 5 vs 5 or 10 man premade?

1) 5 vs 5 / 10 vs 10 - Yes
2) 5 vs 5 / 10 vs 10 - No
3) 5 vs 5 - Yes / 10 vs 10 - No
4) 5 vs 5 - No / 10 vs 10 - Yes

What do you guys think? of that poll answer and question . only 1 answer to each member and yes has to be members votes only



/tickle .... WTB some likes lol

2. :)
 
Poll is confusing , I liked mine more it's a yes and no. Just cuase I think there should be rules in a 10 man but not a 5 man with pugs in it .

Rumsey black label - requires lvl 1
Swiftness potion - requires lvl 5
Minor magic resistance - requires lvl 12
Free action potion - requires lvl 20
Greater healing potion - requires lvl 21
Elixir of lesser agility - requires lvl 18
Darkmoon firewater - requires lvl 1
Elxir of orge's strength - require lvl 20

So rumsey allowed lvl 1, greater healing lvl 21 , but we can't use swiftness that a lvl 5 or minor magic that's lvl 12. Free action is lvl 20.

/Hmmmmmmm....

Plus this consumable debate is for 5 mans not a 10 which hasn't been stated. Where the other 5 pugs on each team can use potions , and you will have to deal with them using pots. F Dat.
 
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How does the rum only and lv 15 foods one have more votes then the limitation one? It's kinda the same isn't it? The premades would agree the limitations are only rumsy and lv 15 foods.. poll kinda confused me but I vote for 2/3

The difference is, when the two guilds agree on the limitations, they could say something like, "Well we each have people with alchemy, so lets allow elixirs of wisdom and agility, on top of the rum, health potions, mana potions, and level 15 food." The third option eliminates the possibility of any other consumables being allowed, the second has more options, depending on the teams playing.

Poll is confusing , I liked mine more it's a yes and no. Just cuase I think there should be rules in a 10 man but not a 5 man with pugs in it .

Rumsey black label - requires lvl 1
Swiftness potion - requires lvl 5
Minor magic resistance - requires lvl 12
Free action potion - requires lvl 20
Greater healing potion - requires lvl 21
Elixir of lesser agility - requires lvl 18
Darkmoon firewater - requires lvl 1
Elxir of orge's strength - require lvl 20

So rumsey allowed lvl 1, greater healing lvl 21 , but we can't use swiftness that a lvl 5 or minor magic that's lvl 12. Free action is lvl 20.

/Hmmmmmmm....

Plus this consumable debate is for 5 mans not a 10 which hasn't been stated. Where the other 5 pugs on each team can use potions , and you will have to deal with them using pots. F Dat.

I believe the terminology used in this thread has been used to represent both five mans and ten mans, if that has been confusing allow me to clarify, these rules are for both five mans and ten mans. All I said was these were my guild's limitations for premades, which include both 5 and 10. In the 5 man however, it's true you can't control the pugs, but that doesn't mean you should sink to their level, and sacrifice how you might want to play a competitive game.

I'm not sure the point you're trying to make with listing the levels of the consumables, because I find it would be very hard to justify how using Minor Magical Resistance Potion should be allowed over Greater Healing Potion, just due to the difference in level requirement. Everyone in this premade is going to be 24 (Sorry 20s) so why does it matter what level they can obtain the consumable? The requirement to use the consumables is not the debate here, it's how over powered their affects are, and why/why not they should be limited, level has little to nothing to do with that.
 

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