notoriousthf
Born US, Raised Mexican
what if i told you no one cares?
Then they'll fail in pre-mades forever.
what if i told you no one cares?
Last I checked speed pots are easily obtained for all parties involved in a wsg match.
If I'd tell you that speed pots are green I'd have contributed just as much to this conversation as you did.Last I checked speed pots are easily obtained for all parties involved in a wsg match.
My mistake, quoted the wrong post.If I'd tell you that speed pots are green I'd have contributed just as much to this conversation as you did.
As such this item conflicts with the integrity of competition and should not be used.
Good luck : )
Firstly I fail to see how moving faster would not benefit both parties equally. As the majority of defenses I have seen in WSG are kiting defenses, movement speed increases provide a terrific benefit. At the same time movement speed increases assist the offenses in the same manner.
Secondly if you argue that items that give one player and advantage over another player should be avoided since they provide an unfair advantage your argument can not stop at only consumables. That argument must be extended to every item which includes grandfathered or difficult to obtain items. Strictly speaking for rogues, that would require that no sub rogue equips a shadowfang since it is difficult to obtain currently as well as a tunic of westfall which is grandfathered.
Let's say the EFC and the attacking rogue speed pots. EFC is kiting and has a mage to root the rogue and everyone else who is chasing him. He runs free with his speed pot, but everyone else's speed pot has been rendered useless because of his CC mage on D. Another scenario: EFC is at 6 stacks, he speed pots and the rogue speed pots. Because the EFC is at 4+ stacks, it has no effect on him, whereas it gives the DPS class a huge advantage, which may be the cause of that FC's death.
Do you still fail to see how it doesn't benefit both parties equally? Darkflight/Travel Form + Speed Pot is yet another example that disproves your statement.
While this is true to a certain extent, a few stats gained from grandfathered gear is different than crutching on a consumable. Using a speed pot to help you 1v7 the other team's offense (by outrunning them) is much different than gaining 6 more agility by using Shadowfangs. If the level of unfairness in using GFd gear was the same as in using swiftness potions, people would be complaining about it -- just as they do in 29s with double mongoose rogues.
In most cases the players using swiftness potions are the ones with bad positioning or movement, i.e. using it as a crutch. Very rarely do you see a good player rely on a swiftness potion.
I have a couple of issues with this statement.
Firstly I fail to see how moving faster would not benefit both parties equally. As the majority of defenses I have seen in WSG are kiting defenses, movement speed increases provide a terrific benefit. At the same time movement speed increases assist the offenses in the same manner.
Secondly if you argue that items that give one player and advantage over another player should be avoided since they provide an unfair advantage your argument can not stop at only consumables. That argument must be extended to every item which includes grandfathered or difficult to obtain items. Strictly speaking for rogues, that would require that no sub rogue equips a shadowfang since it is difficult to obtain currently as well as a tunic of westfall which is grandfathered.
Last I checked speed pots are easily obtained for all parties involved in a wsg match.
tl;dr....
Btw this Thread made for Best Assa Daggers....!
Forums were made for open discussion on topics in which we all share a common interest in.
Although the conversation may seem like a far off tangent, I can assure you it is related and important. It might be worth your while to take a few minutes and try to understand the underlying thought and let it enlighten you.
Neither can i use no attacks either, because it doesnt heal my opponent.No, you just crutch on an item that does not provide the same benefit to both parties if used. As such this item conflicts with the integrity of competition and should not be used.
I challenge you to find legitimate grounds to refute this matter.
Good luck : )
Neither can i use no attacks either, because it doesnt heal my opponent.
No, you just crutch on an item that does not provide the same benefit to both parties if used. As such this item conflicts with the integrity of competition and should not be used.
I challenge you to find legitimate grounds to refute this matter.
Good luck : )
Assassination is a completely viable spec. Hemo costs 30 energy and awards 1 combo point, Mutilate costs 50 energy and awards 2 combo points. On top of that Mutilate does more than twice the damage of Hemo, so you can easily sustain higher dps throughout a fight. Eviscerate might be a good burst move for Hemo, but the sustained damage from mutilate is just much better for pressure especially on an FC or healers. The only people who prefer sub spec are those guys who can't live without their OMG BIG NUMBERS.
Silly rogues.
You are the derpiest kid in the entire game, I swear. You complain about 'unfair advantages' all day long, yet when YOU have the advantage, you don't say a word. Do you really understand just how unbalanced classes are at low levels? Compare a class that has ZERO gap closers whatsoever at 19, vs a class that has a blink, a shadowstep, disengage, charge, and reverse life grip, ON TOP OF 40% instant travel form and 25% cat form (both of which stack with minor run speed increase now).
By your logic, no druids should be using ANY of those tools, because the only way most classes have to even stand a chance at countering them is to use a consumable. A consumable which is easy to farm, and available to nearly everyone who puts forth even the slightest amount of effort.
You can make a case for consumables in premades ONLY because the organizers can make/enforce any arbitrary rule they want to. NOT because limiting consumables is the morally superior path to creating a balanced environment.